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Guild Wars Updates


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#1 Guest_gogoblender_*

 
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Posted 26 October 2006 - 12:19 PM

Here it is folks...all that great stuff you've been wanting to hear for a while now
Enjoy


New Features of Guild Wars Nightfall

Today we are publishing the new features of Guild Wars Nightfall in anticipation of the campaign’s release this Friday, October 27 at 12:01 am PDT. Players won’t be able to acquire Heroes or participate in Hero Battles until they can play through the Nightfall campaign, but many of the other features of Nightfall are available today as free updates.

Skills and Attributes

* Skill selection, attribute adjustment, and secondary profession selection are now centralized on the new Skills and Attributes panel.
* Your characters can now change their secondary professions whenever they are standing in a town or outpost. PvP characters can change to any secondary profession, while Roleplaying characters can change to any profession that character has previously learned.
* You can now save and load templates containing Skill Bar setup, attributes, and professions. This allows you to switch a character between different roles quickly, and to share your strategies with your friends.
* To save a Skill Template, click the disk icon inside the Skills and Attributes panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Skills folder below the Guild Wars installation directory. You can copy this file to other computers, share it with your friends, or post it on the Internet.
* To load a Skill Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession.
* If your character doesn’t have as many attribute points as the character who saved the template, the attribute levels will automatically be adjusted down for you.
* If your character doesn’t have access to skills that were saved in the template, those skills will appear grayed out.


Equipment Templates

* PvP characters can now save and load Equipment Templates containing a complete set of armor and weapon selections.
* To save an Equipment Template, click the disk icon inside the Inventory panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Equipment folder below the Guild Wars installation directory.
* To load an Equipment Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession.
* Loading a template will replace your character’s current weapons and armor, unless your character is using weapons or armor that were acquired through roleplaying.
* If you load a template that uses item upgrades that are not currently available on your account, the items that require those upgrades will not be created.


Equipment Builder

* Equipment can be made for any PvP character, including PvP Heroes, using the new PvP Equipment panel.
* You can open the PvP Equipment panel whenever your PvP character is standing in a town or outpost by clicking on the PvP Equipment button within the Inventory panel or by pressing “J” on your keyboard.
* To create an item, click on the portrait of the character you would like to build the item for, then select the tab for the type of item you would like to create. Choose the item, upgrade components, and color from the list of available selections.
* If you would like the item to be equipped immediately, select the “Equip Immediately” option before clicking “Create.” The new item will be placed onto your character, and the old item that your character was previously wearing will be destroyed. If you choose not to equip immediately, the new item will be placed into your character’s inventory instead.
* Items created with the PvP Equipment panel cannot be upgraded or salvaged.


Armor Insignias

* New armor crafted in Elona or through the PvP Equipment panel can contain swappable insignias, which provide the same types of bonuses that previously were permanent parts of the armor, plus new bonuses that are being introduced with Nightfall.
* With the use of armor insignias, you can now mix and match different armor bonuses with different armor appearances. Additionally, the use of insignias simplifies the process of creating armor with the PvP Equipment panel because you can choose the armor appearance and bonus separately.
* Outside of the PvP Equipment panel, you can only place an insignia on a piece of armor if that armor has a blank insignia slot. Certain types of armor crafted in Elona include blank insignia slots.
* Like other types of armor upgrades, insignias must be unlocked on your account before you can use them in the PvP Equipment panel. Because some insignias are replacements for bonuses that used to be inherent properties of PvP armor, those insignias are already unlocked on your account.
* Because insignias allow you to place bonuses on certain types of headgear that could not receive bonuses in the past, some existing high-end headgear from Tyria and Cantha is being updated with this build to include new bonuses.


Weapon Inscriptions

* New weapons found in Elona or created through the PvP Equipment panel can contain swappable inscriptions, which provide a variety of weapon bonuses and enhancements.
* Like armor insignias, weapon inscriptions allow you to swap bonuses between different items you acquire by playing through the roleplaying content, and they simplify the process of creating items with the PvP Equipment panel by enabling you to choose the base weapon and the weapon bonuses separately.
* You can only place an inscription in a weapon if that weapon has a blank inscription slot. Inscriptions and inscription slots are sometimes found on rare weapons dropped by monsters in Elona.
* Inscriptions must be unlocked on your account before you can use them in the PvP Equipment panel. Inscriptions that provide bonuses that were previously inherent bonuses of PvP weapons are already unlocked on your account.


New Item Upgrades

* Shields, wands, and focus items created through the PvP Equipment panel or found in Elona can now have upgrades applied to them.
* Shields can have a Shield Handle upgrade plus one inscription.
* Wands can have a Wand Wrapping upgrade plus one inscription.
* Focus items can have a Focus Core upgrade plus one inscription.
* These new upgrades are equivalent in power to inherent item bonuses that were found in previous campaigns.


New Salvage/Upgrade System

* Salvaging an item with upgrade components now gives you the ability to pick which item you would like to salvage.
* If you salvage an item to extract a magical component, there is now a 50 percent chance that the base item will not be destroyed.
* When you upgrade an item with an upgrade component, you now see a preview of what that item will look like after the upgrade.


