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The Adventures of Bombur, (D)war(f)rior of the King


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As said in another topic, after I found out that me Seraphim isn't as strong as I hoped she'd be, I decided to focus at playing a Dwarf. And as usual, picking the Cannonblast / Flamethrower build, as I consider that one to be the most fun and strongest there is.

 

In general my build is based upon this dude, when it comes to skills and atributes; with the exception that I'll add trade and forging to his list.

Meaning I have to skip one skill at some point to get Forge Lore added.

The reason I aim at both supporting skills, is that the dwarven Forge Lore has a better bonus, as well as the option to add MF - or Magic Find - compared to that of the "regular" ingame blacksmiths.

 

So here's the skill list I have in mind:

 

lvl1: Weapon lore ( for damage on Cannon Blast)

-> 50. After that you'll be able to max it out using items. One of those items is Thain's Axe; which gives a boost to WL.

lvl1: Dwarven lore ( for lower regen )

-> 100;  you need this one a lot as we're basically working with 4 CA's from the same tech tree.

 

lvl3: Armor (for better protection)
-> 50 should do, as the rest can be maxed out with items

 

lvl6: Constitution (for more HP as that's always good)

-> 100 ( as you will make sure the enemies won't even come close)

 

lvl12: Trading (to get those better items at a shop)

-> Keep this maxed; although it'll be hard to do at the start.

 

lvl20: Parry ( for more defence and you use a shield)

-> 50 ( no more is needed)

 

lvl30: Axe Lore ( as that skill is required to use Thain's Axe.)

-> No need to max it, but drop spare points in it to have at least 20 points when reaching Mascarell

 

lvl50: Agility/Sword lore/Range combat/Forge ( you choose) In my case, Forge Lore to make in field forging easier, plus to add that MF bonus.

-> you choose ( your choice to level this)

 

Attributes:

all points to goes to Phy Regen so you can fire like crazy with yea Cannon!

 

-----

 

Combat Arts:

Cannon Blast (your main CA)

Flamethrower (for close defence)

Dwarven Steel (To reduce the monster's Physical resistance)

Dwarven Armor (to improve your fire and poison resistance)

 

Equipment

the equipment posted here is what I aim on getting. However, as there aren't guaranteed drops - as in the same item at the same quest for all characters - in this game, a lot will depend at what I find or can buy.

Head

Ridget's Stumel's Coif ( for WL, far sight and end boost +Combat Arts)

 

Torso

Kabelrint's Unwavering Armor ( for Dwarven lore boost)

 

Belt

Ridget's Stumel's Girdle of Repose ( for phy regen, rsm and + skill)

 

Shoes

Some with high Wl boost + rsm and + ca ( thier are not dwarf sets boost worthy for this build.

 

Shoulders

Kabelrint's Unyielding Shoulder (for str boost, dwarven lore boost and + skills)

 

Arms

Dwarfs can't wear anything here

 

Hands

Goilomn Gilisfon's Gauntlets of glory ( for +ca and crit )

Alternative is Thar Eross Gloves (for ll boost)

 

Weapons

Ornate Axe of Resting( for rsm, Phy damage % based Phy regen, ll and xp gained per kill)

Alternative is Thains Axe ( for wl boost and widd)

 

Shields

Ancient Defender ( for + ca and + skill)

Alternative is Thar Eross shield.

 

Legs

same as arms dwarf can't were anything here

 

Cannon

Kabelrints Blazing Howler

 

Rings/Amulet's

Goilomn Gilisfon's Broch of Diligence x2 ( Wl and xp gain per kill)

I usually use + skill / + atribute rings to boost my stats even more. With trading added as skill, I will look out for +WL and leech rings to be socketed into gear. And of course, to get that a nice amount of LL, I'm also going to socket some Vamp runes into my gear.

Over time I may start adding amulets giving extra skill points and trading skill into one particular suit; thus creating a "trading suit", making it easier to get better items at a shop. Of course, amulets giving +x to all skills will be socketed in my combat armour, while sometimes I may add the Dwarven MF option to a spare slot to boost my chance to find better items.

