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How to hide Smoke Demon's smoke effect?


RetsReds

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Hi guys and gals, I have a quick question - how can I hide the smoke from the Smoke Demon shield? It's a great shield and the smoke effect is pretty cool & unique but I keep getting new versions of the shield and end up using that shield only, so I'm getting tired of not being able to see my character. I think it's been ~20 levels since I've last seen my whole character. :P

Is there a notepad file somewhere I can tinker with to turn off the smoke? Thanks!

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  • 10 months later...

Quick followup - how do I change the 2D inventory item pictures of items? I don't mean to make and add new ones, just switch the models of some more items and switch their corresponding 2D inventory pictures as well.

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The easiest way to switch both item model and icon simultaneously is to change the itemtype ID used in the item's blueprint.  The icon is named after and paired to the itemtype ID.

The downside is that this change is not retroactive. It only applies to items dropped after making the change.

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  • 2 months later...

I was thinking of something in relation to that - how can I swap the stats of items? And sets' bonuses too? I was thinking of switching the models, item icons, etc. of two different sets but I thought it might be easier to just switch their item and set stats. Is it just a matter of swapping some lines in a notepad file?

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14 hours ago, RetsReds said:

I was thinking of something in relation to that - how can I swap the stats of items? And sets' bonuses too? I was thinking of switching the models, item icons, etc. of two different sets but I thought it might be easier to just switch their item and set stats. Is it just a matter of swapping some lines in a notepad file?

Yes.  Let's take a random example set blueprint:

newBlueprint = {
  id = 2194,
  name = "set_inqui_inquisition_hand",
  palettebits = "1111111111111111",
  dmgvariation = 0,
  minconstraints = {15,13,0},
  lvljump = 15,
  usability = 0,
  allotment_pmfpi = {1000,0,0,0,0},
  uniquename = "unique",
  specialuseonly = 0,
  bonusgroup0 = {751,1000,10,9,1}, -- These 5 "bonusgroup" lines are what needs to be copied and pasted into the target item blueprint, overwriting whatever bonuses are there.
  bonusgroup1 = {767,1350,10,9,0},
  bonusgroup2 = {889,1000,10,9,0},
  bonusgroup3 = {512,1150,10,9,0},
  bonusgroup4 = {750,1000,10,9,0},
  itemtypes = {10820,},
  wearergroups = {'WEARGROUP_INQUISITOR',},
}
mgr.createBlueprint(2194, newBlueprint);

Note that unless you're using the latest blueprint.txt from EE, D2F, or Addendum, you must use a proper text editor like Notepad++ to avoid breaking the encoding in the file.

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12 minutes ago, Flix said:

Yes.  Let's take a random example set blueprint:


newBlueprint = {
  id = 2194,
  name = "set_inqui_inquisition_hand",
  palettebits = "1111111111111111",
  dmgvariation = 0,
  minconstraints = {15,13,0},
  lvljump = 15,
  usability = 0,
  allotment_pmfpi = {1000,0,0,0,0},
  uniquename = "unique",
  specialuseonly = 0,
  bonusgroup0 = {751,1000,10,9,1}, -- These 5 "bonusgroup" lines are what needs to be copied and pasted into the target item blueprint, overwriting whatever bonuses are there.
  bonusgroup1 = {767,1350,10,9,0},
  bonusgroup2 = {889,1000,10,9,0},
  bonusgroup3 = {512,1150,10,9,0},
  bonusgroup4 = {750,1000,10,9,0},
  itemtypes = {10820,},
  wearergroups = {'WEARGROUP_INQUISITOR',},
}
mgr.createBlueprint(2194, newBlueprint);

Note that unless you're using the latest blueprint.txt from EE, D2F, or Addendum, you must use a proper text editor like Notepad++ to avoid breaking the encoding in the file.

Awesome, thanks!

And to switch set bonuses I should just tinker with this:

newBlueprintSet = { -- Detheyas Gewandheit
  id = 25,
  name = "",
  singleSet = 1,
  groupSet = 0,
  mixedSet = 0,
  artefact = 0,
  blueprintsinset = {1924,1925,1926,1927,1928,1929,1930,},
  bonusgroupsforset0= {682,1500,5,0}, <------------------- just this line to swap the set bonuses? Or the 4 lines below it too? Or switch the 7 itemtype IDs in the line above?
  bonusgroupsforset1= {671,1500,3,0},
  bonusgroupsforset2= {890,2000,7,0},
  bonusgroupsforset3= {515,1500,6,0},
  bonusgroupsforset4= {0,0,0,0},
}
mgr.createBlueprintset(25, newBlueprintSet);

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1 hour ago, RetsReds said:

just this line to swap the set bonuses? Or the 4 lines below it too? Or switch the 7 itemtype IDs in the line above?

It's exactly the same as the example I gave.  Move all the bonusgroup lines. 

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