New Dye System

* The new dye system improves the appearance of base dye colors and mixed dye colors. The new system is used when you newly apply dye to an item. Existing item colors are not affected.
* Newly crafted armor now starts out gray. If you dye it to another color and then later want to restore it to its original appearance, just dye it gray. Vendors now sell gray dye instead of dye remover.
* White and brown dye colors are now available as loot drops.
* Silver is now an equipment color option during character creation.
* A new Dye Preview panel lets you preview the effect of dye color combinations on your items before applying the dye.


New Damage Interface

* The new Damage Monitor panel shows all skills that your opponents have recently used against you. You can hover the mouse over any skill icon to get a tooltip explaining that skill.
* The numbers that float above characters’ heads are now bigger, and use different animations to help distinguish between damage, healing, and experience.
* When an enemy uses a skill against you, the skill icon will display next to the damage number. The Options panel allows you to switch from displaying skill icons to displaying skill names.


PvP-Only Character Creation

* The PvP character creation process has been simplified. During character creation, you now choose only the character’s primary profession, character appearance, and name.
* Newly created PvP characters start off with a set of equipment and six basic skills for their primary profession, so you can start playing immediately.
* To outfit your PvP character with other skills and equipment, you can use the new Skill and Equipment Templates systems.
* So that your PvP characters have immediate access to skill and equipment swapping, new PvP characters you create now start in the Great Temple of Balthazar once you have unlocked Random Arenas on your account.
* You can still access Zaishen Basic Training by walking from the Great Temple back into the Isle of the Nameless and talking with the Master of Paths.
* First-time PvP players must complete Zaishen Basic Training to gain access to the Random Arenas and to gain the ability to purchase unlocks from the Priest of Balthazar.


Balthazar’s Faction

* The rate of Balthazar’s faction has been doubled for all types of PvP!
* In high-level arenas, players now earn 40 faction per unique kill, 50 faction for winning, 50 faction for a flawless victory, and 50 faction for a five-game winning streak.
* In Heroes’ Ascent, players now earn 40 faction per unique kill, 200–800 faction for winning (depending on the map), and 200 faction for a flawless victory.
* In Guild Combat, players now earn 40 faction per unique kill, 1,000–4,000 faction for winning (depending on their guild rating), and 200–800 faction for a flawless victory (depending on their guild rating).
* In Alliance Battles and Competitive Missions, players now earn 6 faction per kill.


Henchmen Controls

* Henchmen controls are now available on the Compass. To direct your henchmen, click the Henchmen button on the Compass, then click anywhere on the Compass or in the world to select where you’d like your henchmen to go.


Improved Hero/Henchmen AI

* Heroes and Henchmen now take into account Conditions and Exhaustion when choosing which skills to cast. They also consider attribute levels for stolen skills, and combo states for Assassin skills.
* They have improved combo awareness for some important skill combinations.
* They have improved knowledge of skills, so that they make smarter decisions about which skills to cast.
* They manage their Energy better.
* They are better at kiting opponents.
* They are better at getting out and staying out of Area of Effect damage spells.
* They move in formation around their leader, with melee characters in front and ranged or casting characters in back.
* They follow their leader whenever they haven’t been specifically directed to move to a point. The leader for Heroes is the player who owns the Hero, and the leader for henchmen is the party leader.
* They also know how to have fun.


Improved Monster AI

* Monsters no longer run from Area of Effect damage when they are very healthy, or when they think they’re very close to killing their opponent.
* Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to Area of Effect attacks.


Gameplay Changes

* The rarity of items within locked chests is now properly randomized.
* Armor swapping is now disabled during PvP games.
* Certain situations that caused players to get stuck and not be able to move have been fixed, and a new command “/stuck” has been introduced to help players free their characters if they become stuck.


Title System Changes

* The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent.
* The Hero, Gladiator, and Champion titles now confer a benefit to players who earn them. Gaining ranks in these titles increases the maximum cap of unspent Balthazar’s faction. The cap increases by 2,000 faction points for each of the first five ranks of the Hero title and 5,000 faction points for each subsequent rank, and the cap increases by 5,000 faction points for each rank of the Gladiator and Champion titles earned.


Materials Storage

* The Materials Storage panel, which was previously a feature of Guild Wars Factions, is now available to all players.


User Interface Improvements

* While forming a party, you can now control+click on your Skill Bar to announce your skill setup to your party members.
* Called targets now remain active for up to 30 seconds after being attacked by their caller, and do not go away when the caller changes targets.
* During Guild Combat, a countdown timer now displays the amount of time remaining until the team that holds the shrine will gain a morale boost.
* In all types of PvP, the new score screen option “Team Status” shows a summary of the Health and morale of your entire team, including allied NPCs.
* A new option “Hide UI” on the login screen allows you to use the login screen as a screensaver. The client continues to download game assets in the background while in screensaver mode.
* The text and audio languages can now be independently selected in the Options panel.
* Other new options enable you to keep windows open when pressing escape, to disable tooltips on Skill Bars, and to disable tooltips on effect monitors.


