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Various questions to blueprint.txt and .txt-file spreadsheet downloads


Lindor

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Looking at Flix's S2EE 3.0 release, I can't stop being amazed about what you're all capable of. It gives me the impression that I hugely underestimated the power of reverse engineering FX through the particle script names, so I've written a very short lua program (just three lines actually) that writes the names of all the particle scripts to a textfile. Given the small size of 845 names and the problems I faced with link embedding recently, I'm not gonna upload it in google drive and post it here as text instead.

Spoiler

fx_aliensmoke.particle
fx_aliensmoke_blobs.particle
fx_aliensmoke_greenglow.particle
fx_areafire1.particle
fx_areafire2.particle
fx_areafire3.particle
fx_arrow.particle
fx_blood1.particle
fx_blood1_black.particle
fx_blood1_blue.particle
fx_blood1_ghost.particle
fx_blood1_green.particle
fx_blood1_yellow.particle
fx_blood2.particle
fx_blooddrops1.particle
fx_blooddropsdrop1.particle
fx_blue1.particle
fx_bluefireball.particle
fx_bluefireball_c.particle
fx_bluefireball_i.particle
fx_boost.particle
fx_bossgolem_earthquake_groundhit.particle
fx_bossgolem_earthsuck.particle
fx_bossgolem_earthsuck_wave.particle
fx_bossgolem_handfog_r.particle
fx_bossgolem_shockwave.particle
fx_bossgolem_shockwave_handclap.particle
fx_bossgolem_shockwave_handflow.particle
fx_bossgolem_shockwave_small.particle
fx_bossgolem_stonethrow_explode.particle
fx_bossgolem_stonethrow_floorexplode.particle
fx_bossgolem_stonethrow_load.particle
fx_bossgolem_tenergyball.particle
fx_burningskin.particle
fx_butterfly.particle
fx_candlelight.particle
fx_chestringa.particle
fx_chestringb.particle
fx_chestringg.particle
fx_chestringr.particle
fx_chestringw.particle
fx_cm_blendungsstrahl1.particle
fx_cm_blendungsstrahl2.particle
fx_cm_blendungsstrahl3.particle
fx_cm_blendungsstrahl4.particle
fx_cm_explosion1.particle
fx_cm_explosion2.particle
fx_cm_explosion3.particle
fx_cm_kaelteaura1.particle
fx_cm_kaelteaura2.particle
fx_cm_kaelteaura3.particle
fx_cm_teleport.particle
fx_cm_teleport1.particle
fx_cm_teleport2.particle
fx_cm_teleport3.particle
fx_cobold_fumble_c.particle
fx_cobold_fumble_i.particle
fx_cobold_fumble_i2.particle
fx_death_bloodskull.particle
fx_death_eod_servant1.particle
fx_death_eod_servant2.particle
fx_death_hellhound.particle
fx_death_hellhound1.particle
fx_def_machine1_1.particle
fx_def_machine1_2.particle
fx_def_machine1_dunst1.particle
fx_def_machine1_dunst2.particle
fx_def_machine1_dunst3.particle
fx_def_machine2_1.particle
fx_def_machine2_dunst1.particle
fx_def_machine2_dunst2.particle
fx_def_machine2_dunst3.particle
fx_desertdust.particle
fx_dm_firestep.particle
fx_dm_firestep1.particle
fx_dm_magischerwall.particle
fx_dm_mahlstrom.particle
fx_dm_morph.particle
fx_dm_wirbeln.particle
fx_dm_zerstoerer_explosion.particle
fx_dm_zerstoerer_spawn.particle
fx_dot_fire.particle
fx_dot_fire2.particle
fx_dot_ice.particle
fx_dot_ice2.particle
fx_dot_magic.particle
fx_dot_magic2.particle
fx_dot_phys.particle
fx_dot_phys2.particle
fx_dot_poison.particle
fx_dot_poison2.particle
fx_dr_cast_k.particle
fx_dr_cast_k2.particle
fx_dr_cast_k3.particle
fx_dr_cast_m.particle
fx_dr_cast_m2.particle
fx_dr_feueratem1.particle
fx_dr_feueratem2.particle
fx_dr_feueratem2_1.particle
fx_dr_feueratem2_2.particle
fx_dr_feueratem2_3.particle
fx_dr_feueratem3.particle
fx_dr_feueratem4.particle
fx_dr_fluchdesverderbens_c.particle
fx_dr_handauflegen_c.particle
fx_dr_handauflegen_c2.particle
fx_dr_krankheit.particle
fx_dr_krankheit_c.particle
fx_dr_krankheit_c2.particle
fx_dr_projektilfokus.particle
fx_dr_projektilfokus_c.particle
fx_dr_projektilfokus_c2.particle
fx_dr_quaelen.particle
fx_dr_quaelen2.particle
fx_dr_rindenhaut_c.particle
fx_dr_rindenhaut_c2.particle
fx_dr_voodoototem_c.particle
fx_dr_wacherverstand_c.particle
fx_dr_wirbeln.particle
fx_dr_wucherwurzel.particle
fx_dr_wucherwurzel2.particle
fx_dr_wucherwurzel3.particle
fx_dr_wucherwurzel_c.particle
fx_dr_zombie.particle
fx_dr_zombie_c.particle
fx_dr_zombie_c2.particle
fx_ee_magic_c.particle
fx_eiterblase.particle
fx_eiterblase_ripple.particle
fx_eiterblase_ripple2.particle
fx_eiterblase_splash.particle
fx_enemy_blind.particle
fx_enemy_eshock_i.particle
fx_enemy_heal.particle
fx_enemy_heal2.particle
fx_enemy_heal2_c.particle
fx_enemy_heal_c.particle
fx_enemy_spawn_demon.particle
fx_enemy_spawn_tpanther.particle
fx_enemy_spawn_wolf.particle
fx_enemy_spikeshield.particle
fx_enemy_tenergy_explosion.particle
fx_enemy_tenergy_explosion2.particle
fx_enemy_t_cone_stone_attach.particle
fx_enemy_t_cone_stone_attach2.particle
fx_enemy_verlangsamen.particle
fx_energyhand.particle
fx_entzuenden_c.particle
fx_entzuenden_c2.particle
fx_entzuenden_fire.particle
fx_entzuenden_fire_small.particle
fx_eye_explosion.particle
fx_eye_wirbeln.particle
fx_fallingleafs.particle
fx_fallingsand1.particle
fx_fallingsand2.particle
fx_fallingsand3.particle
fx_fd_blitzkettelighting.particle
fx_fd_blitzkettesparkle.particle
fx_fd_duesenstrahl.particle
fx_fd_energy.particle
fx_fd_energy2.particle
fx_fd_energy3.particle
fx_fd_energy_c.particle
fx_fd_energy_c2.particle
fx_fd_energy_einschlag.particle
fx_fd_energy_i.particle
fx_fd_energy_i2.particle
fx_fd_energy_lightning.particle
fx_fd_sonic_i.particle
fx_fd_tschuss.particle
fx_fd_tschuss_i.particle
fx_fd_tschuss_i2.particle
fx_fd_t_energy_c.particle
fx_fd_t_energy_c2.particle
fx_fd_t_energy_einschlag.particle
fx_federnlassen.particle
fx_feuerregen.particle
fx_feuerregen_einschlag.particle
fx_feuerregen_fire.particle
fx_fire1.particle
fx_fire2.particle
fx_fire3.particle
fx_fire4.particle
fx_fire5.particle
fx_fireblue.particle
fx_fireblue_large.particle
fx_firedemon_absorption.particle
fx_firedemon_bodyburn.particle
fx_firedemon_eruption_steam.particle
fx_firedemon_eruption_tremor.particle
