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Melee-Fire Daemon Guide


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Melee-Fire Daemon Guide

(This guide I wrote first in Sacred's official forum)

 

This was my first guide that I've created. It's about creating a Melee Daemon that deals a lot of fire damage. Basically, you'll use Fire Daemon and Infernal Power CAs in this one. Hope you like it. :oooo:

 

I've chosen four Combat Arts:

-Tentacles: Very good against large groups. It grows tentacles from the Daemon's victims that deals poison damage until the aura ends. As more enemies were killed, more tentacles will appear. Try to learn Tentacles runes until it reaches 1/3 of your level, always making the regeneration time equal to the aura's duration time. This CA is very very very good against undeads, because when you beat then, the tentacles explodes their bodies, so the effect is far better than the Undead's Death Potion. Also, remember that Tentacles deals magic damage too.

-Infernal Power: The heart of Daemon. Without this, forget playing with it. It increases a lot your fire damage dealt. Combine this with Fire Daemon and it will be literally the hell. The regeneration time must be less than the aura's duration time. This is because you have to use Tentacles too. Also Infernal Power is very good when combined with Wall of Flames. Infernal Power also increases your attack with a good percentage.

-Fire Daemon: For a period of time, your physical damage is converted into fire damage. The Fire Wall, Fire Daemon's CA, is good to damage large groups. The best thing here is that you can use, at the same time, Fire Daemon with Infernal Power, because the last is a spell, so the regeneration time is not the same to both.

-Soaring Daemon: This CA is used to avoid melee opponents and attack ranged opponents, like that pig orcs in Fields of Urkuk. It's also good to explore the world. Try to combine it with Tentacles, it's worth of it.

Generally I'd like to keep the Combat Arts regeneration time lesser than the Combat Arts duration time, to make it more versatile.

Look, you don't need more than four Combat Arts in this build. More than that is pure cosmetic. When you reach level 30, you'll have five slots to Combat Arts. Put the last one a Combo with 1x Tentacles, to use it when using Infernal Power, so you can use the three main Combat Arts simultaneously: Fire Daemon, Infernal Power and Tentacles.

 

About Skills, choose (in this order):

-Weapon Lore: MAX.*

-Magic Lore: 1/2 level until 100.*

-Meditation: 1/2 level until 100.*

-Agility: 1/3 level.*

-Concentration: 1/2 level.*

-Constituition: 1/2 level.

-Sword Lore: 30 points.

-Hell Power: 1/2 level until 51.

(*) Your must important Skills.

Weapon Lore must be MAX every four lvls. For example, you reached level 30 and your Weapon Lore is 29. Put points in other skills until your char reaches level 33, and at this level, put all your points in Weapon Lore, making it MAX.

About Constitution (thanks Quantilho [sacred's Official Forum user] for warning), it's not that important in Bronze and even Silver, but you'll need it on higher levels. So, put points in Constitution when you reaches level 30. At this level, you have four Skill points to improve your char, use one of them to improve Constitution.

Hell Power must be improved only when your Sword Lore is equal to 30 and when you don't have to put points in another Skill. Hell Power is not that important for this build.

 

Your Attributes... put all your points in Physical Regeneration. Your regeneration time of physical Combat Arts will be decreased and your life increased. Far better than Mental Regeneration. Also gives a few percentage of regeneration in your Combos (here, the 1x Tentacles Combo).

 

Special bonuses:

-Use items that strengthen your fire damage, like rings and Daemon runes.

-Life-Leech is always good, worth of socketing, works fine with Tentacles and Wall of Flames.

-Split also works fine with Tentacles, it will help you to leveling.

-Critical Hit (!!) is very powerful, even better than Life-Leech. This bonus works OK with Wall of Flames and Tentacles.

 

Items:

-Sets are always good, but remember that are unique items with huge bonuses. Don't imprison yourself in Set Items.

-Use swords and shield. By a strange reason, the Daemon uses one-handed swords far better than any char, even Gladiator. The swords must deal only damage physical or/and fire (Fire and Physical is the best option here).

-Use Items with +X% Regeneration Special Move and +X% Regeneration of Spells.

-Prefer amulets and armors that protect you against poison.

 

***UPDATE 12/02/05***

(It's not a big deal making a guide without strategic tips. Here are some to improve your gameplay with this build.)