Equipment Balance Changes

* Reduced the cost of all armor sets found on Shing Jea Island.
* Updated the Henge of Denravi Axe to have +5 inherent Energy instead of +25 inherent Health.
* Updated the Henge of Denravi Bow to have +5 inherent Energy instead of +10 inherent armor.
* Updated some Fiery Flame Spitters that had a 15% recharge chance instead of the normal 10% chance.

* Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously.

* Updated a sword received from a quest in pre-Searing Ascalon to remove the inherent +5 armor while enchanted bonus. It now deals an additional 15% damage while Health is above 50.
* Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system.
* Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system.
* Updated the Necromancer’s Tormentor armor suit to add 6 holy damage on the chest, 4 on the leggings, and 2 on all other pieces. It was previously 5 damage for all pieces.
* Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system.
* Updated all instances of Stonefist Gauntlets to remove the -5 armor penalty to match how the bonus works under the new insignia system.
* Updated all instances of the Lieutenant's Helm to remove the -10 armor vs. physical penalty to match how the bonus works under the new insignia system.
* Updated maximum level headgear found in Prophecies and Factions with a +1 Energy bonus to equalize it with possibilities found in Nightfall and at the new PvP Equipment panel. Warrior headgear that already had built-in armor bonuses will remain unaffected.



Skill Balance Changes

Assassin

* Black Lotus Strike: reduced recharge time 12 seconds.
* Enduring Toxin: increased duration to 5 seconds.
* Expose Defenses: increased duration to 5..20 seconds.
* Impale: increased damage to 25..100. This skill must now follow a dual attack.
* Mirrored Stance: decreased casting time to .25seconds.
* Moebius Strike: reduced recharge time to 2 seconds.
* Shameful Fear: reduced recharge time to 10 seconds.
* Siphon Strength: removed touch requirement.
* Way of the Lotus: changed this skill so that it is now an Enchantment.


Elementalist

* Armor of Frost: this skill no longer reduces your armor against fire.
* Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds.
* Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21.
* Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21
* Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21
* Double Dragon: this spell no longer causes Exhaustion.
* Eruption: decreased casting time to 2 seconds.
* Fire, Water, Air, Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost.
* Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
* Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds.
* Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
* Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
* Glyph of Energy: increased Energy reduction to 25.
* Grasping Earth: decreased recharge time to 12 seconds.
* Gust: decreased casting time to 1 second.
* Inferno: decreased recharge time to 10 seconds.
* Lava Arrows: increased damage to 10..40.
* Lava Font: increased damage to 5..50.
* Lightning Javelin: decreased Energy cost to 5.
* Lightning Surge: no longer causes Exhaustion, increased Energy cost to 15.
* Lightning Touch: decreased Energy cost to 5.
* Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.
* Phoenix: decreased recharge time to 10 seconds.
* Searing Heat: decreased casting time to 2 seconds.
* Shatterstone: increased damage to 25..100, increased conditional damage to 25..100.
* Shock Arrow: increased damage to 5..45.
* Smoldering Embers: increased damage to 15..75.
* Swirling Aura: decreased recharge time to 45 seconds.
* Teinai's Heat: decreased casting time to 2 seconds.
* Vapor Blade: increased damage to 15..135.


Mesmer

* Arcane Languor: increased duration to 1..10 seconds.
* Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers.
* Drain Enchantment: increased recharge time to 30 seconds, decreased Energy gained to 5..20.
* Echo: increased duration to 30 seconds.
* Empathy: decreased duration to 5..15 seconds, increased damage to 15..45.
* Energy Drain: decreased Energy stolen to 2..9.
* Epidemic: decreased Energy cost to 5 Energy.
* Ether Signet: decreased recharge time to 60 seconds.
* Ethereal Burden / Kitah’s Burden: decreased casting time to 1 second.
* Illusion of Pain: decreased casting time to 1 second.
* Inspired Hex / Revealed Hex: decreased Energy gained to 4..10.
* Keystone Signet: decreased casting time to 1 second.
* Mantra of Recall: decreased Energy gained to 10..25.
* Overload: decreased recharge time to 3 seconds.
* Panic: decreased casting time to .25 seconds.
* Power Return: decreased recharge time to 5 seconds.
* Psychic Instability: decreased recharge time to 10 seconds.


Monk

* Bane Signet: decreased casting time to 1 second.
* Peace and Harmony: decreased recharge time to 10 seconds.
* Ray of Judgment: decreased casting time to 1 second.
* Smite: this skill is now a spell instead of an attack.
* Spirit Bond: expires after 10 attacks or Spells.
* Succor: decreased Energy cost to 5.
* Watchful Spirit: decreased recharge time to 5 seconds.
* Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.