fx_firedemon_fireball.particle
fx_firedemon_fireball_impact.particle
fx_firedemon_fireball_pathsplash.particle
fx_firedemon_fireball_smokemediumblack.particle
fx_firedemon_fireball_start.particle
fx_firedemon_fireball_startpathsplash.particle
fx_firedemon_fire_big.particle
fx_firedemon_fire_small.particle
fx_firedemon_floor.particle
fx_firedemon_footstep.particle
fx_firedemon_groundhit.particle
fx_firedemon_handfire.particle
fx_firedemon_homerun_1.particle
fx_firedemon_homerun_2.particle
fx_firedemon_lash0.particle
fx_firedemon_lash1.particle
fx_firedemon_lavaeruption0.particle
fx_firedemon_lavaeruption1.particle
fx_firedemon_smash.particle
fx_firedemon_smash2.particle
fx_firedemon_smash3.particle
fx_firedemon_snuffle.particle
fx_firedemon_staff.particle
fx_firedemon_teleport.particle
fx_firedemon_teleport1_c.particle
fx_firedemon_teleport_c.particle
fx_firegreen.particle
fx_fireshield2_c.particle
fx_fireshield_c.particle
fx_firestep.particle
fx_flyingbats.particle
fx_fm_aufstehen.particle
fx_fm_aufstehen2.particle
fx_fm_cloud.particle
fx_fm_cloud2.particle
fx_fm_fountain.particle
fx_fm_fountain2.particle
fx_fm_idle_fog1.particle
fx_fm_idle_fog2.particle
fx_fm_idle_hand.particle
fx_fm_idle_hand2.particle
fx_fm_idle_head.particle
fx_fm_idle_r1.particle
fx_fm_idle_r2.particle
fx_fm_idle_r3.particle
fx_fm_minion.particle
fx_footsteps_waterripples.particle
fx_footstep_dust.particle
fx_footstep_stones.particle
fx_footstep_stones_small.particle
fx_footstep_water.particle
fx_footstep_waterripples.particle
fx_fountain1.particle
fx_fountain2.particle
fx_fountain2_blood.particle
fx_fountain3.particle
fx_fountain4.particle
fx_fountain5.particle
fx_fountain6.particle
fx_fountain7.particle
fx_fountain7_blood.particle
fx_fountain8.particle
fx_fountain8_blood.particle
fx_fountain9.particle
fx_frostkreis.particle
fx_frostkreis2.particle
fx_frostkreis2_c.particle
fx_frostkreis_c.particle
fx_frostschock.particle
fx_frostschock2.particle
fx_frostschock_c.particle
fx_frostschock_i.particle
fx_gen_areaschaden.particle
fx_gen_areaschaden2.particle
fx_gen_armorset_bad.particle
fx_gen_armorset_good.particle
fx_gen_berserker.particle
fx_gen_bluten.particle
fx_gen_buf_deakt.particle
fx_gen_buf_deakt2.particle
fx_gen_castblock.particle
fx_gen_critical_hit.particle
fx_gen_fireball1.particle
fx_gen_fireball1_dragon.particle
fx_gen_fireball1_i.particle
fx_gen_fireball1_i2.particle
fx_gen_fireball1_i2_dragon.particle
fx_gen_fireball1_i_dragon.particle
fx_gen_fireball2.particle
fx_gen_fireball2_dragon.particle
fx_gen_fireball2_i.particle
fx_gen_fireball2_i2.particle
fx_gen_fireball2_i2_dragon.particle
fx_gen_fireball2_i_dragon.particle
fx_gen_fireball3.particle
fx_gen_fireball3_dragon.particle
fx_gen_fireball3_i.particle
fx_gen_fireball3_i2.particle
fx_gen_fireball3_i2_dragon.particle
fx_gen_fireball3_i_dragon.particle
fx_gen_fireball4.particle
fx_gen_fireball4_dragon.particle
fx_gen_fireball4_i.particle
fx_gen_fireball4_i2.particle
fx_gen_fireball4_i2_dragon.particle
fx_gen_fireball4_i_dragon.particle
fx_gen_fireball5.particle
fx_gen_frag.particle
fx_gen_frag_armor_g.particle
fx_gen_frag_armor_g2.particle
fx_gen_frag_armor_s.particle
fx_gen_frag_armor_s2.particle
fx_gen_frag_black.particle
fx_gen_frag_blubber.particle
fx_gen_frag_blue.particle
fx_gen_frag_c.particle
fx_gen_frag_c2.particle
fx_gen_frag_dust.particle
fx_gen_frag_eye.particle
fx_gen_frag_ghost.particle
fx_gen_frag_green.particle
fx_gen_frag_p.particle
fx_gen_frag_phoenix1.particle
fx_gen_frag_phoenix2.particle
fx_gen_frag_phoenix3.particle
fx_gen_frag_p_armor_g.particle
fx_gen_frag_p_armor_s.particle
fx_gen_frag_p_black.particle
fx_gen_frag_p_blubber.particle
fx_gen_frag_p_blue.particle
fx_gen_frag_p_eye.particle
fx_gen_frag_p_ghost.particle
fx_gen_frag_p_green.particle
fx_gen_frag_p_sparcle.particle
fx_gen_frag_p_tech.particle
fx_gen_frostring1.particle
fx_gen_frostring2.particle
fx_gen_frostring3.particle
fx_gen_leach_c.particle
fx_gen_mirror_arrow.particle
fx_gen_mirror_magic.particle
fx_gen_missile1.particle
fx_gen_missile2.particle
fx_gen_missile3.particle
fx_gen_missile4.particle
fx_gen_nova1.particle
fx_gen_nova11.particle
fx_gen_nova2.particle
fx_gen_nova22.particle
fx_gen_nova3.particle
fx_gen_nova33.particle
fx_gen_nova44.particle
fx_gen_ohnmacht.particle
fx_gen_ohnmacht2.particle
fx_gen_schwaechung.particle
fx_gen_slowdown.particle
fx_gen_spawn4.particle
fx_gen_spawn4_i.particle
fx_gen_speedup.particle
fx_gen_stomp.particle
fx_gen_stun.particle
fx_gen_stun2.particle
fx_gen_tmutate.particle
fx_gen_tprison.particle
fx_gen_transform.particle
fx_gen_transform1.particle
fx_gen_transform2.particle
fx_gen_trap1.particle
fx_gen_trap1_i.particle
fx_gen_trap2.particle
fx_gen_trap2_i.particle
fx_gen_trap3.particle
fx_gen_trap3_i.particle
fx_gen_trap_a.particle
fx_gen_trap_a_i.particle
fx_gen_trap_b.particle
fx_gen_trap_b_i.particle
fx_gen_trap_c.particle
fx_gen_trap_c_i.particle
fx_gen_trap_d.particle
fx_gen_trap_d_i.particle
fx_gen_trap_e.particle
fx_gen_trap_e_i.particle
fx_gen_trap_f.particle
fx_gen_weniger_heilung.particle
fx_gen_wind.particle
fx_gen_wind2.particle
fx_gen_wind3.particle
fx_geyser_only_steam1.particle
fx_geyser_only_steam2.particle
fx_geyser_only_steam3.particle
fx_geyser_water1.particle
fx_geyser_water1steam.particle
fx_geyser_water1_sparkle.particle
fx_geyser_water2.particle
fx_geyser_water2steam.particle
fx_geyser_water2_sparkle.particle
fx_geyser_water3.particle
fx_geyser_water3steam.particle
fx_geyser_water3_sparkle.particle
fx_ghostheart.particle
fx_ghostreanim_impact.particle
fx_ghostreanim_impact2.particle
fx_ghostreanim_trail.particle
fx_ghostscream_c.particle
fx_ghostscream_c2.particle
fx_ghostshock1.particle
fx_ghostshock2.particle
fx_ghostshock3.particle
fx_ghosttelekinese_impact.particle
fx_ghosttelekinese_raise.particle
fx_ghoulblocken1.particle
fx_ghoulblocken2.particle
fx_ghoulblocken3.particle
fx_ghoulblocken4.particle
fx_ghsotshock2.particle
fx_giftfontaine_c.particle
