RetsReds 64 Posted June 22, 2020 Share Posted June 22, 2020 So, I have a quick "modding" question - I want to swap the mounted Soul Hammer 2H sword animation with a mounted auto attach 2H sword animation. I know where Soul hammer is in spells.txt, but where are the normal attacks, in which file? Or is it going to be more complicated than just copy/pasting a couple of lines? I want to do it because I switched the sabertooth tiger model with that of a war horse and soul hammer looks bad on a war horse, where the normal attacks are still fine. Thanks! Link to comment
Popular Post Flix 5,116 Posted June 22, 2020 Popular Post Share Posted June 22, 2020 Look at Soul Hammer's entry in spells.txt The line is: animTypeSpecial = "ANIM_TYPE_RIDESM04-SPECIAL", change to: "ANIM_TYPE_RIDEATTACKA-SPECIAL", or "ANIM_TYPE_RIDEATTACKA-HORSE", since you're actually on a horse model. That's kind of hacky way to do it since it will affect all weapon types. 1 1 Link to comment
RetsReds 64 Posted June 22, 2020 Author Share Posted June 22, 2020 (edited) Ok, awesome, I'll try that! Edit: Yes, it worked! I'll change the sound tomorrow morning and it will be perfect. Edited June 22, 2020 by RetsReds 1 Link to comment
RetsReds 64 Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) Hey, uhm, I've got a follow-up question - what's the line for unmounted melee auto-attacks? Meaning, what should I change the animType = "ANIM_TYPE_SM01" line on a weapon-based skill like Soul hammer or Ravaged impact with to change its animation? Switching it to SM02, 03, and 04 only cycled the casting animations of other skills. Thanks. Edit: Nvm, figured it out. Switched it to: animType = "ANIM_TYPE_ATTACKA" animType = "ANIM_TYPE_ATTACKB" animType = "ANIM_TYPE_ATTACKC" and the last one was the animation I wanted. Edited July 24, 2020 by RetsReds Link to comment
RetsReds 64 Posted November 21, 2020 Author Share Posted November 21, 2020 (edited) Hi again. I think I have another question in the same vein - I'm thinking of playing a mounted 2H staff Magic Coup elf but the mounted 2H staff animation is horrendous - it's the same as the polearm animation and it doesn't look good. And I don't want to play staff-n-board. So, how can I change the mounted 2H staff animation to something more adequate like that of the mounted 1H staff - a simple swing. I tried changing the Magic coup line: animTypeSpecial = "ANIM_TYPE_RIDESM13-SPECIAL", with several other random numbers such as RIDESM12-SPECIAL, RIDESM11-SPECIAL, RIDESM10-SPECIAL, but nothing changed. Edit: Mm, nvm, I'm gonna go with something else. Edited November 22, 2020 by RetsReds Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now