Necromancer

* Barbs: decreased recharge time to 5 seconds.
* Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1..6 pips of Health regeneration.
* Icy Veins: decreased recharge time to 5 seconds.
* Insidious Parasite: increased life steal to 15..45.
* Life Transfer: decreased Energy cost to 5 Energy, decreased casting time to 1 second.
* Lingering Curse: decreased casting time to 2 seconds.
* Malign Intervention: decreased recharge time to 12 seconds.
* Mark of Pain: decreased casting time to 1 second.
* Rising Bile: decreased recharge time to 20 seconds.
* Spoil Victor: increased damage to 25..100.
* Suffering: decreased recharge time to 5 seconds.
* Unholy Feast: decreased recharge time to 12 seconds.
* Vile Miasma: now falls under the Death Magic attribute.


Ranger

* Archer's Signet: increased number of bow attacks affected to 1..7.
* Call of Protection: increased damage reduction to 5..20.
* Concussion Shot: decreased recharge time to 5 seconds.
* Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute.
* Dual Shot: increased recharge time to 10 seconds.
* Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.
* Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.
* Marksman's Wager: increased duration to 18 seconds.
* Run as One: decreased recharge time to 25 seconds.


Warrior

* "Victory is Mine": this skill is now a targeted Shout that returns 3..7 Energy per Condition.
* "You Will Die": decreased recharge time to 15 seconds.
* Berserker Stance: increased adrenaline gain to 50%.
* Deadly Riposte: increased damage to 15..90.
* Disciplined Stance: decreased Energy cost to 5.
* Dwarven Battle Stance: increased attack speed to 25%.
* Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds.
* Lacerating Chop: reduced adrenaline cost to 5 swings.
* Protectors Defense: decreased recharge time to 30 seconds.
* Skull Crack: this skill now interrupts the target’s action but only causes the Dazed Condition if it interrupts a spell.

:P

gogo

#2 Guest_gogoblender_*

 
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Posted 15 December 2006 - 02:16 PM

Update - Friday December 1

Hail, Almighty Heroes!

Your efforts on behalf of Elona and the living world have been praised in song and legend, and you have earned high praise amongst even the True Gods themselves. However, let it be known that your task is not yet complete. The evil you fought still infuses the Realm of Torment with its malignant magic.

Those who followed the Dark God thrive in hidden places where the light of truth does not shine. Chief among these followers is Mallyx the Unyeilding, a great and terrible Margonite leader who tamed hordes of demons in his dark lord's service. Mallyx has now fallen back to his Ebony Citadel within the Domain of Anguish, where he plots to usurp the powers of the gods and sit upon his dark master's throne.

Mallyx has rallied the last remnants of the Margonite army along with their greatest surviving leaders. In addition, vast hordes of demons, titans, and other vile creatures have all flocked to his unholy banner. Only the bravest of heroes may halt Mallyx's rebellion. If you are worthy, then scour the Domain of Anguish and cast down this would-be usurper.

Meet me at the Gates of Anguish and I shall tell you more of what lies ahead, and show you how the last shreds of the Dark God's power may yet be crushed.

High Priest Zhellix of the Forgotten

#3 Guest_gogoblender_*

 
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Posted 15 December 2006 - 02:17 PM

Update - Friday December 1

* Reduced the Priest of Balthazar's price for unlocking the hero Razah to 6000 faction points.

#4 Guest_gogoblender_*

 
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Posted 15 December 2006 - 02:17 PM

Update - Tuesday December 5

* Fixed a bug that affected the appearance of the Necromancer Sunspear armor.
* Fixed a bug with the skill "Brace Yourself!" It now ends once it has prevented a knockdown.
* Fixed a bug that made it appear that some characters were throwing their spears backwards.
* Fixed a bug that prevented Heroes from being affected by environmental effects in the Realm of Torment.
* Changed the name of Stygian Keys to Demonic Keys.
* Fixed bugs and made improvements to the following quests: A Show of Force, Troubled Lands, Horde of Darkness, The Last Patrol, Feeding Frenzy, Interception and Capturing the Orrian Tomes.
* Improved the description of the monster skill "Enraged" so that it more accurately reflects the skill's behavior.

#5 Guest_gogoblender_*

 
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Posted 15 December 2006 - 02:17 PM

Update - Friday December 8

* Added support for the Polish language.
* Made it easier to capture the following elite skills: Toxic Chill and Blinding Surge.
* Fixed bugs and made improvements to the following quests: Scholarly Affairs, Ghosts in the Graveyard, Student Sousuke, Money on the Side, and Loyal 'til the End.

#6 Guest_gogoblender_*

 
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Posted 15 December 2006 - 02:18 PM

Update - Wednesday December 13

* Fixed bugs and made improvements to the Domain of Anguish mission.
* Fixed bugs and made improvements to the Mallyx the Unyielding quest.
* Reduced the number of gems needed to purchase the Armbrace of Truth from 25 of each type to 15 of each type.
* Increased the quantity of some of the rewards produced by opening a Coffer of Whispers.
* Increased the chance of finding gemstones in the Domain of Anguish.
* Added slash commands for emotes in the following languages: French, Italian, German, Spanish, Chinese (Simplified), Chinese (Traditional), and Polish.
* Updated the font used to display the Polish language.
* Improved Polish translations.