fx_giftspritzen.particle
fx_giftspritzen2_i.particle
fx_giftspritzen_i.particle
fx_glowingchrystalblips.particle
fx_glowingmushroomblips.particle
fx_gluehendeasche.particle
fx_gluehendeasche2.particle
fx_golem_earthquake_tenergy.particle
fx_golem_handsshockwave.particle
fx_greenfireball.particle
fx_greenfireball_c.particle
fx_greenfireball_i.particle
fx_grndfire.particle
fx_grndfire_ef.particle
fx_grndfire_smoke.particle
fx_grndfire_smoke_ef.particle
fx_grndice_smoke.particle
fx_groundfog.particle
fx_groundfogblue.particle
fx_groundfoggreen.particle
fx_groundfoggrey.particle
fx_groundfogred.particle
fx_gruenerdunst.particle
fx_gruenerdunst_blobs.particle
fx_gruenerdunst_greenglow.particle
fx_gs_daemon.particle
fx_gs_daemon2.particle
fx_gs_daemon3.particle
fx_gs_drohnen.particle
fx_gs_erhellen_i.particle
fx_gs_erhellen_i2.particle
fx_gs_expand.particle
fx_gs_expand1.particle
fx_gs_expand2.particle
fx_gs_expand3.particle
fx_gs_lebenskraft.particle
fx_gs_lebenskraft2.particle
fx_heal.particle
fx_heal2.particle
fx_heal3.particle
fx_heal_c.particle
fx_hemnt_glitzern.particle
fx_hemnt_glitzernBig.particle
fx_hexentopf.particle
fx_hexentopf_blobs.particle
fx_hexentopf_greenglow.particle
fx_he_bannkreis.particle
fx_he_bannkreis2.particle
fx_he_bannkreis_c.particle
fx_he_cast_k.particle
fx_he_cast_m.particle
fx_he_eissplitter.particle
fx_he_eissplitter_c.particle
fx_he_energieblitz_c.particle
fx_he_energieblitz_i.particle
fx_he_energieblitz_i2.particle
fx_he_fd_feuerball.particle
fx_he_feuerball.particle
fx_he_feuerball_c.particle
fx_he_feuerball_c2.particle
fx_he_feuerball_i.particle
fx_he_feuerball_i2.particle
fx_he_feuerdaemon_c.particle
fx_he_feuerdaemon_c2.particle
fx_he_feuerhaut_c.particle
fx_he_feuersturm.particle
fx_he_feuersturm2.particle
fx_he_feuersturm_c.particle
fx_he_feuersturm_c2.particle
fx_he_frostschlag.particle
fx_he_frostschlag_c.particle
fx_he_frostschlag_c2.particle
fx_he_frostschlag_i.particle
fx_he_frostschlag_i2.particle
fx_he_kristallhaut_c.particle
fx_he_kristallhaut_c2.particle
fx_he_kristallhaut_c3.particle
fx_he_magischerschlag.particle
fx_he_meteor.particle
fx_he_meteor_c.particle
fx_he_meteor_i.particle
fx_he_nebelform_c.particle
fx_he_regenerationskraft1.particle
fx_he_regenerationskraft2.particle
fx_he_regeneratiosnkraft1.particle
fx_he_schneesturm.particle
fx_he_schneesturm2.particle
fx_he_schneesturm_c.particle
fx_he_teleport_c.particle
fx_hmnt_atem.particle
fx_hmnt_atem2.particle
fx_horse_ramming.particle
fx_inq_cast_k.particle
fx_inq_cast_l.particle
fx_inq_cast_m.particle
fx_inq_doppelgaenger_c.particle
fx_inq_eifer_c.particle
fx_inq_eifer_c2.particle
fx_inq_entsetzen_c.particle
fx_inq_kasteiung_c.particle
fx_inq_kasteiung_c2.particle
fx_inq_pranger.particle
fx_inq_schaendung.particle
fx_inq_schaendung_c.particle
fx_inq_schaendung_c2.particle
fx_inq_schaendung_p.particle
fx_inq_seelenfaenger.particle
fx_inq_seelenfaenger2.particle
fx_inq_seelenfaenger_c.particle
fx_inq_seelenfaenger_s.particle
fx_inq_seelenraub_c.particle
fx_inq_seelenraub_c2.particle
fx_inq_vergeltung.particle
fx_inq_vergeltung_c.particle
fx_inq_vergeltung_c2.particle
fx_inq_versklavung_c.particle
fx_irrlicht.particle
fx_irrlicht2.particle
fx_kehlenreisser.particle
fx_kingscorpion_dust_c.particle
fx_kingscorpion_dust_c2.particle
fx_kingscorpion_dust_c3.particle
fx_kingscorpion_sting.particle
fx_klauenangriff.particle
fx_klauenangriff2.particle
fx_klauenangriff3.particle
fx_klauenangriff4.particle
fx_klauenangriff5.particle
fx_lava1.particle
fx_lava1mover.particle
fx_lava2.particle
fx_lava3.particle
fx_lavaburst.particle
fx_lavaburst_balrog_eruption.particle
fx_lavafall1.particle
fx_lavafall1blobs.particle
fx_lavafall1blobs2.particle
fx_lavafall1_1.particle
fx_lavafall1_2.particle
fx_lavafall1_3.particle
fx_lavafall1_4.particle
fx_lavafall2.particle
fx_lavafall2blobs.particle
fx_lavafall2blobs2.particle
fx_lavafall2_1.particle
fx_lavafall2_2.particle
fx_lavafall2_3.particle
fx_lavafall2_4.particle
fx_leafflush.particle
fx_levelup1.particle
fx_levelup2.particle
fx_levelup3.particle
fx_lifeleech_c.particle
fx_lightdust.particle
fx_lightdust2.particle
fx_lightdust2a.particle
fx_lightdust2b.particle
fx_lightdust2g.particle
fx_lightdust2r.particle
fx_lightdust2w.particle
fx_magiclight.particle
fx_mm_aktivstrahl.particle
fx_mm_aktivstrahlsparkle.particle
fx_mm_aktivstrahlstrahl.particle
fx_mm_aktivstrahlstrahl2.particle
fx_mm_schockwelle.particle
fx_mm_schockwelle2.particle
fx_mm_spruehen.particle
fx_mm_spruehen2.particle
fx_mm_spruehen3.particle
fx_mm_stampfen.particle
fx_oilfire1.particle
fx_oilfire2.particle
fx_oilfire3.particle
fx_pestbeule1.particle
fx_pestbeule_c.particle
fx_pestbeule_i.particle
fx_ph_meteor.particle
fx_ph_meteoreinschlag.particle
fx_portal1_oben.particle
fx_portal1_start.particle
fx_portal1_unten.particle
fx_portal2.particle
fx_pusteblume.particle
fx_qfx_blitzvomhimmel.particle
fx_qfx_blitzvomhimmel2.particle
fx_qfx_cast.particle
fx_qfx_dreckigesWasser.particle
fx_qfx_dreckigesWasser2.particle
fx_qfx_fliegenschwarm.particle
fx_qfx_respawnstone.particle
fx_reagenzglas.particle
fx_reagenzglas2.particle
fx_runningbugs.particle
fx_sandpeaople_warcry1.particle
fx_sandpeaople_warcry1_c.particle
fx_sandpeaople_warcry2.particle
fx_sandpeaople_warcry2_c.particle
fx_schleimblase.particle
fx_schleimblase_ripple.particle
fx_schleimblase_ripple2.particle
fx_schleimblase_splash.particle
fx_schmiedofenfeuer.particle
fx_schrumpfkopf.particle
fx_schrumpfkopf_blobs.particle
fx_schrumpfkopf_greenglow.particle
fx_sculpting.particle
fx_sc_burningdead.particle
fx_sc_dreckwolke1.particle
fx_sc_dreckwolke2.particle
fx_sc_footstep.particle
fx_sc_stachel.particle
fx_sera_mystique.particle
fx_se_beeeffgee_c.particle
fx_se_befluegeln.particle
fx_se_befluegeln_c.particle
fx_se_befluegeln_c2.particle
fx_se_bekehrung.particle
fx_se_bekehrung_c.particle
fx_se_blitz_i.particle
fx_se_blitz_i2.particle
fx_se_cast_k.particle
fx_se_cast_l.particle
