Popular Post desm 329 Posted April 11, 2020 Popular Post Share Posted April 11, 2020 Here is the french global.res (after ReBorn installation if that's matter? I renamed it to SRglbl.res like I said and it seems to work but haven't tested much) https://drive.google.com/open?id=1I6YftlfIqICV18KNcdvZSMp5pGwCSc8R Thanks. 1 1 Link to comment
Popular Post gogoblender 3,070 Posted April 11, 2020 Popular Post Share Posted April 11, 2020 8 hours ago, desm said: Hello @Starling and dear Sacred fans. I've installed ReBorn 3.1 beta (found here , https://drive.google.com/drive/folders/1JTnSysCizWYvJm2H3lIF3mmOtysVPp3g ) and at launch I had an error saying it can't find SRglbl.res. So I checked where it should be and it appears that the fr scripts folder still has global.res in it, while other languages had SRglbl.res. So I just tried renaming global.res to SRglbl.res and it seems to run that way. Added too the following options in Settings.cfg and it seems to load correctly now. SR_CUSTOM_RES : 1 SR_HEIGHT : 1080 SR_WIDTH : 1920 Will try that ASAP Seems to work great. Had to create a new profile in NVidiaInspector to force AA but the game looks gorgeous. https://imgur.com/a/XOTaFQd Bravo. desm.. always helping ou! ..thanks for being so supportive dedicated e to all the fans!! gogo! 1 1 Link to comment
Popular Post Starling 49 Posted April 11, 2020 Popular Post Share Posted April 11, 2020 14 hours ago, desm said: Here is the french global.res (after ReBorn installation if that's matter? I renamed it to SRglbl.res like I said and it seems to work but haven't tested much) https://drive.google.com/open?id=1I6YftlfIqICV18KNcdvZSMp5pGwCSc8R Thanks. Thanks! It doesn't matter. The language will be add in next version of the mod and new players will can turn on French via settings.cfg, without renaming global.res 2 Link to comment
desm 329 Posted April 12, 2020 Share Posted April 12, 2020 Great, thanks a lot. The French community has drastically decreased but I'm sure ReBorn mod and HD option will enthousiast new and/or veteran players. Thanks a lot guys. 1 Link to comment
Popular Post belgarathmth 21 Posted May 10, 2020 Popular Post Share Posted May 10, 2020 I watched a guy streaming this mod yesterday. He was playing a seraphim on silver level, and had developed her Rotating Blades of Light. He also had developed the spell that replaced Lightning Bolt. Rotating Blades of Light was doing well over 1,500 damage per tick. The Lightning Bolt was doing about 1,500 damage spread among *all four* damage types. But he never got to test the Lightning Bolt much, because all enemies were instantly dying to the Rotating Blades of Light. This was not good, and he was kind of in disbelief about how bad it was. It was very boring to just run around all over the game with enemies instantly dying, and insane amounts of high grade loot dropping. So, he went to several dragons. (Restarted new games importing his seraphim, traveled straight to each dragon.) Despite his Rotating Blades of Light and Lightning Bolts trivializing *every other enemy*, which enabled him to travel freely and unmolested straight to these dragons, the dragons were impossible. Their resistances were inflated so high, he could barely scratch them, while their damage was inflated so high, they could one-shot kill him with a single claw swipe. He tried the two blue dragons in the ice elf area, and the green dragon in the southeastern swamps. All were impossible. That means it would be impossible to ever finish silver level and move to gold, because the red dragon guarding the Element of Fire is a required fight. (I know the white dragon guarding the Element of Air can be skipped, as can the undead dragon in the desert by refusing to help the orcs.) I would be very interested in hearing other impressions of the balance of this mod. Has anyone beaten a dragon, and how did you do it? Has anyone moved on to higher than silver difficulty? Are other people or classes besides seraphim having the issue of becoming overpowered against every regular enemy in the game (they drop instantly)? I would not want to play a seraphim having the experience this guy was having, not if 99 percent of the game was boringly easy, and the dragon fights were unwinnable. 2 Link to comment
Flix 5,116 Posted May 10, 2020 Share Posted May 10, 2020 This is not a general discussion thread for the mod, but if you want more detailed thoughts from me, many are contained my thread about completing the mod with a Daemon: I've been posting some feedback to the devs in their thread. Sometimes they respond. Link to comment