#7 Guest_gogoblender_*

 
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Posted 17 December 2006 - 01:57 PM

Update - Friday December 15

* Fixed a bug that caused some monsters to remain permanently aggressive toward their targets.

#8 Guest_gogoblender_*

 
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Posted 28 December 2006 - 06:44 PM

Update - Wednesday December 20
Wintersday Festival


Wintersday approaches, can you all see the signs?
The grentchies and the snowmen will soon all align.
For a battle in the end is what we shall face;
To determine the wintery fate of the whole human race.

Dwayna and Grenth will vie for our favor;
Through threats and presents of a wintergreen flavor.
In the end one shall win, one shall surely prevail;
And the length of the winter is the final detail.

So stock up on snowballs and clear all your packs;
For gifts of all sorts will rain down on your backs.
And if you should see a small urchin or three;
Remember the spirit of the season — 'Tis better to give than receive.



The Wintersday Festival has arrived! Kamadan, Lion’s Arch, Droknar’s Forge, and Ascalon City are decorated for the occasion, and over the coming days, holiday activities will begin as special guests arrive to join the fun. Everything leads up to the big Winterday celebration on January 1, which will take place every three hours in Lion’s Arch and Kamadan (on the hour in Lion’s Arch and 15 minutes past the hour in Kamadan). Be sure to collect Candy Cane Shards for use in the big celebration!

Party Search

* The new Party Search panel allows you to advertise when you’re looking for a group to join, and to search for other players and parties to join you. With the Party Search panel, you can join up with other players even when they are in a different district from you.
* In any town or outpost, press ‘P’ to bring up the new Party Search panel.
* If you’re the leader of your party, or if you’re not in a party (all solo players are treated as parties of one), you can use the “Seek Party” checkbox to add your group to the list of available players and parties, and to advertise what you’re looking for.
* As a party leader, you can select another group and click “Join” to propose merging with that group. After clicking “Join”, you will see a question mark icon next to that group indicating that you are waiting for a response from them, and they will see an icon next to your group indicating that you have invited them.
* If you receive an invitation from another group, you can select that group and click “Join” to accept the invitation, merging the two groups.
* If you accept an invitation to join a group which is currently in a different district from you, your group will automatically travel to the other district. If you are alone, you will travel immediately upon clicking “Join”. If you have other people traveling with you, the game will provide a 10-second countdown and give each player the option of canceling.


Reconnect After Disconnect

* While playing in a mission, explorable area, or PvP game, if your game client loses its connection to the Guild Wars game servers due to Internet connectivity issues, or if the game client or your computer crashes, you will have the opportunity to reconnect to the game servers and resume exactly where you left off, for a period of ten minutes after the disconnection.
* During that ten minute period, your character will remain in the world. If your character was performing an action like attacking or spell-casting at the moment of disconnection, your character will complete the action. If your character was in a party, the other members of your party will be notified of the disconnection.
* You must reconnect from the same computer that you were playing on when the connection was lost.


New Titles

* The new Commander title track is available to players who compete in Hero Battles. Players receive one point toward the Commander title for each victory.
* The new Gamer title track is available to players who compete in Snowball Fights and other holiday-themed games. During the Wintersday Festival, players who compete in Snowball Fights receive 10 points for each victory. Other holiday event games will be scored differently.


Other Updates

* The Guild Wars Official In-Game Store now sells the 2006 edition of Guild Wars (original Prophecies campaign), which has been available at major retailers since its release in early 2006, and is called Game of the Year Edition in America and One Million Edition in Europe. The 2006 edition contains seven bonus items that were not part of the original Guild Wars box. Players who purchased Guild Wars (original Prophecies campaign) through the in-game store since its launch there in July will receive a free upgrade, and other players who own the original Guild Wars can choose to upgrade through the in-game store for a small fee.
* Demo accounts can no longer trade or drop items, to reduce the use of demo accounts by commercial gold/item farmers.
* Characters that come to Elona from a foreign land now get Heroes that start at level 15, and can play two new quests, Securing Champion's Dawn and A Land of Heroes.
* Six additional quests have been added to Istan, and many existing quests have been updated.
* Additional treasure chests are available throughout the continent of Elona.
* The PvP Equipment Builder now allows the player to specify the dye color of weapons and off-hand items.
* The Skill Bar in the Skills and Attributes panel now shows tooltips even if tooltips have been disabled for the primary Skill Bar.
* The Quest Log panel now allocates more space to the list of quests when the list grows large.
* Heroes’ Ascent now requires parties with a minimum of four human players.


Balance Changes

* Lowered the attribute requirement on Shiro's Blade and Shiro's Sword from 15 to 13.
* Lowered the armor on Peppermint and Gingerbread Shields from 10 to 8 to match the highest inherent armor found on random loot.
* Lowered the armor on Hassin's Shell from 10 to 8, but added a Health bonus of 20.
* Improved the skill selection of Herta, the Earth Henchman.
* Reduced the Health of the Anguished Spirits present in the battle against Mallyx the Unyielding.