 

 

That's the plan;

 

now, let's see how things work out......

 


Thorin :) 

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With the build plan laid out in the first post, here's how things went so far.

 

First thing I did this time was altering the settings file to make sure I would start with two blanc skills at the start. This time I managed to get that done and started by choosing Weapons Lore and Dwarven lore as my first skills.

I also gave my guy a somewhat fancy looking name tag, but you'll see that when I post a screenshot.

 

The adventure started by creating a Hack & Slash LAN game at a private server; which would have me ending up at the starter's island.

From there it was a short trip into the tower dungeon and moving on to Mascarell, where I brought the Nun back to where she belonged. That quest didn't give me XP, but it did give me a rune: Wrath. Not one I intend to use, but still useful to be exchanged with a few others for a Cannonblast or Flamethrower rune.

After getting the portal, I once again went to Haven's Island, entered the tower dungeon and went to Braverock Castle.

In Braverock I took on three quests; of which one is very rewarding, but also the most dangerous one;

1) Fluffy Bunny; in which I have to find and bring a lost bunny back;

2) The Axe of Galadius; in which I have to pick up and take an axe to a Gladiator

3) The delivery quest for the guy next to the market merchant. Out of the three, this is the most dangerous one, as it would actually take you far enough outside the city walls to trigger agro from the (level 21-22) monsters.

 

I managed to do the first two quests, ending up with gold, XP and another rune. The third quest proved to be a bit more of a problem, as I indeed agro'ed the AI and got a Sakkara priest twin and their twin marauder cousins chasing me. I wasn't able to get rid of them as the priests used those tangle roots to root me on the spot, so I died.... twice.

But, I did manage to get past them eventually, picking up a ring and another Wrath rune. Plus enough XP to end up at level 5.

At that point I saved and exported the little fellow and started a silver game.

 

In silver I did my usual Bellevue run; starting at a slightly different spot.

Meaning, picking up the Arogarn quest, heading into Bellevue, picking up and finishing the Sheep in Bellevue quest, heading out to Romata and picking up the main quest, the blacksmith, the paybook, the revenge and the messenger quest. From there I took the small portal to the spot above the Arena, from which I went north to  continue the blacksmith quest, as well as getting the first load of hearts, plus to pick up and finish the quest at the monastery; before heading out to find that goblin with the sword. Once he and his minions were down, I entered the cave to save the novice, moved south to get to Silvercreek to pick up some quests there, as well as completing the Messenger quest, before heading back to Bellevue; this time passing below the Arena to get the lost sister and war bear quest.

Finishing the lost sister quest is a piece of cake, so I went south, got the other angler, saved the kiddo from the cave, before heading back north and into Bellevue again to enter it over the bridge, after talking to the other novice for some extra gold.

After that it was just heading through bellevue to pick up the pay book, finishing the blacksmith quest - and ending up with a sword I won't use - heading to the graveyard to kill the war bear, before continuing north to the dungeon the Seraphim was in. When she was free, I went on back to the area with Romata to finish the revenge and paybook quests, talked to lady Lintari for the extra XP from here quest, before taking the portal to the area above the arena to finish the war bear quest and having the area at peace.

 

Next stage was moving on to Silvercreek to pick up all quests there.

As I didn't get any Cannonblast and / or Flamethrower rune as quest reward and / or drop, I had to do the combo master quest first. After that I switched from using an Axe to using the CB, as I had three slots available by that time.

And it certainly did make a difference!

 

Having WL maxed and DL close to my level, the regen was slightly over 2 seconds, with enough damage to already do one hit kills. Being more ranged meant I was able to take on the goblin groups from a distance, also meaning I was able to reduce their numbers a lot before they got to me. With several quests available, I picked them all up, brought Adelina home and looted the cave for the shining light quest; before making a stop at the merchant outpost halfway between Silver Creek and Porto Vallum,

I've picked up the Green Plague quest there; one I can do while heading back to Silver Creek to turn in my completed quests and picking up the merchant needing an escort to PV.