MetaL 81 Posted May 16, 2020 Author Share Posted May 16, 2020 On 3/7/2020 at 11:34 AM, rumalyn1 said: Thanks guys. I was wondering if this mod will apply to my already saved games? I think it's late, but yes, you can use all your saves and exported heroes for ReBorn. But for saves exist nuance: Saved creatures remember their stats that they had at the time of saving. So they would not be modified or will be modified partially. Some creatures (including some dragons) spawn in the moment when game starts. Link to comment
ALK 8 Posted May 27, 2020 Share Posted May 27, 2020 (edited) On 5/10/2020 at 5:42 PM, belgarathmth said: I watched a guy streaming this mod yesterday. He was playing a seraphim on silver level, and had developed her Rotating Blades of Light. He also had developed the spell that replaced Lightning Bolt. Rotating Blades of Light was doing well over 1,500 damage per tick. The Lightning Bolt was doing about 1,500 damage spread among *all four* damage types. But he never got to test the Lightning Bolt much, because all enemies were instantly dying to the Rotating Blades of Light. This was not good, and he was kind of in disbelief about how bad it was. It was very boring to just run around all over the game with enemies instantly dying, and insane amounts of high grade loot dropping. So, he went to several dragons. (Restarted new games importing his seraphim, traveled straight to each dragon.) Despite his Rotating Blades of Light and Lightning Bolts trivializing *every other enemy*, which enabled him to travel freely and unmolested straight to these dragons, the dragons were impossible. Their resistances were inflated so high, he could barely scratch them, while their damage was inflated so high, they could one-shot kill him with a single claw swipe. He tried the two blue dragons in the ice elf area, and the green dragon in the southeastern swamps. All were impossible. That means it would be impossible to ever finish silver level and move to gold, because the red dragon guarding the Element of Fire is a required fight. (I know the white dragon guarding the Element of Air can be skipped, as can the undead dragon in the desert by refusing to help the orcs.) I would be very interested in hearing other impressions of the balance of this mod. Has anyone beaten a dragon, and how did you do it? Has anyone moved on to higher than silver difficulty? Are other people or classes besides seraphim having the issue of becoming overpowered against every regular enemy in the game (they drop instantly)? I would not want to play a seraphim having the experience this guy was having, not if 99 percent of the game was boringly easy, and the dragon fights were unwinnable. Yes this mod is extremely unbalanced, only 16: 9 resolution is good in this mod. They clearly don’t understand the balance sheet, and the original balance was excellent, why they messed it up I don’t understand. Yes there are a couple of things that can be slightly corrected so that they work, but they ruined the balance of everything. I do not recommend this mod IMHO, it will only spoil the whole impression of the game. I asked the developers of the mod if it can leave an HD resolution without damaging the balance, the answer is - no. One example, I played and read the mod EE2.4 by Flix to sacred2, this is the standard for editing the balance, Edited May 27, 2020 by ALK Link to comment
Flix 5,116 Posted May 27, 2020 Share Posted May 27, 2020 Yeah, actually the reason I had to stop updating the Dwarf Tales is because the Dragons are so powerful I have no hope of defeating them with the Dwarf. I was able to knock out D'Cay only by outleveling her by about 10 levels. I think I lucked out with the Daemon the first time around; they buffed her powers so much that she can use her spells to devastating effect. But I don't know how anyone could face the Dragons in Reborn in melee. There's a lot of wonderful changes going on in the mod, it's a shame they felt the need for nightmare bosses. 1 Link to comment
Dax 481 Posted May 27, 2020 Share Posted May 27, 2020 4 hours ago, ALK said: ALK, dont you think you go in too hard? Played unmodified Sacred for quite a while until Thorium introduced Reborn. Since then I play it. Ok, the very early versions were a bit clunky, but it became better with each version. And the mod isnt finished yet. I always keep in mind that there is no source code and the team digs through assorted code. I believe in reborn. It will be pretty good when it is finished one day. 3 hours ago, Flix said: The Vampire performs well against Dragons using Blood Bite and reanimated Wolf. Later, when you got your specialized weapons ready, you skip all that and go in with Hard Hit or Combat Kick. Melee vs Dragon adds some flavor. Speedy fingers are useful, though. PS Did you try criticals + widd + as-high-as-possible cannon blast combo? Back in the day I read that cannon blast does unresistable damage. Link to comment