Bug Fixes

* Fixed a skill exploit that allowed players to walk through closed gates.
* Fixed a bug with hunt buffs that prevented them from giving double experience.
* Fixed a bug that caused some Necromancer minions in Nightfall to behave sluggishly.
* Fixed a bug that prevented the following bosses from dropping their unique items: Acolyte of Balthazar, Acolyte of Dwayna, Acolyte of Grenth, Acolyte of Lyssa, and Acolyte of Melandru.
* Fixed the Hero Control panel so that if you disable a skill and then move it to a different position on the skill bar, the Hero will still remember not to use that skill in its new position.

#9 Guest_gogoblender_*

 
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Posted 28 December 2006 - 06:44 PM

Update - Wednesday December 20

* Fixed a bug that prevented players from winning in some of the Heroes' Ascent battles.
* Fixed a bug that caused players to be kicked from the "Dwayna vs. Grenth" Snowball Arena if they hadn't yet unlocked boat travel.
* Added a Wintersday Priest to the outpost for the "Dwayna vs. Grenth" Snowball Arena. This NPC teleports players back to their most recently visited outpost or town.
* Added a Search button to the Party panel.

#10 Guest_gogoblender_*

 
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Posted 28 December 2006 - 06:45 PM

Update - Thursday December 21

* Removed the purpose column from the Party Search panel and added collapsible purpose groups instead.
* Added a new “Guild” purpose to Party Search.
* Added an option to filter out other language districts from the Party Search panel. This feature is available only in Europe.
* Re-enabled control-clicking on the skill bar in outposts. This feature was inadvertently disabled in a previous build.
* Fixed a bug that caused Guild information and unlocked Hero skills to disappear when reconnecting after a disconnect.

#11 Guest_gogoblender_*

 
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Posted 23 January 2007 - 07:17 PM

Update - Thursday January 11

* Added a Xunlai Tournament Agent to the Great Temple of Balthazar, Lion’s Arch, Kamadan, and Kaineng Center. If you earned any Wintergreen Weapons by predicting Winterfest Playoff results in the Xunlai Tournament House, or if you won them in the playoffs, you will be able to collect your choices from this NPC. Tournament Agents will begin appearing on January 11th at approximately 6:00pm PST.
* Restored Lion’s Arch, Kamadan, Droknar’s Forge, and Ascalon City to their normal appearances.
* Modified the behavior of Castellan Puuba so that he will also allow players who are level 17 or higher to receive the quest “The Time is Nigh.”
* Set a minimum level requirement of 20 for the Team Arenas.
* Added a new message to the Chat panel that displays when you receive a Party Search invitation.
* Fixed a bug that allowed some players to bypass teleportation portals.
* Fixed a bug with the Deadly Haste skill that reduced the casting time of spells by more than the intended percentage.
* Fixed a bug that caused some Heroes acquired by non-Elonian characters to receive weapons that do no damage.

#12 Guest_gogoblender_*

 
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Posted 23 January 2007 - 07:17 PM

Update - Wednesday January 17

* Made preparations for the launch of Guild Wars in China.

#13 Guest_gogoblender_*

 
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Posted 23 January 2007 - 07:18 PM

Update - Friday January 19
Permanent Changes:

* Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
* Fixed a bug that caused Heroes to deal extra damage with attacks.
* If a player has the Lightbringer title track selected, that player’s Heroes now gain the benefits provided by this title.
* Fixed a bug that made it difficult to repair the attacker’s catapult on the Warrior’s Isle guild battle map.
* Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
* Screenshots are now saved as JPG files.
* The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead.


Heroes’ Ascent

* Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
* Removed the Scarred Earth map from rotation.


Changes for this Weekend’s Testing Event:

Broken Tower and Courtyard

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

* Every time a team kills an opposing player, that team is awarded one point.
* Killing a Ghostly Hero awards a team double points.
* The first kill of a match awards double points.
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
* The team holding the altar receives a 10% damage boost.
* When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
* On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
* On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
* Increased the time limit to 10 minutes.
* Players no longer incur a death penalty (DP) on these maps.


Hall of Heroes

* Increased the time limit to 8 minutes.
* Players no longer incur a death penalty on this map.
* The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you’ve won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
* When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.

Kill Count
o Every time a team kills an opposing player, that team is awarded one point.
o Killing a Ghostly Hero awards a team double points.
o The first kill of a match awards double points.
o Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
o The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
o Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
o When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.

Murder Ball
o Three Heroes are spawned, one for each team, at equal distances away from the altar.
o One relic is spawned on the altar in the middle of the map.
o Players bring the relic to their Ghostly Hero to score a point.
o When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
o If a player is holding the relic when the timer is up, that player dies.
o If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
o Teams resurrect at their shrine every minute.
o When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.