fx_se_cast_m.particle
fx_se_energieschild_c.particle
fx_se_energieschild_c2.particle
fx_se_heilen.particle
fx_se_heilen2.particle
fx_se_heilen3.particle
fx_se_heilen_c.particle
fx_se_kampfhaltung_c.particle
fx_se_kampfhaltung_c2.particle
fx_se_lichtaura.particle
fx_se_lichtsaeule.particle
fx_se_lichtsaeule_c.particle
fx_se_lichtsaeule_c2.particle
fx_se_schockwelle.particle
fx_se_schwertfeuer.particle
fx_se_schwertfeuer_c.particle
fx_skeletonfear.particle
fx_skeletonfireshield.particle
fx_skeletonfrostshield.particle
fx_skeletonheal.particle
fx_skeletonpoisonshield.particle
fx_skeletonroot.particle
fx_skeletonroot_c.particle
fx_skeleton_hardhit.particle
fx_skeleton_hardhit_i.particle
fx_skel_staff.particle
fx_sk_cast_k.particle
fx_sk_cast_k2.particle
fx_sk_cast_l.particle
fx_sk_cast_l2.particle
fx_sk_cast_m.particle
fx_sk_cast_m2.particle
fx_sk_geisterhand_c.particle
fx_sk_geistform.particle
fx_sk_kampfbefehl.particle
fx_sk_kampfrausch.particle
fx_sk_kampfrausch_c.particle
fx_sk_kampfruf_c.particle
fx_sk_kampfruf_c2.particle
fx_sk_kohorte.particle
fx_sk_kohorte_c.particle
fx_sk_kohorte_c2.particle
fx_sk_provozieren.particle
fx_sk_provozieren2.particle
fx_sk_provozieren_c.particle
fx_sk_provozieren_c2.particle
fx_sk_standarte.particle
fx_sk_standarte_c.particle
fx_sk_todeskaelte_s.particle
fx_sk_umlenkung.particle
fx_sk_umlenkung_c.particle
fx_sk_unterstuetzung.particle
fx_sk_unterstuetzung_c.particle
fx_sk_willensstaerke_c1.particle
fx_sk_willensstaerke_c2.particle
fx_smokebigblack.particle
fx_smokebiggrey.particle
fx_smokebigwhite.particle
fx_smokemediumblack.particle
fx_smokemediumblack_balrogeruption.particle
fx_smokemediumblack_balrogfireball.particle
fx_smokemediumgrey.particle
fx_smokemediumwhite.particle
fx_smokesmallblack.particle
fx_smokesmallblack2.particle
fx_smokesmallgrey.particle
fx_smokesmallgrey2.particle
fx_smokesmallwhite.particle
fx_smokesmallwhite2.particle
fx_snowfall.particle
fx_solarsystem.particle
fx_solarsystemfire.particle
fx_spinnenetz2_c.particle
fx_spinnennetz2_c.particle
fx_spinnennetz_c.particle
fx_sppl_rise1.particle
fx_sppl_rise2.particle
fx_sppl_rise3.particle
fx_sppl_rise4.particle
fx_sppl_rise5.particle
fx_stone_streak.particle
fx_streetlamp1.particle
fx_streetlamp7.particle
fx_streetlamp7_blobs.particle
fx_streetlamp7_smoke.particle
fx_st_explosion1.particle
fx_st_explosion2.particle
fx_st_explosion3.particle
fx_st_explosionsmall1.particle
fx_st_explosionsmall2.particle
fx_st_explosionsmall3.particle
fx_st_explosionsmall4.particle
fx_summon.particle
fx_tenergypfuetze.particle
fx_tenergypfuetze_blitze.particle
fx_tenergypfuetze_blobs.particle
fx_tenergypfuetze_glow.particle
fx_test.particle
fx_tleck.particle
fx_tleck2.particle
fx_tleck_i.particle
fx_tleck_i2.particle
fx_trollrock_i.particle
fx_tstrahl1.particle
fx_tstrahl2.particle
fx_tstrahl_i1.particle
fx_tstrahl_i2.particle
fx_tw_archimedisstrahl_i.particle
fx_tw_archimedisstrahl_i2.particle
fx_tw_archimedisstrahl_i3.particle
fx_tw_eiseskaelte.particle
fx_tw_eiseskaelte2.particle
fx_tw_eiseskaelte2_s.particle
fx_tw_eiseskaelte3.particle
fx_tw_eiseskaelte3_s.particle
fx_tw_eiseskaelte4.particle
fx_tw_eiseskaelte_s.particle
fx_tw_energienetz_s.particle
fx_tw_energienetz_s2.particle
fx_tw_flammenwerfer.particle
fx_tw_flammenwerfer_c.particle
fx_tw_gluthitze.particle
fx_tw_gluthitze2.particle
fx_tw_gluthitze_s.particle
fx_tw_gluthitze_s2.particle
fx_tw_gluthitze_s3.particle
fx_tw_levitieren.particle
fx_tw_levitieren_c.particle
fx_tw_mutieren.particle
fx_tw_mutieren2.particle
fx_tw_mutieren3.particle
fx_tw_mutieren4.particle
fx_tw_projektil_c.particle
fx_tw_schoepfungsschlag.particle
fx_tw_schoepfungsschlag_c.particle
fx_tw_schoepfungsschlag_c2.particle
fx_tw_todesspiesse.particle
fx_tw_tschock.particle
fx_tw_tschock2.particle
fx_tw_tschock_c.particle
fx_tw_tschock_c2.particle
fx_vergifteterbrunnen.particle
fx_vergifteterbrunnen_blobs.particle
fx_vergifteterbrunnen_greenglow.particle
fx_waterbubbles.particle
fx_watercreature_sparkle.particle
fx_watercreature_sparkle_c.particle
fx_watercreature_steam.particle
fx_watercreature_steam_c.particle
fx_watercreature_tinte_c.particle
fx_watercreature_water.particle
fx_watercreature_water2.particle
fx_watercreature_water_c.particle
fx_watercreature_water_c2.particle
fx_waterdash.particle
fx_waterdash2.particle
fx_waterdrops1.particle
fx_waterdropsdrop1.particle
fx_waterfall1.particle
fx_waterfall1blobs.particle
fx_waterfall1blobsqfx.particle
fx_waterfall1foam.particle
fx_waterfall1foamqfx.particle
fx_waterfall1foamtop.particle
fx_waterfall1foamtopqfx.particle
fx_waterfall1qfx.particle
fx_waterfall1qfx_2.particle
fx_waterfall1rings.particle
fx_waterfall1ringsqfx.particle
fx_waterfall2.particle
fx_waterfall2blobs.particle
fx_waterfall2foam.particle
fx_waterfall2foamtop.particle
fx_waterfall2rings.particle
fx_wc_armhitswater_foam1.particle
fx_wc_armhitswater_foam2.particle
fx_wc_armhitswater_foam3.particle
fx_wc_armhitswater_ripples1.particle
fx_wc_armhitswater_ripples2.particle
fx_wc_armhitswater_ripples3.particle
fx_wc_armhitswater_splash1.particle
fx_wc_armhitswater_splash2.particle
fx_wc_armhitswater_splash3.particle
fx_wc_tintenstrahlfoam_i.particle
fx_wc_tintenstrahlripples_i.particle
fx_wc_wave_foam.particle
fx_wc_wave_ripples.particle
fx_wc_wave_splash.particle
fx_wc_welle_blobs.particle
fx_windblownleafs.particle
fx_wispblips.particle
fx_wispstar.particle
fx_wpn_fire.particle
fx_wpn_fire2.particle
fx_wpn_fire3.particle
fx_wpn_ice.particle
fx_wpn_ice2.particle
fx_wpn_magic.particle
fx_wpn_poison.particle
fx_wpn_poison2.particle
fx_wpn_poison3.particle
fx_wpn_signal.particle
fx_wpn_smoke.particle
fx_zombie_iceatem_c.particle
fx_zombie_pestatem_c.particle
fx_zombie_schleimbatzen2_c.particle
fx_zombie_schleimbatzen_c.particle
x_gen_fireball1.particle
x_gen_fireball2.particle
x_gen_missile1.particle
x_gen_missile2.particle
x_gen_missile3.particle
x_gen_missile4.particle
x_stone_streak.particle

