StarFury76 7 Posted February 6, 2020 Share Posted February 6, 2020 Hm thats not my horse ... it appeared out of nowhere as a "drop" .... the second time it happend that way ... the first one was the Inquisitor Girl which wants you to poison the Priestess at Seraphim Garden btw Monastery on the Dark Path an can be killed on the Light Path. The second was the Fire Elemental on the way to Easter Egg. 1 Link to comment
Flix 5,116 Posted February 6, 2020 Share Posted February 6, 2020 Yeah. I can't seem to figure that one out. It's been in the mod for a long time. Somewhere there's a either a horse itemtype added to some item blueprint, or else a horse blueprint added to drop.txt. I was never able to find it. 1 Link to comment
gogoblender 3,070 Posted February 6, 2020 Share Posted February 6, 2020 lolol... those horses man ... there’s just no stopping them.. sacred’s number one most famous bug still on a tear ... denied no where in Ancaria^^ 😄😄😄 gogo 1 Link to comment
Androdion 884 Posted February 6, 2020 Share Posted February 6, 2020 Wait, so a horse drops?! What happens when you, ahm, you know... pick it up?! 1 Link to comment
Flix 5,116 Posted February 7, 2020 Share Posted February 7, 2020 2 hours ago, Androdion said: Wait, so a horse drops?! What happens when you, ahm, you know... pick it up?! It just stands around like an idle background creature. Can't be picked up. Link to comment
Androdion 884 Posted February 7, 2020 Share Posted February 7, 2020 Obvious joke was obvious, I hope. 1 Link to comment
Flix 5,116 Posted February 7, 2020 Share Posted February 7, 2020 It's not outside the realm of possibility, with the right (wrong) classification in itemtype it could happen. Would be a good indicator of the source of the bug if so, but alas... Link to comment
dimitrius154 612 Posted February 7, 2020 Share Posted February 7, 2020 (edited) 8 hours ago, StarFury76 said: it appeared out of nowhere as a "drop" As a creature, a mount cannot be a drop, codewise. The associated trading item object(which uses said mount's model and textures), however, can and will, provided there's an entry in drop.txt. Normally, such entries a present for trader inventories only. Edited February 7, 2020 by dimitrius154 Link to comment
Flix 5,116 Posted February 7, 2020 Share Posted February 7, 2020 That's what's happening. Either: 1) I slipped a horse "trader item" itemtype into a blueprint entry where it doesn't belong. or 2) I put a horse blueprint into a drop list where it doesn't belong. I searched and searched but couldn't find anything. It doesn't help that there are about 80 horse itemtypes. Link to comment
dimitrius154 612 Posted February 7, 2020 Share Posted February 7, 2020 22 minutes ago, Flix said: It doesn't help that there are about 80 horse itemtypes. Yep, and if one checks them out, around 60 of those are indentical(in the CM Patch, at least). Link to comment
Androdion 884 Posted February 7, 2020 Share Posted February 7, 2020 Maybe one of Charon's automated tools could find the issue?! Link to comment
gogoblender 3,070 Posted February 7, 2020 Share Posted February 7, 2020 9 hours ago, Androdion said: Maybe one of Charon's automated tools could find the issue?! I was thinking about that as well gogo Link to comment
Popular Post Flix 5,116 Posted February 7, 2020 Popular Post Share Posted February 7, 2020 Found it. Itemtype is "11000" present in the magical Throwing Axe blueprint entry. It's supposed to read "11100" which is a throwing axe itemtype. newBlueprint = { id = 4261, name = "throw_axe_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,850,1,9,0}, bonusgroup1 = {576,850,1,5,0}, bonusgroup2 = {575,850,1,2,0}, itemtypes = {11000,11101,13626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4261, newBlueprint); Mystery solved! Will be corrected... at some point I guess. Wish I had caught this before yesterday when I released the hotfix. 1 1 Link to comment
Androdion 884 Posted February 7, 2020 Share Posted February 7, 2020 To quote Bender: "111100111000100001111...". 1 Link to comment
Popular Post gogoblender 3,070 Posted February 7, 2020 Popular Post Share Posted February 7, 2020 48 minutes ago, Flix said: Found it. no.. noooooooooooooooo.... this kind of magical and mysterious charming horse now gone and "solved"... oh well gogo 2 Link to comment
StarFury76 7 Posted February 8, 2020 Author Share Posted February 8, 2020 (edited) So no more throwing horses anymore I Another Bug bites the dust Edited February 8, 2020 by StarFury76 Link to comment
gogoblender 3,070 Posted February 8, 2020 Share Posted February 8, 2020 6 hours ago, StarFury76 said: So no more throwing horses anymore I Another Bug bites the dust If there was ever a bug that was .. "sacred'... this would have been it? Happy squashing dear bug.. we will hear those "neighs" though in our dreams of recollection gogo Link to comment
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