 

As for skills:
At level 13 I have WL and DL maxed; Armor and Constitution got 1 point in it for now, while Trading has 2 points in it.

Constitution is set at 5 points as I got Thodran Amfist's Cap to boost it by 4 points. Not to mention the 13% WIDD (wounds increase damage dealt), meaning my damage would increase even more the moment I got hurt.

Physical regen is at 64, with one additional point from a ring.

 

As for drops;

 

I noticed a Dwarf got far better drops right from the start as my Seraphim did.

I have been ending up with multiple blue items - especially rings - which gave me nice stat boosts right at the start. I also got the feeling I found more runes; which I can turn into the needed runes for socketing into my gear to boost my CA's, making this little fellow even stronger.

And I'm certain things will only get better over time.

 

 

Thorin :)

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Did two sessions in the past two days and managed to get to Timberton - yesterday - and Crow's Rock Castle - today - without dying or even needing health potions. Considering I invest nothing in strength and constitution so far, I can confirm this Dwarf is actually stronger as my Seraphim.

So what do things look like by now:

 Skills at Faeries

Atributes at Faeries

 

Looking at those, I think I know why the Dwarf is a lot stronger as the Seraphim; basically the way I have diverted the skill and atribute points. With the seraphim being a hybrid character, I had to put points in Strength, Phys Regen and Mental Regen; while the Dwarf, being a pure CA-build, only has the points dropped in Phys Regen. Skill wise there isn't much of a difference, as I dropped most points in WL and the skill to lower the CA Regen (concentration on the seraphim, Dwarven Lore on the Dwarf)

 

Anyway, I started today's session at Faeries Crossing. I did the quests there too, managed to complete one I failed on the seraphim earlier and heading to the North East to cross the bridge. But before that, I decided to spend time in the Undead Cave in Faeries Crossing; where I managed to get enough XP in three runs to gain a level. From there it was up to the north to Timberton, where I did most of the quests, before setting out to Brave Rock Castle. Up to that point I had some problems with ranged characters, but nothing too serious, since a CB-dwarf got a much better ranged weapon. Doing one hit kills is fun, as long as you don't have split equipped and low armor ratings.

Despite that I managed to do all the quests near and in Braverock, before talking to DeMordrey. On my way back I took a right turn and explored / cleared a large dungeon, eventually taking that particular portal to that particular small island south of Crows Rock.

 

The reason was that I had in mind to face a certain giant lizzard. So I faced it, told it it was a lot uglier as my 4th mother-in-law; at which it became angry. So I decided to turn it into a corpse with some huge holes in it. Something I managed to succeed, although it nearly killed me with its dying breath. But the XP I got from that kill - somewhere over 40K!! - was enough to give me another level.

After that it was "just" heading out of the dungeon, leaving the city and moving on to Wolf Dale. But that area will be done another day. :D

 

Thorin :) 
 

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I always appreciate the work you put into your lengthy builds.  Satisfying and sooo detailed!. If I never got to play one well, at least reading your chronicles allows me to indulge, Thorin.  And heckuva great name for him too ..

Tolkien homage!

:drunkards:

gogo

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3 hours ago, gogoblender said:

I always appreciate the work you put into your lengthy builds.  Satisfying and sooo detailed!. If I never got to play one well, at least reading your chronicles allows me to indulge, Thorin.  And heckuva great name for him too ..

Tolkien homage!

:drunkards:

gogo

Thanks for the kind words, Gogo. :) 

 

I have several reasons to post longer build topics. One of them is that I like to teach things to others and just reading "put 100 points in WL" isn't really helpful imho.

Related to that, I prefer to give more details, as it makes gameplay easier for others who would like to copy the build.

And last but not least, I like writing stories, although I haven't finished many. So writing long posts here is one way to satisfy that need. :D

 

As for the name, is there any better? I know Dredbanger used to have a Dwarf called "vertically challenged", but having a nice pun in a character name is always fun. So far I had in the old HC days a Gladiator named Eugene (reference to a Pink Floyd song), a BM called "Fire Fighter" (so guess what his main CA's were...), a Vamp named Bat-girl (but she didn't live long) and a WE named Poison Ivy (who didn't live long either).