ALK 8 Posted May 27, 2020 Share Posted May 27, 2020 (edited) 48 minutes ago, Dax said: I believe in reborn. It will be pretty good when it is finished one day. this is not a problem, someone likes the original balance, someone likes everything redone like diablo 2 sigma xl mod, it’s your choice, but the speakers above spoke about balance problems, and this is only part Edited May 27, 2020 by ALK Link to comment
Dax 481 Posted May 28, 2020 Share Posted May 28, 2020 8 hours ago, ALK said: this is not a problem, someone likes the original balance, someone likes everything redone like diablo 2 sigma xl mod, it’s your choice, but the speakers above spoke about balance problems, and this is only part Maybe, just another method is necessary. I turned all runes I have found into Combat Kick, learned them all and made a combo. Works very well. Runes can be farmed in vast numbers between Silver Creek and Porto Vallum. (The nameless settlement.) Since kill nr. 25 drops a rune guaranteed, you just have to make sure nr. 25 is a boss. Then you get up to 5 runes. A Combo Master is directly nearby and a trader too. One hour of gameplay should be adequate. I think that a certain knowledge of your hero is necessary. What are your heros soft spots and what are you good at? Of course I can try to enforce a certain gameplay vs powerful enemies at all costs, but it might end painful. IMHO Dragons are simply a test of your current build. I will try a Dwarf today. Silver difficulty, cannon combo level 30-50, widd sockets, critical jewelry. Lets see how it goes. Link to comment
Flix 5,116 Posted May 28, 2020 Share Posted May 28, 2020 10 hours ago, Dax said: PS Did you try criticals + widd + as-high-as-possible cannon blast combo? Back in the day I read that cannon blast does unresistable damage. No I'm trying to make a melee axe berserker. Except for Dragons, he does fine against all mobs, he does exceptionally well in fact. It's just that the Dragons are super-charged to be completely ridiculous. Some are ok and a little weaker, like D'Cay or the Ice Twins. But that ones guarding the relics of Ancaria are just insane - Frostguard Palace dragon for example. I even thought so when fighting it with my Daemon, who cut through most things like a hot knife through butter. I'm sure there's some power build for each character, but I don't want to be forced into some cheesy niche. There's supposed to be multiple ways to build each character. Time and time again I try to make a melee character in Sacred and I always end up having to use spells instead because Dragons just shred through you. 1 Link to comment
Popular Post MetaL 81 Posted May 28, 2020 Author Popular Post Share Posted May 28, 2020 (edited) On 5/10/2020 at 5:42 PM, belgarathmth said: I watched a guy streaming this mod yesterday. He was playing a seraphim on silver level, and had developed her Rotating Blades of Light. He also had developed the spell that replaced Lightning Bolt. But he never got to test the Lightning Bolt the dragons were impossible. Their resistances were inflated so high, he could barely scratch them, while their damage was inflated so high, they could one-shot kill him with a single claw swipe. He tried the two blue dragons in the ice elf area, and the green dragon in the southeastern swamps. All were impossible. I would be very interested in hearing other impressions of the balance of this mod. Has anyone beaten a dragon, and how did you do it? Has anyone moved on to higher than silver difficulty? Are other people or classes besides seraphim having the issue of becoming overpowered against every regular enemy in the game (they drop instantly)? Each dragon have one weak and one middle resistance. It's not problem of ReBorn mod if someone can't look at resistance icons in the end of enemy's healthbar . So problem is not in dealing damage to dragons. The problem could be in survability, but if use tactics instead of facetanking then it's possible to not taking damage at all even in melee (I even have video guide about tactics against dragons). So, it's possible to kill a dragon if player be a little smart with damage type and it's possible to don't take damage at all if player use simple tactics. I don't understand how it could be impossible. Problem with Seraphim that described is that it put everything in one spell and because of it kill weak enemies in Ancaria on bronze/silver, but got crushed against bosses. Also can you give a link stream? I can't find any streams on ReBorn with Seraphim. If you don't like Seraphim-mage playslyle then pick other character. Rotating Blades always worked with the same way, but in original Sacred just