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How to change class requirements on items?


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So, I'm exclusively talking about certain class-specific items like the Seraphim-only shields and 1H swords (not even about the SW's 2H hammers) - not about armor sets. I'm just getting kind of annoyed with my Magic coup elf getting awesome Seraphim weaponry that she can't use. :) Yes, there's an abundance of loot she can use and the Seraphim items aren't technically better, I just see no reason why the swords and shields should be restricted.

I looked at the iteminfo.txt and itemtype.txt files in \Steam\steamapps\common\Sacred 2 Gold\scripts\shared folder but I'm not really sure which lines in the seraphim shields & swords I need to change and to what. Does anyone have a clue? 

I'm using the CM patch btw. Thanks! 

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There are two places you need to check.  Itemtype.txt and blueprint.txt.

In itemtype.txt, check for this line and make sure it says DEFAULT instead of SERAPHIM

user         = "WEARGROUP_DEFAULT",

In blueprint.txt, check for this line:

wearergroups = {'WEARGROUP_DEFAULT',},

and again make sure it says DEFAULT instead of SERAPHIM.

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Ok, sounds simple enough, even for me. I'll try it out, thanks! 

 

Out of curiosity - what happens when you change the requirements on an armor piece? I'm assuming it shouldn't be able to fit on another character's physical model, right? 

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Assuming they have the available slot (so not a Temple Guardian's battery or Seraphim wings, etc.) the game would display the armor on the character model.  With the exception of the Dragon Mage / Shadow Warrior who have almost the same skeleton, any armor swapped between characters would almost certainly look bad with some degree of clipping going on.

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