Capture Points
o There are 4 capture points on the map: one on the altar and one at each teams’ resurrection shrine.
o Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
o Every 30 seconds, teams are awarded a point for each capture point they are holding.
o Teams resurrect with their Ghostly Hero every minute at their shrine.
o When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.


Skill Balance Changes

General

* Weakness now causes -1 to all attributes.


Assassin

* Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
* Assault Enchantments: decreased recharge time to 2 seconds.
* Augury of Death: now causes a Deep Wound.
* Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
* Black Mantis Thrust: decreased recharge time to 4 seconds.
* Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
* Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
* Critical Eye: increased critical strike bonus to 3..15%.
* Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
* Dancing Daggers: increased damage to 10..25.
* Death Blossom: decreased recharge time to 4 seconds.
* Exhausting Assault: now must follow a lead attack.
* Feigned Neutrality: decreased duration to 4..10.
* Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
* Heart of Shadow: increased healing to 30...150.
* Impale: now causes a Deep Wound.
* Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
* Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
* Nine Tail Strike: decreased Energy cost to 5.
* Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.Shadowy Burden: decreased cast time to .25 seconds.
* Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
* Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
* Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.<,/li>


Dervish

* All avatar forms: increased recharge time to 30 seconds.
* Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
* Avatar of Lyssa: increased maximum Energy to 20.
* Ebon Dust Aura: adjusted duration to 5..35 seconds.
* Harrier's Grasp: adjusted duration to 5..25 seconds.
* Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.


Elementalist

* Arc Lightning: increased Conditional damage to 15..60.
* Bed of Coals: decreased Energy cost to 10.
* Blinding Surge: increased Energy cost to 10.
* Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
* Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
* Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
* Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
* Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
* Flare: increased damage to 20..65.
* Frigid Armor: decreased casting time to 1 second.
* Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
* Glowing Gaze: increased recharge time to 8 seconds.
* Grasping Earth: no longer adds armor to targets.
* Icy Prism: decreased recharge to 2 seconds.
* Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: “Target foe’s movement is slowed by 66%. If that foe is under the effects of an Enchantment, target’s movement is slowed by 90% instead.”
* Immolate: decreased recharge time to 3 seconds.
* Incendiary Bonds: increased area-of-effect to “nearby.”
* Lava Arrows: increased damage to 20..65.
* Lightning Bolt: increased Conditional damage 5..50.
* Lightning Hammer: decreased recharge time to 2 seconds.
* Mark of Rodgort: increased area-of-effect to “nearby.”
* Mind Freeze: increased duration to 1..10.
* Phoenix: reduced casting time to 2 seconds.
* Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
* Searing Flame: decreased Burning duration to 1..5 seconds.
* Searing Heat/Tenai's Heat: decreased Energy cost to 15, increased damage to 10..40.
* Shard Storm: increased damage to 10..85.
* Shockwave: increased damage to 15..60.
* Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
* Stone Daggers: increased damage to 8..33.
* Stoning: increased damage to 15..105.
* Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
* Water Trident: increased projectile speed by 25%.


Mesmer

* Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
* Arcane Larceny: decreased recharge time to 0 seconds.
* Arcane Thievery: decreased recharge time to 0 seconds.
* Energy Surge: reduced area-of-effect to “nearby.”
* Hex Eater Vortex: decreased Energy cost to 10.
* Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
* Mantra of Recovery: decreased Energy cost to 5, increased duration to 5..35.
* Mirror of Disenchantment: decreased recharge time to 10 seconds.
* Power Block: decreased recharge time to 20.
* Power Flux: decreased recharge time to 10 seconds.
* Power Leak: decreased recharge time to 15.
Power Leech: decreased recharge time to 10.
* Price of Pride: decreased Energy cost to 5, decreased recharge time to 5 seconds.
* Simple Thievery: decreased recharge time to 0 seconds.
* Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit.”
* Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
* Unnatural Signet: now does double damage to summoned creatures.


Monk

* Balthazar's Pendulum: decreased recharge time to 5 seconds.
* Divert Hexes: increased casting time to 2 seconds.
* Healing Burst: area-of-effect increased to “nearby.”
* Rebirth: decreased casting time to 5 seconds.
* Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
* Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
* Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
* Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
* Shield of Absorption: increased casting time to 1 second.
* Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
* Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
* Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
* Signet of Judgment: reduced casting time to 1 second.
* Signet of Mystic Wrath: decreased damage to 100 maximum.
* Vengeance: now adds a 15% damage buff to the target.
* Word of Healing: Conditional healing increased to 15..100.


Necromancer

* Barbs: increased damage to 1..15.
* Chilblains: decreased recharge time to 8 seconds.
* Corrupt Enchantments: decreased Energy cost to 5.
* Deathly Chill: increased Conditional damage to 5..50.
* Deathly Swarm: increased damage to 30..90.
* Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
* Depravity: decreased recharge time to 10 seconds.
* Discord: Increased damage to 30..110.
* Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
* Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
* Insidious Parasite: decreased recharge time to 12 seconds.
* Malaise: functionality changed to: “For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends.”
* Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
* Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
* Price Of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
* Reaper's Mark: decreased Energy return to 5..15.
* Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
* Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
* Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
* Spoil Victor: decreased duration to 20 seconds.
* Suffering: decreased casting time to 1 second.
* Toxic Chill: decreased recharge time to 5 seconds.
* Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
* Vile Touch: decreased recharge time to 2 seconds.
* Wither: functionality changed to: “For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage.”