The idea is that maybe after sorting out all the known FX, I will sort what's left and do a deep dive on what sounds most promising. Maybe we can get some sort of table going with FX screenshots in another thread then.

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  • The title was changed to Various questions to blueprint.txt and .txt-file spreadsheet downloads

Hey Lindor, try right-clicking and "Paste as Plain Text" if your browser has that option.  I have also been plagued with link embedding issues since the forum upgrade, and pasting as plain text has helped me.

Also, very cool.  I'm collecting these files you're exporting.  Might good reference for the future.  :Cherna_24:

  • Thanks! 1
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22 hours ago, Flix said:

Hey Lindor, try right-clicking and "Paste as Plain Text" if your browser has that option.  I have also been plagued with link embedding issues since the forum upgrade, and pasting as plain text has helped me.

Thanks, found another solution. Auto.embedding is still broken but manual embedding works now.

Formerly somehow the URL and the text entries got swapped when I tried to manually embed a link, so what shoud look like:
link to darkmatters forum
ended up looking like
http://darkmatters.org/forums/index.php

I have no idea why, now it works correctly, it could have been human error.

 

22 hours ago, Flix said:

Also, very cool.  I'm collecting these files you're exporting.  Might good reference for the future.  :Cherna_24:

Thank you, that's wonderful to read. Compliments are probably the best gift someone can give. Also I wish for the files to be useful for someone beyond than what I need them for. That would conjure up a big smile on my face:D

I want to update the files I already made to 3.0 in the next time. Btw if you got a wish for a file or a folder to become a spreadsheet, you can tell me and I'll see what I can do :) Otherwise I'm just exporting the files I find useful:)

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  • 11 months later...

Wanted to continue working on my mod after finally finding these Terus area FX but browsing the pak folders is a nightmare, so I did this:

https://drive.google.com/file/d/1HtIdcbhDUxZloL6tDYkFEGi08fpCbjo6/view?usp=sharing

took me all day to optimise the script so it doesn't take till the end of the universe to export the data. Now that I have the code, I can do it for other folders as well if requested (and I notice it). Will probably also add addendum pak folder with the next iteration.

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EE 3.0 surfaces.txt spreadsheet:

https://docs.google.com/spreadsheets/d/1Cw2vBY2cx5f4k4QSi8k8gIunS0OZgNGe-zXYE31-Lhs/edit?usp=sharing

 

Also I have a question: SURFACE_FLAG_PULSATING_GLOW doesn't seem to do anything and doesn't appear anywhere. Is it an abandoned part of Sacred 2 or is there some functionality to it?

 

EDIT: Actually, after I found out about how the spider mount glow works, I had an inspiration that more spell fx could be scripted in surfaces.txt. That turns out to be true, the first example I found was the temple guardians jolting touch CA (which I use in my mod as inquisitor lightning shield). Using surfaces.txt, we can probably recolorize so many more fx which were thought to be unmoddable until now.

Edited by Lindor
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  • 3 months later...
On 11/24/2020 at 11:25 PM, Flix said:

Not quite. Uniquename ended up being unused and meaningless.  An item will use a static name if there is a hash encoded in global.res corresponding to the blueprint ID.  If there is no entry in global.res, a random name is generated as you described based on the CSV files in the locale folder.

Something I feared to do. In order to be able to recognize the different weapons I dropped in my testings, I want to name them by their blueprint ID. Unfortunately I have no idea how the blueprint ID corresponds to the global.res hash. 

1244409294    Silithars Klinge            (Blueprint ID = 2789, Itemtype ID = 8756)
1244409398    Silithars Heimtücke     (Blueprint ID = 2790, Itemtype ID = 11621)
1244409399    Stern des Silithar         (Blueprint ID = 2791, Itemtype ID = 11532)
1244332785    Ilgards Richtspruch     (Blueprint ID = 2191, Itemtype ID = 10817)

I don't see any order. I see chaos.

Until now I was happy with renaming already named stuff in global.res, but now I need to give unnamed items a ststic name in order for the testings to work. I need help here.

 

EDIT: Forget it, I found out about the S2rw functionality.

BLUEPRINT_ 2191 => Our own hash => 0237190833 => hash is completely different to 1244332785 => confusion

EDIT2: I don't know what happened. Tried it again, this time it works.

Edited by Lindor
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It worked nearly perfect! I now have global.res which names every Longbow, Shortbow, Recurve Bow and Blowpipe by its blueprint ID but one Short Bow. I will probably figure out which one it is since it's the only one not renamed. I have to say, being able to crack the Huffman Encoding is really impressive work by Pesmontis!

PM me if you're interested in the global.res.

 

EDIT: I didn't forget any of those I force-dropped, the one not renamed was probably the dryad starting bow. Which I probably didn't find in blueprint.txt. And I really mean bow, short bow to be exact, not blowpipe. Which is wierd cause I remember the dryad to start with a blowpipe.. Maybe the bow's there from beginning and the blowpipe's in the starting chest or smth like that.

Edited by Lindor
  • Like! 1
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  • 3 months later...
On 11/24/2020 at 11:25 PM, Flix said:

The only other inactive bonuses are inactive for a good reason, like dismounting opponents.  They just weren't feasible to use.

XXX_perc_dopchance_runes_rel
XXX_perc_dropchance_items_rel
XXX_perc_dropchance_potion_rel
XXXsb_def_spell_resist
XXXsb_esldl_eshield_strength
XXXsb_neut_addca_horse_any
XXXsb_off_dismount
XXXsb_off_spell_intensity

 

Which of those do work?

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51 minutes ago, Lindor said:

XXX_perc_dopchance_runes_rel
XXX_perc_dropchance_items_rel
XXX_perc_dropchance_potion_rel
XXXsb_def_spell_resist
XXXsb_esldl_eshield_strength
XXXsb_neut_addca_horse_any
XXXsb_off_dismount
XXXsb_off_spell_intensity

 

Which of those do work?



XXXsb_esldl_eshield_strength -- don't think "BONUS_SHIELD", does anything

XXX_perc_dropchance_items_rel -- spez = "DRPC_ITEMS", works at least enough to trigger a tooltip on an item unlike the other 2 drop spezs. I added it to a single unique in D2F. Not sure if it actually functions.

XXXsb_off_spell_intensity -- just a duplicate of "sb_off_spell_intensity_rel"

XXXsb_def_spell_resist -- just a duplicate of "sb_def_spell_resist_rel"

XXXsb_off_dismount -- technically works it just had some fatal flaws with registering the separated mount and rider as functional creatures.

XXXsb_neut_addca_horse_any -- duplicate of "crmount_horseCA_lvl". Only functions as a creature bonus.

 

  • Thanks! 1
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Thx, this is a huge help!