 

Strategical Guide:

Init Game:

-OK, a Melee Daemon like this may be hard to build in lower levels. So, pick up all missions that you can in Bellevue. This will increase your Combat Arts and give you some gold. Explore all the land and then you go to talk about the "Book of Wisdom" quest, with the Combo Master. To complete this quest, you'll need some healing potions. Don't forget to use Mentor's Potions when killing the Orc Leader before getting the "Book of Windom". Use Mentor's Potions to kill bosses.

-If you're lucky, you'll find some runes that you use in this build. Learn all of them; don't care too much about the regeneration time for now. It's very high until you find items with +X% Regeneration bonuses. Complete the Seraphim quest, in a secret place just up the Bellevue cemetery. The Seraphim will give you a Soaring Daemon rune (ironic, isn't?).

-The runes that you don't use, trade to Fire Daemon and Infernal Power. If Fire Daemon CA is high, trade to Tentacles runes, but keep Infernal Power always your must high CA.

-Don't use horses, please!

-Don't use the Split ability too early. It will trouble you. It's good on Silver or higher levels, not in Bronze.

-Soaring Daemon is not a good fighter, but explorer. It's just an improved seraphim's Combat Jump or BM's Phase Shift. When fighting against archers, Soaring Daemon is good, and better with Tentacles. Don't read much Soaring Daemon's runes, focus on Fire Daemon and Infernal Power. Read only that Soaring Daemon's runes that you found.

-In lower levels, put your Skills points in Weapon Lore (in higher levels too!), Agility, Concentration, Meditation and Magic Lore. As I said before, the others you'll put points only when reaches level 30. But use the good sense: Constitution is good, as Hell Power is. If you find your Daemon too weak, put some points in Constitution, but if your spells are slow, put points in Hell Power. I can't just say what you have to do because all players have different ways to play.

-Use only one-handed swords, even if Axes and two-handed weapons are stronger that your weapon. You'll never regret it! Swords are very good in Gold, because there are faster.

-Always carry with you: Some Undead's Death Potions; Healing Potions; Mentor's Potions. Don't sell them, but put them in your Personal Chest. Undead's Death Potions only in the init game, because Tentacles explodes those undeads, even if you're not using the potion.

-If you find Icons (Dragon Statue, for example) keep them in the Chest until you have all of them. Then put the Icons in your inventory. It's a set that gives you a fire aura. The damage is terrible, but works fine with Split.

-The Daemon runes gives 10% of Fire Damage each, use one of these runes in some items. But remember: When you remove a socked item, all of the others sockets will disappear. So, socket only one rune in each piece. Use the Smith Attack's bonuses. They give 5% in all damage types (fire is one of them) and +12% of Attack. Don't use the others types of sockets, only this.

-In lower levels, read more Fire Daemon runes than any other until reaches level 15, to convert a good percentage of physical damage to fire damage. But still learning Fire Daemon runes in higher levels, because that bonus in Fire Resistance and Wall of Flames.

 

Combat:

-Combining Fire Daemon, Infernal Power and Tentacles is very powerful. When you meet large groups, use Wall of Flames instead hit the foes. The Wall of Flames must be used only when the opponents are near to you, because of the constant fire damage, just like BM's Fire Spiral spell. If you face a dragon, use Wall of Flames first and THEN fight melee against him, the constant damage will kill the dragon in few seconds. This also works with the Sakkara Daemon.

-Now, this is important: Using this mix of CAs (Fire Daemon, Infernal Power and Tentacles) allows the Daemon to deal all the four types of damage: Tentacles deals poison and magic; Infernal Power and Fire Daemon/Wall of Flames cause fire damage; your weapon [probably] deals physical damage (remember that Fire Daemon will convert only a percentage of physical damage to fire damage, rather than 100%). So why is this important? ‘Cause there isn't an enemy that you'll have trouble to deal damage.

-Use Tentacles only against large groups. This CA is weak against bosses and ranged foes. Use it when fighting with melee guys. Use it ALWAYS against undeads, as I mentioned above. Don't trouble your Mental Regeneration :woot: , use a Combo with 1x Tentacles instead the spell.

-When you meet a Dragon, don't be afraid to use Fire damage, because that cursed Dragons resists all damage types, not only fire. And you have a good protection against fire using Fire Daemon, remember that. Don't be afraid in using fire damage against foes with high fire resistance. You have Infernal Power, remember this! As I said before, even Dragons don't resist so much fire damage.

So, is that? So simple? Yes, it is! If you follow the tips above, you'll never die.

 

***UPDATE 17/04/07***

(As gogoblender has asked for, this section is here to add some basic support to hardcore players.)