Paragon

* Aria of Restoration: decreased healing to 30..90.
* Aria of Zeal: decreased Energy gained to 1..6.
* Ballad of Restoration: decreased healing to 30..90, decreased recharge time to 15 seconds.
* Blazing Spear: increased damage to 5..25.
* Chorus of Restoration: decreased healing to 30..90.
* Hexbreaker Aria: increased casting time to 2 seconds.
* Mighty Throw: decreased casting time to 2 seconds.
* Signet of Return: decreased casting time to 5 seconds.
* Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
* Song of Restoration: decreased healing to 30..90.
* "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
* Unblockable Throw: decreased casting time to 2 seconds.
* Vicious Attack: decreased recharge time to 4 seconds.
* Wearying Spear: decreased Weakness duration to 5 seconds.


Ranger

* Antidote Signet: decreased casting time to 1 second.
* Arcing Shot: decreased Energy cost to 5.
* Disrupting Accuracy: increased duration to 36 seconds.
* Feral Lunge: increased Bleeding duration to 5..25.
* Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
* Incendiary Arrows: increased duration to 3..15 seconds.
* Keen Arrow: increased Conditional damage to 5..35.
* Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
* Roaring Winds: increased level to 1..10.
* Spike Trap: increased Cripple duration to 3..25 seconds.
* Throw Dirt: decreased recharge time to 30 seconds.
* Toxicity: increased duration to 30..90 seconds.
* Trapper's Focus: increased duration to 5..20 seconds.
* Trapper's Speed: increased duration to 5..30.
* Viper's Nest: decreased recharge time to 20 seconds.


Ritualist

* All spells that had a requirement of being “near a Spirit” or “in the area of a Spirit” have been changed to “within earshot of a spirit.”
* Ancestors' Rage: increased damage to 30..130.
* Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
* Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to “nearby.”
* Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
Brutal Weapon: increased duration 5..35.
* Caretaker’s Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
* Channeled Strike: decreased recharge time to 4 seconds.
* Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
* Death Pact Signet: changed to: “Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you.”
* Destruction: decreased Energy cost to 5, decreased recharge time to 15.
* Destructive Was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
* Displacement:decreased block rate to 75%.
* Empowerment: decreased recharge time to 30 seconds.
* Explosive Growth: decreased Energy cost to 5 Energy.
* Flesh of My Flesh: decreased casting time to 4 seconds.
* Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
* Ghostly haste: decreased recharge time to 20 seconds.
* Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
* Guided Weapon: reduced recharge time to 5 seconds.
* Lamentation: decreased recharge time to 20 seconds.
* Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
* Mighty Was Vorizun: increased Energy gained to 30.
* Nightmare Weapon: now works on the next 2..5 attacks.
* Offering of Spirit: increased Energy gained to 8..17.
* Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
* Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
* Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
* Resilient Weapon: decreased Energy cost to 5.
* Signet of Ghostly Might: increased damage to 5..35.
* Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
* Spirit Channeling: functionality changed to: “For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.”
* Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
* Spirit Light: increased healing to 60..180.
* Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
* Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
* Splinter Weapon: now works on the next 1..5 attacks.
* Tranquil Was Tanasen: decreased casting time to 1 second.
* Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
* Wailing Weapon: decreased Energy cost to 5.
* Warmonger's Weapon: decreased Energy cost to 10.
* Weapon of Fury: increased duration to 5..20.
* Weapon of Quickening: increased recharge bonus to 33%.
* Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
* Weapon of Warding: decreased casting time to 1 second.
* Wielder's Boon: decreased casting time to .25 seconds.


Warrior

* Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
* Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
* Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
* Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
* Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
* Frenzied Defense: increased duration to 8 seconds.
* Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
* Griffon's Sweep: increased recharge time to 8 seconds.
* Leviathan's Sweep: increased recharge time to 8 seconds.
* Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
* Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
* “Shields Up!”: now only effects party members, armor bonus applies versus all projectiles.
* Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
* Soldier's Strike: increased damage to 10..40.
* Thrill of Victory: increased damage to 15..45.
* Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
* "You're All Alone!": decreased Condition durations to 7 seconds.

#14 Guest_gogoblender_*

 
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Posted 23 January 2007 - 07:19 PM

Update - Saturday January 20
Skill Balance Changes

Ritualist

* Destructive was Glaive: Changed the Armor penetration to 5%.


Monk

* Divert Hexes: reduced cast time to 1 second.

#15 Guest_gogoblender_*

 
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Posted 23 January 2007 - 07:19 PM

Update - Monday January 22

* Reverted the changes made to the skills and to the Hall of Heroes for the test event weekend.
* Added the evade mechanic back into the game. This was listed as a permanent change in the last update notes but has been added back into the game pending further analysis.




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