22 hours ago, Flix said:

don't think "BONUS_SHIELD", does anything

this means that bb_shieldstrength also doesn't do anything? The bonus is indeed unused in blueprint.txt despite having a bonusgroup assigned, but it is used in spells.txt: et_shieldstrength and et_shieldstrength_timed. Does it mean it works for spells but not for items? Or does it work for items and XXXsb_esldl_eshield_strength is just another duplicate?

22 hours ago, Flix said:

Only functions as a creature bonus.

I have searched for other boni which are only defined as creature boni:

Spoiler

type = BONUS_ADDCA_HORSE
    pre = XXXsb_
        name = XXXsb_neut_addca_horse_any
    pre = crmount_
        name = crmount_horseCA_lvl

type = BONUS_EXPERIENCE
    pre = crbonus_
        name = crbonus_experience

type = BONUS_FACTION_MODIFIER
    pre = crbonus_
        spez = FACTION_ENEMY_HERO
        spez2 = FACTION_ATMO
        name = crbonus_faction_modifier_enemy_hero

type = BONUS_LEVEL_ALL_CA
    pre = crbonus_
        name = crbonus_level_CA_all
        note: not necessary to test cause BONUS_ADDCA does the same thing and works for items and spells.

type = BONUS_LIFE_REGENERATION_REL
    pre = crbonus_
        name = crbonus_life_regen_rel

type = BONUS_LIFE_REL_MOUNTED
    pre = crmount_
        name = crmount_life_rel

type = BONUS_NOFLEE
    pre = crbonus_
        name = crbonus_nofear

type = BONUS_PRONETOCHANNEL
    pre = crbonus_
        spez = DMG_MAGIC, DMG_POISON, DMG_FIRE, DMG_PHYS, DMG_ICE, DMG_MAX
        name = crbonus_prone_mag, crbonus_prone_poi, crbonus_prone_fir, crbonus_prone_phy, crbonus_prone_ice, crbonus_prone_all

type = BONUS_REDUCE_ENEMYS_SPELL_REFLECTION
    pre = crbonus_
        name = crbonus_reduce_Ereflect_spell

type = BONUS_SHIELDFACTOR_IGNORE_POTENTIAL
    pre = crbonus_
        name = crbonus_eshield_can_shieldfactor_ignore

Color coding:
spells and items
items, but not spells
spells, but not items
creature only
yet unknown

You know which of those other than BONUS_ADDCA_HORSE also only work as creature boni or which of those also work as token/item bonus?
I'll then test all for which you're not sure.

EDIT:

As "basedonskill", alchemy is written as "skill_alchemist", but as "spez"/"spez2", alchemy is written as "SKILL_ALCHEMY". It's the only skill where, besides the upper/lower case letters (which I think doesn't matter), the two are written differently. I'm sensing a possible bug.

EDIT2:

bb_charge_morph_duration - BONUS_CHARGE_MORPH is unused. Someone has any idea wether it works and if yes, what that does?
And another one, DEBUFF_STRANGLE, same questions.

EDIT3:

And here a list with all boni which only have bb_ prefix . Which of those work for items?

Spoiler

type = BONUS_CA_MULTIPLIER
    pre = bb_
        name = bb_mult_spelldamage_any, 

type = BONUS_CA_WEAPONDMG_MULTIPLIER
    pre = bb_
        spez = DMG_MAX, 
        name = bb_mult_weapondam_any, 

type = BONUS_CHANCE_CALL_TARGET
    pre = bb_
        name = bb_chance_calltarget,

type = BONUS_CHANCE_MINION
    pre = bb_
        name = bb_chance_minion, 

type = BONUS_CHANCE_MINION_INFECT
    pre = bb_
        name = bb_chance_minion_infect, 

type = BONUS_CHANCE_ROOT
    pre = bb_
        name = bb_debuff_root, 

type = BONUS_CHANNEL_CONV_TO_BEST
    pre = bb_
        spez = DMG_PHYS, 
        name = bb_damage_phy_to_best, 

type = BONUS_CHARGE_ATTR
    pre = bb_
        spez = CHARGE_AW_REL, CHARGE_ATTACK_SPEED, 
        name = bb_charge_AW_rel, bb_charge_attackspeed, 

type = BONUS_CHARGE_MORPH
    pre = bb_
        name = bb_charge_morph_duration, 

type = BONUS_CLOSE_BUFF
    pre = bb_
        name = bb_closedown_buff, 

type = BONUS_DAMPING_TEAMSHARE
    pre = bb_
        name = bb_damping_teamshare, 

type = BONUS_DEBUFF
    pre = bb_
        spez = DEBUFF_NOFLEE, DEBUFF_DEFENSEVALUE, DEBUFF_ATTACKVALUE, DEBUFF_WALKSPEED, DEBUFF_ATTACKSPEED, DEBUFF_ATTACKWALKSPEED, DEBUFF_STRANGLE, DEBUFF_STATS, DEBUFF_CA_REGEN, 
        name = bb_debuff_noflee, bb_debuff_EVW, bb_debuff_EAW, bb_reduce_speed_walk, bb_reduce_speed_fight, bb_reduce_speed_any, bb_debuff_attackspeed, bb_debuff_strangle, bb_debuff_stats, bb_debuff_CA_regen, 

type = BONUS_DEBUFF_WITH_ESSENCE
    pre = bb_
        spez = DEBUFF_STATS, 
        name = bb_essence_debuff_stats, 

type = BONUS_DISARM
    pre = bb_
        name = bb_chance_disarm, 

type = BONUS_DOTDAMAGE
    pre = bb_
        spez = DMG_FIRE, DMG_ICE, DMG_MAGIC, DMG_POISON, DMG_PHYS, 
        spez2 = SUBFAM_LIFE_T_MUTATION, 
        name = bb_dotdamage_fir, bb_dotdamage_ice, bb_dotdamage_mag, bb_dotdamage_poi, bb_dotdamage_phy, bb_dotdam_TC_mag, 

type = BONUS_ENERGYLEECH_ONCE
    pre = bb_
        name = bb_energy_leech_once, 

type = BONUS_ENERGY_ANIHILATION
    pre = bb_
        name = bb_energy_anihilation, 

type = BONUS_EVADE_DETECTION
    pre = bb_
        name = bb_evade_detection, 

type = BONUS_HURL_ENEMY
    pre = bb_
        name = bb_hurl_enemy, 

type = BONUS_INVERT_ARMOR
    pre = bb_
        spez = DMG_PHYS, 
        name = bb_invert_armor_phy, 

type = BONUS_LOADSINGLECHARGE
    pre = bb_
        name = bb_load_singlecharge, 

type = BONUS_LOWERARMOR
    pre = bb_
        name = bb_lower_armor, 

type = BONUS_MISSILE_SLOWDOWN
    pre = bb_
        name = bb_missile_slowdown, 

type = BONUS_PAINLIMIT
    pre = bb_
        name = bb_wounded_thold, 

type = BONUS_PLAGUE
    pre = bb_
        spez = DMG_POISON, 
        name = bb_plague_poison, 

type = BONUS_PLAGUE_DOT
    pre = bb_
        spez = DMG_FIRE, 
        name = bb_plague_fire_dot, 

type = BONUS_PLAGUE_INFECTION
    pre = bb_
        name = bb_plague_infect, 

type = BONUS_SELFDESTRUCT
    pre = bb_
        name = bb_minion_lifetime, 

type = BONUS_SHIELD
    pre = XXXsb_
        name = XXXsb_esldl_eshield_strength, 

    pre = bb_
        name = bb_shieldstrength, 

type = BONUS_SHRINKHEAD_DROPCHANCE
    pre = bb_
        name = bb_shrink_a_head, 

type = BONUS_SPEED_LIMIT
    pre = bb_
        spez = SPEED_ATTACK, 
        name = bb_speedlimit, 