dealed extra low damage and because of it never used as main source of damage. In ReBorn it just became valuable and Seraphim-mage partially similar to RF-builds in PoE. I know that Ishuto completed all game on ReBorn. Also for last week one popular russian streamer Xandr played on ReBorn. He never played in Sacred seriously so he could not be called an expirienced player. ReBorn is hard for him but even so he is in Underworld now. Also I was personaly level up Daemon form 1 to 216 with no bugusing, overspawn or any item preparations and compele Underworld campaign on Niobium with it. The biggest joke that one guy tried to repeat same but got ripped because he focused only on Blazing Disc . So it's a good example of what I'm talking about. 18 hours ago, ALK said: They clearly don’t understand the balance sheet, and the original balance was excellent, why they messed it up I don’t understand. Yes there are a couple of things that can be slightly corrected so that they work, but they ruined the balance of everything. At first, if someone told that original Sacred balance is excelent then this man don't understand Sacred balance at all. In original Sacred bosses could be oneshotted or killed in few seconds with not ruined build. Players even don't care about damage types Noone even trying to seriously build characters in original Sacred. I mean even endgame players just put various unique rings in item sockets without thinking. Yes, "EXCELENT" balance (sacrcasm) Evenmore, in Sacred exist some fundamental bugs and problems in mechanics like broken cooldown on Multi-Hit in ranged combat that makes ranged combat OP, or double damage on sets with especial damage types, or no any special settings for summons and allies, or no progression for enemy's spell damage, or Fadalmar (run to win), or Ettol, or Dark Elf killing owerspawn in white items with 3% lifeleech. So there is even no normal balance, not even close to "excelent". At second, I actually is the best player in Sacred for whole it's history (sounds arrogantly but it's true). I have all characters 216 level (multiple times), I found meta for Veteran mod (before me people could kill bosses on Veteran mod only with Wood Elf and Dark Elf). I was explain a lot of mechanics and bugs, made some crazy tests. And players in my clan also one the best (Starling was first who show that fast killing niobium dragon on Veteran Mod is possible with Battle Mage). Also we desassembling game code. So, we understand Sacred balance and mechanics better than everyone. The problem is ReBorn not for casual playing. 16 hours ago, Flix said: Yeah, actually the reason I had to stop updating the Dwarf Tales is because the Dragons are so powerful I have no hope of defeating them with the Dwarf. I was able to knock out D'Cay only by outleveling her by about 10 levels. I think I lucked out with the Daemon the first time around; they buffed her powers so much that she can use her spells to devastating effect. But I don't know how anyone could face the Dragons in Reborn in melee. I played from 0 with Gladiator and not so long ago with Dwarf. With Gladiator it's was ok for me. With Dwarf it's was easy and I killed dargons for about 3-4 min on silver ( I could make some video if you want). Knockback from Recoil works not depending form ability level, or hero level, or enemy level. Only knockback distance does. Problem may be in missing hits, so need to check attack value. Looks like I need to make one more "from 0 to 216" stream series for melee character... So it will end any discussions. 16 hours ago, Flix said: it's a shame they felt the need for nightmare bosses. Bosses not a nightmare. Anyway, they may be hard and sometimes requires preparations. But it's not a problem at all. Challenges is what old players need and mods are for players who bored of original balance (especially if it super-casual like in Sacred). If there wasn’t Veteran that increases difficulty, then I would not play Sacred, there would be no OverLookers clan, which means that no one would manage the ru-community. New challanges gives new life for Sacred. And in ReBorn it's balanced if compare with Veteran mod. And I even not talking about how difficult to made balance in Sacred with it's wry mechanics... Do you even know that in Sacred you can't directly change enemy's amount of health? Edited May 28, 2020 by MetaL grammar mistakes 1 1 Link to comment