 

Hardcore Players:

-Hardcore is that mode which, when turned on, your character will have only one life. If it dies, you won't be able to play with it again. It's cool to play like this way, but it can be also frustrating. Take care!

 

General Tips:

-You don't want to die in Hardcore. So, this time, your most important bonus is life-leech instead critical hit. Never trade your Vampire runes that adds +3% of life-leech. Use them in all pieces of your gear (weapons, armor, boots, shields etc.), but never more than one in a single piece.

-Always carry a lot of Health Potions and Potion of Viper´s Antidote. Remember that when you're poisoned, your character will have its speed reduced. This is not good in Hardcore. Also do not allow your health to lower less than 50% of your max life. Yes, this means that you'll spend a huge number of Health Potions.

-While dealing with dragons, never stop to run. They cast high level Meteor Storms that can kill even the strongest character. Remember this Melee-Fire Daemon is an hybrid character, so it doesn't have a lot of health points. Dragons are relatively easy to kill, but also merciless with mistakes. When fighting with them, NEVER forget to use Fire Daemon form. This will boost your fire resistance, then your character will be harder against fire breathes. To kill dragons, simply cast Fire Wall and keep running away in circles until it dies burned. Also, if you have a good percentage of life-leech, your health will be always at max.

-Maybe Armor skill is more important than Hell Power in Hardcore, for this build. This is really up to you to decide: Will you use Hell Power to speed up your spells, or will prefer Armor to get harder? I personally still prefer Hell Power.

-Agility skill becomes more important now. While the +X% Attack bonus is useless, the +X% Defense is great to take less damage. If you're really worried about this, prefer to put Parrying instead Agility, but remember that you'll become less effective in melee combats, as you'll miss more often.

 

Adventuring Alone:

-My favorite style! It can be a pain in lower levels, so more than ever buy a lot of Healing Potions. Do not face hard enemies too early (this include spell-casters and archers). Avoid facing a lot of enemies at same time.

-While hitting foes with your sword can be nice, especially if you're using Fire-Daemon and Infernal Power, you'll prefer to use Wall of Flames (Fire Daemon CA) to kill them in distance. This hint is to be used with ALL enemies, including dragons, spell-casters, archers and warriors. When you face a group with archers, like those orcs in the desert, try to divide them. This can be done by simply running away until the archers are far enough to not fire against you. Then the warriors can be killed more easily, and your character is receiving less damage. This applies against groups with spell-casters too. If there're only a few ranged foes, about one or two, use Soaring Daemon to reach them faster. Also Soaring Daemon can be used to avoid projectiles if you're really skillful.

 

Adventuring with a Party:

-If you're playing over the net with a team, let the hard work for melee characters. I mean, if there is a Gladiator or another tank in the party, let him/her to take damage in your place. But don't forget to help them with Wall of Flames! ‘Cause of this, the Fire Daemon becomes a good support character: Cast Wall of Flames in the middle of the battle; while the melee characters are fighting, Wall of Flames will reduce a lot your enemy’s health.

-Battle Mages are very useful in teams. They can cast Ring of Ice (most BM builds use this) to slow and damage enemies. This can be especially nice against faster/ranged, like Sakkara Priests, Goblin Shamans etc., and Flyers opponents like those bugs in Underworld. Then, Ring of Ice and Wall of Flames will be a good combination. Also Battle Mages can cast Stone Skin or Flame Skin in allies.

-Dwarfs use Warcry to boost the Defense of all the nearby allies (the Attack bonus isn’t so important).

 

 

OK, I think this is enough. Good [hardcore] gaming!

Edited by Christian_Kiss
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wow

Christian this is one of the most user friendly guides around for a Daemon.

It's got not only a listing of what to take and why but also a very well written way of how a user is to use these Combat Arts in different parts of Ancaria.

I really like your descriptions of the tentacles, why they're important, damage done and kind of damage done.

It's all the little things noted that make this a good read. And general game tips when applying your guide to playing in hc is always welcome.

Recommended reading for Daemon wanna-be's out there.

 

:oooo:

 

gogo

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  • 2 weeks later...
wow

Christian this is one of the most user friendly guides around for a Daemon.

(...)And general game tips when applying your guide to playing in hc is always welcome.

Recommended reading for Daemon wanna-be's out there.

 

Thanks. It's simple but works. :)

I'll add some tips about hardcore gaming early.

 

***UPDATE 11/05/07***

Finished the Hardcore section.

Edited by Christian_Kiss
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