 

So for a Dwarf using cannonblast I though of using Bombur; although that name would fit for a Mortar Dwarf too; or eighty-eight as a reference to  that German FLAK / Anti-tank cannon; but given that 8.8 also is a refrence at the dark-net to a certain person who has been responsible (the) for mass murdering (of) millions of people, it would've been a tricky reference.

So I prefer Bombur, although "heatwave" as a name would've been a nice reference to the use of the flamethrower.

 

Thorin :)

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  • 1 month later...

I just realized it's been a while since I updated this topic; although I have spend some - occasional - time in leveling him.

Yet, there isn't that much to tell since last post. I finished the quest to bring the two huntress back to their camp, accepted the quest of the Captain of the Tyr-Haddar Elves to kill the Ice Elf Priestess and just completed that. And killed the twin Frost dragons while being in the neighbourhoor too. :D 

 

All of that brought me to level 35; gave me another Throdan's Cap and Faldamar's Axe as drop; which will offer me a nice opportunity to keep my character a bit more alive when visiting the Desert.

However, first I need to get back to the castle, bring that Unknown Warrior out of the forrest, before even taking the portal to the Oasis of Ahil Tar. When that's done, it's time to face the next dragon. A dead one, this time. In both ways of speaking. :D 

 

Thorin :) 

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New update today, with pictures! :D 

 

After leaving the Tyr-Haddar plains, I decided to escort the Unknown Warrior out of the forest, before jumping through the portal to the Oasis of Ahil-Tar. Took some screenshots while moving back to the castle, as it was save to do so anyway.

So here they are, my current skills and the points I've invested in them:

 

The total amount of skill points, inclusing bonii.

 

and of course

 

All skill points as they're allocated.

 

After jumping through the portal, I picked up each and every quest available in the Oasis and began excecuting them in a clock wise order. Since some of the quests can overlap the other ones, I didn't even have to activate them all to get them done in a useful order.

Eventually I ended up along the coast, where I decided to take a bit of a time off at a nice holiday resort. Unfortunately there were a bunch of drunken tourists and eventually things got out of control, a fight started and before I knew it I wasn't welcome there anymore.

But it did leave me with Six ugly towels and a nice pair of sunglasses. :D

 

So I continued my adventure, looked for the last scout and after finding him went north to pick up a secret message that was lying out in the open. Don't ask me why it was there.

Went back to the oasis, turned in all completed missions, took one to rescue some silly settlers, turned it in and had to rescue more silly settlers; covered the evacuation of the settlers and brought  the area at peace. 

Yet, while all those XP was enough  to get me another two levels, the best thing happening was having a Thar Erross helmet dropping at some point. The +11 to forging makes it a very useful item as it will make it a lot easier for me to improve my equipment while being on the move.

 

Of course, before even considering moving there's one more thing to be dealt with; that undead lizzard.

 

But that's for next time. :D 

 

 

Thorin :) 

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As said, went down south for a bit and had to confront that rotting lizzard. Needless to say the thing didn't stand much chance, although I had to keep moving to keep my CB being cast out of its range.

 

An even more rotting lizzard :D 

 

After that it was just picking up the last few side quests to bring a scroll, a coward and a slave ring back to their rightful owners. Somewhere in between I also leveled up and for the first time I'm wondering if taking two supportive skills isn't overdoing things a bit.
With my initial plan to spend points in WL and DL up to level 50 and 100 and aiming to keep both FL and trading up to level, I'm bascially allocation points in those 4 skills, without spending anything in the other ones.
I can still improve those with the use of +x skill items, but those are soft cap points, meaning it's easy gain and easy loss depending at the item used.

 

What is more suitable, however is an amulet I found when shopping in Khorad-Nur.

 

It's the first, but hopefully not the last +1 trading amulet I found. And a very useful one considering my next stop is Porto-Vallum, before moving on to Bravemarkt Cas.... Braverock Castle.

 

 

Thorin :) 

 

 

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