type = BONUS_SPELLDAMAGERANGE
    pre = bb_
        spez = DMG_FIRE, DMG_ICE, DMG_MAGIC, DMG_PHYS, DMG_POISON, 
        spez2 = SUBFAM_LIFE_UNDEAD, SUBFAM_LIFE_T_MUTATION, SUBFAM_LIFE_DEMON, 
        name = bb_spelldamage_fir, bb_spelldamage_ice, bb_spelldamage_mag, bb_spelldamage_phy, bb_spelldamage_poi, bb_spelldam_UD_mag, bb_spelldam_TC_fir, bb_soul_explosion, bb_spelldam_demon_mag, 

type = BONUS_SPELLDAMAGERANGE_WITH_ESSENCE
    pre = bb_
        spez = DMG_PHYS, DMG_MAGIC, DMG_POISON, 
        name = bb_essence_spelldam_phy, bb_essence_spelldam_mag, bb_essence_spelldam_poi, 

type = BONUS_SUPERCHARGE
    pre = bb_
        name = bb_supercharge, 

type = BONUS_TARGET_SEEKER
    pre = bb_
        name = bb_target_seeker, 

Honestly I have tons of more questions, e.g. does deep wound as an item modifier grant the chance to spells to cause a deep wound as well? Because as a spell token it does, but unclear wther it does as item modifier. There are tons of modifiers of this type, they're all at the item modifier wiki page but it almost never states wether it works with spells.

Side note:
I'm always getting angry when I read "does not work with spells". Spell builds, that what is fun to me, have so many unfair disadvantages compared to weapon builds. No wonder the devs needed to create single OP damage spells, so the Aspect is at least viable. Did you ever try endaphic lance with big hitbox enemies? It's ridiculous. Or ice shards. On the other hand classes without such OP damage spells like Inquisitor were completely unable to go spell build both in Vanilla and CM. Black hole won't do it in high levels anymore.

Edited by Lindor
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HUUGE help! Much appreciated!

30 minutes ago, Flix said:

It's what allows the Dragon Berserk to charge up the duration of his shapeshifting countdown.

BONUS_CHARGE_MORPH - means I need to keep the bonus's ID because it's hardcoded into et_charge_shapeshift ?

30 minutes ago, Flix said:

"skill_alchemist" is the name of the skill.  But that's ok that the spez is different, they are allowed to be different since they must pull from some other table.

Another example is the skill names "skill_wizzardstaff_lore" (2 z's) but the spez is SKILL_WIZARDSTAFF_LORE (1 z).

Most of the skills are like that. Spell Resist, etc.

Oh yeah, the wiz thing I have overseen. Here's the full SKILL list:

Spoiler

image.png.4c8fd0a090a085d518e5cbc34d53947f.png

And here the full basedonskill list:

Spoiler

image.png.ceb121761571e1826de2a947ded98137.png

 

33 minutes ago, Flix said:

Uhhh, it's so many. 

I have color coded the above creatureboni list with your knowledge input. Still a couple left to test, but not as bad as it was before, huge thank you! I'm looking forward to your bb_ knowledge input, :D will probably color code it as well

 

Last but not least: because you mostly went in chronological order, I think you've accidentally skipped the bb_shieldstrength question?

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3 hours ago, Lindor said:

I think you've accidentally skipped the bb_shieldstrength question

No, just don't have anything to add to what I said before.  I don't think BONUS_SHIELD does anything.

Link to comment
On 7/4/2022 at 11:33 AM, Lindor said:

And here a list with all boni which only have bb_ prefix . Which of those work for items?

I can now safely say that none of these boni are ever used in any blueprint or blueprintset bonusgroup (for EE at least). Meaning that either all of these boni have to get tested ingame on an item, or I spare all the tests for now and simply flag them all as token bonustypes, with the addition that it hasn't been tested yet on items, leaving room for improvement on a possible second version of the project.

Edited by Lindor
Reason: spelling mistake
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I just realized that I don't know how difficultyvaluerange on boni works. I mean I can assume that the first entry stands for the difficulty, but entry 2 and 3? I always assumed it would be bonus strength, but that is set at the bonusgroups diretly, so I have no idea.

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1 hour ago, Lindor said:

how difficultyvaluerange on boni works. I mean I can assume that the first entry stands for the difficulty, but entry 2 and 3?

Entries:

1. Minimum difficulty.

2. Minimum value.

3. Maximum value.

Values are subject to multiplication via bonusgroups.

Edited by dimitrius154
  • Thanks! 1
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  • 4 weeks later...
On 11/24/2020 at 10:41 PM, Lindor said:

what does the rating entry mean?

 

On 11/25/2020 at 12:06 AM, dimitrius154 said:

I think it affects bonus appearance frequency within a bonusgroup selection.

No, it defines the bonus color. Values from 0 to 50 as far as I can tell.

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9 hours ago, Lindor said:

 

No, it defines the bonus color. Values from 0 to 50 as far as I can tell.

Had no idea.  So what are the break points?

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On 11/25/2020 at 12:06 AM, dimitrius154 said:

I think it affects bonus appearance frequency within a bonusgroup selection.

Now that I think about it, I don't see a reason why it can't be both. It's definitely defining the color, but that doesn't mean that it isn't also defining appearance frequency within a bonusgroup. Difficult to prove or disprove though.

6 minutes ago, Flix said:

Had no idea.  So what are the break points?

That would be the question. I just can give some random numbers.
Actually I think it doesn't go up to 50, but up to 49. The highest rating used in Vanilla is 46.

These I know for sure:

  • 0: dark grey
  • 30: yellow
  • 40: brown
  • 50: white

I think 10 is white and 20 is blue. Also not sure, but I think 49 is orange.

My guess would be something like:

0-(5?): dark gray
(6?)-9: light gray
10-19: white
20-29: blue
30-39: yellow
40-(45?): brown
(46?)-49: orange
50+: white again

It's just guesses. 

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  • 1 year later...

I have written a script that is averaging out the item tier for each jewelry itemtype so I know which itemtypes I can use when creating new jewelry of a tier.

 

Sorted by itemtype:

Spoiler

rings:
    11529:    8.0
    11593:    13.5
    11594:    14.0
    11595:    14.0
    11596:    13.0
    11597:    13.0
    10536:    7.6
    11530:    8.0
    11592:    13.0
    7137:    8.8333333333333
    7138:    8.6666666666667
    7139:    7.8
    7140:    10.0
    7141:    6.25
    7142:    8.0
    7143:    6.25
    7144:    7.6
    7145:    8.8333333333333
    7146:    8.6666666666667
    7147:    8.7142857142857
    7148:    7.6
    7149:    10.222222222222
    7150:    9.1428571428571
    7151:    7.6
    7152:    9.4285714285714
    7153:    14.0
    7154:    10.125
    7155:    9.7142857142857
    7156:    8.5
    7157:    7.6
    7158:    7.6
    7159:    9.1428571428571
    7160:    14.0
    7161:    7.6
    7162:    7.6
    7163:    8.8333333333333
    13255:    13.0
    11512:    8.0
    11513:    8.5
    11514:    6.25
    11515:    6.25
    11516:    6.25
    11517:    6.25
    11518:    6.25
    11519:    7.6
    11520:    8.5
    11521:    8.0
    11522:    8.0
    11523:    7.6
    11524:    6.25
    11525:    9.1666666666667
    11526:    8.8333333333333
    11527:    8.0
    11528:    7.6
    13254:    13.0

amulets:
    7182:    11.0
    7183:    7.0
    7184:    10.0
    7185:    7.0
    11533:    15.0
    11534:    13.0
    11535:    14.0
    7189:    11.0
    7190:    10.5
    7191:    10.0
    7192:    11.0
    11540:    15.0
    11543:    13.0
    11544:    13.666666666667
    11546:    13.0
    11547:    13.0
    11548:    13.0
    11598:    13.0
    7187:    10.0
    7186:    12.25
    10535:    13.5
    7188:    11.0
    7164:    4.0
    11532:    15.0
    7165:    8.0
    7166:    9.75
    7167:    11.0
    7168:    8.5
    7169:    9.0
    7170:    6.0
    7171:    7.3333333333333
    7172:    10.0
    7173:    8.5
    7174:    10.4
    7175:    11.8
    7176:    7.0
    7177:    10.5
    7178:    11.333333333333
    7179:    10.75
    7180:    11.2
    7181:    8.0
    11539:    13.0