Popular Post MetaL 81 Posted May 28, 2020 Author Popular Post Share Posted May 28, 2020 @Flix I made video for you (availabe by link). I'm going defend my ReBorn mod and I can do it not only with words It's not a something special against you. I made similar videos for few other people before (sometimes even with characters of those people). It's not a axe, but it's 2-handed weapon (just buy first 2-handed melee weapon), so not a big difference. My character don't have sword lore or axe lore at all. It's not a Recoil + Vehemence, but Attack + Hard-Hit will be weaker or the same for such playstyle. Anyway, playstyle the same. 1 1 Link to comment
Dax 481 Posted May 28, 2020 Share Posted May 28, 2020 (edited) 5 hours ago, Flix said: No I'm trying to make a melee axe berserker. Except for Dragons, he does fine against all mobs, he does exceptionally well in fact. It's just that the Dragons are super-charged to be completely ridiculous. Some are ok and a little weaker, like D'Cay or the Ice Twins. But that ones guarding the relics of Ancaria are just insane - Frostguard Palace dragon for example. I even thought so when fighting it with my Daemon, who cut through most things like a hot knife through butter. I'm sure there's some power build for each character, but I don't want to be forced into some cheesy niche. There's supposed to be multiple ways to build each character. Time and time again I try to make a melee character in Sacred and I always end up having to use spells instead because Dragons just shred through you. So, I used Ufos Hero Editor to create a Cannon Dwarf level 40 quickly. Difficulty is Silver. Cannon Blast is only used as boss killer. I made a level 80 Cannon Blast combo. That would be 2 runes each level in theory. No problem and realistic. Desert Dragon goes down after two combos. No sets, uniques, or special gear were used. While I was fighting my way through the Goblin flats, I had a lot of fun with the Dwarf. Just as you. He is definitely the next on my list, as soon as I got enough of the Vampire. I want to give Dwarven Armor a chance + Entrench. Combined with a high level Hard Hit combo it will surely work, but I need to find, or buy some special weapons first that cut through the Dragons defense. As MetaL said, you have to know the Dragons soft spot. I agree that currently the amount of builds are a bit limited for a single character. I have difficulties to variate my Vampires since they depend on certain uniques. Rings, mostly. Currently I got two viable builds, the rest are either tiny variants, or not viable. But I believe as soon as sets get a rework and class related uniques too, the amount of possible builds will increase. Time and a lot of testing is necessary, who am I telling that, and it is of course a matter of motivation. Since I have cursed the game more than one time, I roughly understand how big reborn really is. EDIT Tried Cannon Dwarf vs Ice Dragon. No problem. Edited May 28, 2020 by Dax Link to comment
Flix 5,116 Posted May 28, 2020 Share Posted May 28, 2020 8 hours ago, MetaL said: It's not a something special against you. I made similar videos for few other people before (sometimes even with characters of those people). Oh, I don't consider you as being against me. I'll upload my character later and maybe you can tell me why he sucks. I think what's striking is that regular mobs feel easier in Reborn (because many player CA's got buffed), while Dragons are more difficult. So the difference between the two types of battles is more dramatic. The player can feel "tricked" into thinking their character is good and strong because regular mobs are relatively easy. And then a Dragon fight comes along and instructs them that their hero is sorely lacking. In very general terms, I believe that fighting normal/elite mobs should train the player for what they need to do to become strong, and then those skills and strategies can be transferred over into fights against stronger bosses. Corrections of flaws may be necessary of course, but I think weaknesses in a build should be exposed before a big boss fight stomps you down into the ground. 1 Link to comment
gogoblender 3,070 Posted May 28, 2020 Share Posted May 28, 2020 Hi Everyone! This has become a very busy topic with many new, fresh, eye opening points of view I've split off the posts from Flix's Dwarf Thread and brought them all into the this Main Topic that we can use for feedback for the Devl's incredible new mod for Sacred Underworld... Keep on Fans! gogo Link to comment
