Popular Post Dax 478 Posted November 8, 2019 Popular Post Share Posted November 8, 2019 S1 loading screens View File -Please scroll down to get the final version- Three new loading/saving screens are available for S1. I made them as a small plugin for Ysendras dark GUI mod. Unzip the files in your sacred\pak folder, that´s it. Works with all versions of S1 and all languages. Submitter Dax Submitted 11/08/2019 Category Sacred Mods 2 Link to comment
Ysendra 62 Posted November 8, 2019 Share Posted November 8, 2019 Yo @Dax this is nice! You leveled it up with the black and white! As I have mentioned earlier I was already running short of creative juice when I made mine since it's a little far from what I was envisioning which looks a little more like this (just for reference): When I get tired of what I made (and I surely will) yours is what I'd use. Keep it coming Link to comment
Dax 478 Posted November 8, 2019 Author Share Posted November 8, 2019 (edited) I´m busy with the sound table currently, that´s no fun at all. So, don´t expect too much. I hope that more members will join a team, or a project and combine forces. Overlookers do the scripting and balancing, others working on a visual overhaul, I´m taking care of sounds... Looks good! By the way: Don´t drain your battery too much. I did it when I worked for a big mod-project. Got burnout and left. Until today I refuse to touch the files I worked with a second time. Just a good advice. Edited November 8, 2019 by Dax 1 Link to comment
gogoblender 3,042 Posted November 8, 2019 Share Posted November 8, 2019 7 hours ago, Dax said: S1 loading screen View File Quickly stitched a loading screen for Ysendras GUI-mod together. Works with all versions of S1 and all languages. screen2.tga Submitter Dax Submitted 11/08/2019 Category Sacred Mods Beautiful screen +++ gogo Link to comment
Ysendra 62 Posted November 9, 2019 Share Posted November 9, 2019 12 hours ago, Dax said: I´m busy with the sound table currently, that´s no fun at all. So, don´t expect too much. I hope that more members will join a team, or a project and combine forces. Overlookers do the scripting and balancing, others working on a visual overhaul, I´m taking care of sounds... Looks good! By the way: Don´t drain your battery too much. I did it when I worked for a big mod-project. Got burnout and left. Until today I refuse to touch the files I worked with a second time. Just a good advice. Advice coming from experience is always a good advice. Thanks! And I'm sorry to hear about your previous big mod. I like the vision you have for this game. Very community-driven. Personally, I shy away from trying to dabble stuff that I'm no expert in so I'm mainly motivated by personal taste. Plus I haven't seen the entirety of the game and love it for what it is from a fresh install. If someone could bring the groups together maybe I'd try to chime in and offer what little I can to help. As for your sound mod, now that I think about it I think I haven't had any sound mod for a single game I played and yours sounds interesting. Good luck with it! Link to comment
Dax 478 Posted November 9, 2019 Author Share Posted November 9, 2019 Working together with other mod-teams isn´t that difficult usually, as long as each team stays in its own yard. Scripters do the scripting, graphic team takes care of the visuals... In the best case, the work of all teams melts together. Also, it´s a matter of motivation. I´m very sure here are users, that are interested in fooling around with unzipped files, but, how shall I express it? It´s like a wagon without a locomotive. "Keep it coming", just to quote you, keeping the project vital and healthy, is the right technique to attract attention. I bet 20 bucks, that your progress is beeing watched closely Well, let´s get back to work then. 1 Link to comment
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