Popular Post MetaL 81 Posted May 28, 2020 Author Popular Post Share Posted May 28, 2020 1 hour ago, Flix said: I think what's striking is that regular mobs feel easier in Reborn (because many player CA's got buffed), while Dragons are more difficult. So the difference between the two types of battles is more dramatic. The player can feel "tricked" into thinking their character is good and strong because regular mobs are relatively easy. And then a Dragon fight comes along and instructs them that their hero is sorely lacking. Player: "Wow, I am easily kill all these goblins, bandits, undeads etc on silver difficulty for beginners (same as in original game). But wait, is it one of the nine BIG ANGRY DRAGONS!? Is it one of those legendary monsters that bigger than house and higher than castle walls which are only 9 of them in Ancaria? Maybe it will be a difficult fight and I need to better prepare? I don't think so, because I had no problem with all those goblins, bandits, undeads and orcs. Oh, I got raped! Maybe my items not good enough? Maybe I need go to market of Braverock or Porto-Vallum? What is not enough? Damage? Chance to hit? Survivability? Nah, I think it's just unbalanced and imposible to kill. I mean it's extra-rare big angry boss. It should be difficult. And it gives a lot of experience. It's not unkillable and I proved it many times. On video I kill dragon for less than 4 minutes. I think it's ok for boss. 2 hours ago, Flix said: In very general terms, I believe that fighting normal/elite mobs should train the player for what they need to do to become strong, and then those skills and strategies can be transferred over into fights against stronger bosses. Corrections of flaws may be necessary of course, but I think weaknesses in a build should be exposed before a big boss fight stomps you down into the ground. I even can't imagine how killing for example orks could train player strategies to the fight against dragons It's different enemies with different behavior! Only fighting against dragons could train player's strategies against dragons. It's like playing the piano does not teaches to play the drums. ____________ I remember one player in ru-community with his interesting strategy for ReBorn. He took Wood Elf magician build and leveled up only "Call of Ancestors" (CoA) spell. He spamed it via 4x CoA combo. And with that kombo he only farmed Dkay in multiplayer up to 216 hero level. But after that he noticed that it not works against some oher bosses and even against some mobs on Niobium. He even didn't have items because he didn't update it since silver difficulty (he didn't know that items have level too and have different difficulty quality). His strategies was ok against Dkay but became useless against everything else. And he started crying that ReBorn mod is senceless and unbalanced. So, what was the problem? Mobs was not prepare him to bosses? Bosses was not prepare him to mobs? ____________ I can reduce dragon's health for about 20-25%. But I think even 50% reducing changes nothing for some players who can't use right damage type and use tactis, but can write non argumented negative like ALK does. 1 1 Link to comment
MetaL 81 Posted May 28, 2020 Author Share Posted May 28, 2020 For everyone! No one force you to play ReBorn. You pay nothing for ReBorn. You can immediately stop playing ReBorn if you don't like it. If you just want some nostalgic walkthrough Ancaria and Underworld campaign and after that abandon Sacred again then you can do it with original Sacred. You don't need ReBorn for it. If you can't beat ReBorn it does not mean that others can't. Balance mods always was for more expirienced players and you may be not one of them. All expirienced players that I know likes ReBorn a lot and can't play Sacred anymore without it. And I know them all in Sacred-ru-community because overal Sacred-community is small. We will never be listen to random beginners whom no one has seen before, who do not understand Sacred mechanics at all, but who are writing an unreasonable negative in spite of this. Link to comment
Flix 5,116 Posted May 28, 2020 Share Posted May 28, 2020 45 minutes ago, MetaL said: I even can't imagine how killing for example orks could train player strategies to the fight against dragons It's different enemies with different behavior! Only fighting against dragons could train player's strategies against dragons. It's like playing the piano does not teaches to play the drums. It's more like learning to play a small drum being useless at teaching you to play a bigger drum. Piano would be like a completely different game. It's the same rules in place whether it's an Orc or a Dragon. It's the same game, the same "instrument." Damage vs armor, attack vs. defense, health, WiDD, life leech, it's all part of the same system. Fights against lesser creatures should be forcing you to grow and fine-tune your character to be an efficient killer who can also survive, based on all these factors. This in turn prepares you for fights with greater creatures. Of course tactics will be different in a Dragon fight, that's what makes bosses exciting. They have patterns, special moves, AI that changes based on what you do (run too far away from Dragons = Meteor Shower death). And they should take longer to kill so that all those factors have time to unfold. The balance for Reborn has changed since the very beginning, as needed, based on player feedback. It could always change again, if you saw fit. I'm afraid my chiming in with other players has soured my own feedback for you as some kind of attack on the mod. I have a great deal of respect for Sacred Reborn, and I recommend it everywhere I can. In fact it's because I'm so invested in the success of the mod that I write about it as much as I do. This is why this one thing stands out as strange to me, a punishing difficulty spike in what is otherwise a sea of greatness. 1 hour ago, MetaL said: If you can't beat ReBorn it does not mean that others can't. Balance mods always was for more expirienced players and you may be not one of them. I doubt I qualify as one of the elite. Sacred has always been hard for me. And yet, this mod has had a lot of fun hours to offer me, so I don't regret playing it one bit. I could in fact, never go back. Maybe I can approach it another way, and treat Dragons as optional. I have always delighted in creating very difficult bosses in my mods, so long as they are optional for the player. The player doesn't have to fight to D'Cay, or any of the Dragon guarding the elements of Ancaria for that matter. They can always be bypassed. Link to comment
chattius 2,526 Posted May 28, 2020 Share Posted May 28, 2020 Piano's, drums, ... This is the 21th century electric zithers are the way to go! I notice when playing with our third daughter that she is not influenced by old guides when playing Sacred2. The older two had english at school, she started with latin, then french... So she has the great experience to play a game where all is new for her. So it is not like reading all the guides and discussions to re-play the best character stated in a forum. It is to do own mistakes and ideas and just having fun. When I try a new mod I have to hammer my head against a wall several times to free my mind from outdated knowledge. Ten years ago I was a student, trying to understand the game. Now I am a professor (grandpa) and I can order my students (kids) to research an idea I have ;) 1 Link to comment
MetaL 81 Posted May 29, 2020 Author Share Posted May 29, 2020 5 hours ago, Flix said: It's more like learning to play a small drum being useless at teaching you to play a bigger drum. Piano would be like a completely different game. No. It's all music instruments. Small drum in this case is dragons in original Sacred. Bigger drum is modded dragons. Piano is like other creature type. 6 hours ago, Flix said: The balance for Reborn has changed since the very beginning, as needed, based on player feedback. It could always change again, if you saw fit. I'm afraid my chiming in with other players has soured my own feedback for you as some kind of attack on the mod. When someone told us about problems we check it out. If we can't disprove it and problem really exist then we do something. It may takes time but it's reliable way. More often we just playing our mod and change things that we think should be changed. I'm ok with your feedback . I speak with you and even made video for you . But what I really don't like is that someone told stupid nonargumented things or nonsense arguments. Pretty fun that one of these people just watched unknown stream and now talk badly about ReBorn. And another one is russian whom noone knows in ru-community and whom think that original Sacred have excelent balance, but for some reason he interested in mod like ReBorn and decide talk badly about ReBorn (maybe he just offend that can't play with HD or maybe he just banned in ru-community and tries revenge). 1 Link to comment
Flix 5,116 Posted May 29, 2020 Share Posted May 29, 2020 18 hours ago, MetaL said: When someone told us about problems we check it out. If we can't disprove it and problem really exist then we do something. It may takes time but it's reliable way. More often we just playing our mod and change things that we think should be changed. I'm ok with your feedback . I speak with you and even made video for you . Thank you. All my criticism is coming from a place of great fondness for the mod. I will find a way to adjust to the challenges, as always. 1 Link to comment
Dobster 39 Posted May 30, 2020 Share Posted May 30, 2020 At first I thought this sounded amazing and was just about to give it a go but after reading through the thread I can't make sense of what this actually is. I'd like to just play Sacred with the HD mod but no other mods or changes. Is that possible? It's been a while, hi to all at Darkmatters Link to comment
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