Sorted by tier (rounded):

Spoiler

rings:
    0:    
    1:    
    2:    
    3:    
    4:    
    5:    
    6:    7141, 7143, 11514, 11515, 11516, 11517, 11518, 11524
    7:    
    8:    11529, 10536, 11530, 7139, 7142, 7144, 7148, 7151, 7157, 7158, 7161, 7162, 11512, 11519, 11521, 11522, 11523, 11527, 11528
    9:    7137, 7138, 7145, 7146, 7147, 7150, 7152, 7156, 7159, 7163, 11513, 11520, 11525, 11526
    10:    7140, 7149, 7154, 7155
    11:    
    12:    
    13:    11596, 11597, 11592, 13255, 13254
    14:    11593, 11594, 11595, 7153, 7160
    15:    

amulets:
    0:    
    1:    
    2:    
    3:    
    4:    7164
    5:    
    6:    7170
    7:    7183, 7185, 7171, 7176
    8:    7165, 7181
    9:    7168, 7169, 7173
    10:    7184, 7191, 7187, 7166, 7172, 7174
    11:    7182, 7189, 7190, 7192, 7188, 7167, 7177, 7178, 7179, 7180
    12:    7186, 7175
    13:    11534, 11543, 11546, 11547, 11548, 11598, 11539
    14:    11535, 11544, 10535
    15:    11533, 11540, 11532

EDIT:

I don't know if this is useful, but if we just use the items with fixed boni, uniques, sets, legendaries etc., we get the following distribution:

Spoiler

rings:
    0:    
    1:    
    2:    
    3:    
    4:    
    5:    
    6:    
    7:    
    8:    
    9:    
    10:    
    11:    
    12:    7147, 
    13:    11592, 11596, 11597, 10536, 7140, 13254, 7144, 7148, 7149, 7150, 7151, 7156, 7157, 7158, 7159, 7161, 7162, 11513, 11519, 11520, 11523, 11528, 13255, 
    14:    11593, 11594, 11595, 7137, 7138, 7139, 7145, 7146, 7152, 7153, 7154, 7155, 7160, 7163, 11526, 
    15:    7142, 11530, 11512, 11521, 11522, 11529, 11525, 11527, 

amulets:
    0:    
    1:    
    2:    
    3:    
    4:    
    5:    
    6:    
    7:    
    8:    
    9:    
    10:    
    11:    
    12:    
    13:    7182, 7184, 11534, 7190, 7191, 7192, 11543, 11546, 11547, 11548, 11598, 11539, 7166, 7168, 7171, 7173, 7174, 7175, 7188, 7177, 7180, 7187, 
    14:    11535, 11544, 7167, 7169, 10535, 7178, 7179, 7186, 
    15:    7165, 11532, 11533, 7189, 11540, 7172,

7147 sticks out, dntknw why

 

EDIT2:

This is the distribution I will probably use, this time the itemtypes are sorted (ascending)

Spoiler

rings:
    3:  7141
    6:  7143, 11514, 11515, 11516, 11517, 11518, 11524
    9:  7137, 7138, 7139, 7140, 7142, 7144, 7145, 7146, 7147, 7148, 7149, 7150, 7151, 7152, 7154, 7155, 7156, 7157, 7158, 7159, 7161, 7162, 7163, 10536, 11512, 11513, 11519, 11520, 11521, 11522, 11523, 11525, 11526, 11527, 11528, 11529, 11530
    12: 11592, 11596, 11597, 13254, 13255
    15: 7153, 7160, 11593, 11594, 11595

amulets:
    3:  7164
    6:  7170, 7171, 7176, 7183, 7185, 
    9:  7165, 7166, 7168, 7169, 7172, 7173, 7174, 7181, 7184, 7187, 7191
    12: 7167, 7175, 7177, 7178, 7179, 7180, 7182, 7186, 7188, 7189, 7190, 7192, 11534, 11539, 11543, 11546, 11547, 11548, 11598
    15: 10535, 11532, 11533, 11535, 11540, 11544

 

EDIT3:

Changed my mind

Spoiler

rings:
    3:  7141, 7143, 11514, 11515, 11516, 11517, 11518, 11524
    6:  7139, 7142, 7144, 7148, 7151, 7157, 7158, 7161, 7162, 10536, 11512, 11519, 11521, 11522, 11523, 11527, 11528, 11529, 11530
    9:  7137, 7138, 7145, 7146, 7147, 7150, 7152, 7156, 7159, 7163, 11513, 11520, 11525, 11526
    12: 7140, 7149, 7154, 7155, 11592, 11596, 11597, 13254, 13255
    15: 7153, 7160, 11593, 11594, 11595

amulets:
    3:  7164
    6:  7170, 7171, 7176, 7183, 7185, 
    9:  7165, 7166, 7168, 7169, 7172, 7173, 7174, 7181, 7184, 7187, 7191
    12: 7167, 7175, 7177, 7178, 7179, 7180, 7182, 7186, 7188, 7189, 7190, 7192, 11534, 11539, 11543, 11546, 11547, 11548, 11598
    15: 10535, 11532, 11533, 11535, 11540, 11544

 

Edited by Lindor
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  • 1 month later...
Posted (edited)

I exported the BlueprintIDs from quest.txt from my mod which is based on EE, I will do the same for EE next. Maybe one day I'll sort it.

EDIT: Sorted it.

Taskitems only:

Spoiler

2, 20, 29, 33, 38, 41, 42, 43, 44, 45, 46, 47, 49, 50, 51, 52, 53, 54, 55, 97, 99, 107, 112, 119, 147, 341, 345, 357, 361, 366, 367, 522, 587, 588, 589, 590, 591, 592, 593, 595, 596, 597, 598, 599, 600, 601, 602, 603, 605, 618, 625, 628, 629, 635, 636, 637, 639, 651, 658, 659, 660, 662, 664, 665, 666, 668, 669, 671, 695, 696, 702, 703, 704, 705, 706, 713, 723, 727, 728, 729, 731, 742, 743, 745, 746, 747, 748, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 776, 778, 779, 780, 781, 782, 784, 799, 815, 841, 842, 843, 844, 845, 846, 853, 854, 860, 863, 864, 865, 867, 868, 869, 877, 880, 881, 883, 900, 902, 953, 963, 995, 1269, 1270, 1277, 1285, 1347, 1424, 1458, 1492, 1494, 1495, 1536, 1545, 1550, 1551, 1554, 1576, 1577, 1578, 1579, 1581, 1582, 1583, 1584, 1585, 1596, 1597, 1599, 1601, 1671, 1672, 1683, 1684, 1687, 1688, 1689, 1698, 1705, 1706, 1709, 1710, 1713, 1714, 1715, 1741, 1763, 1805, 1819, 1822, 1824, 1826, 1828, 1829, 1830, 1832, 1972, 2160, 2161, 2162, 2264, 2331, 2355, 2369, 2370, 2371, 2423, 2557, 2827, 2993, 2994, 2995, 2996, 2997, 2998, 2999, 3000, 3001, 3002, 3015, 3045, 3050, 3115, 3116, 3117, 3118, 3148, 3149, 3150, 3151, 3200, 3201, 3202, 3203, 3204, 3210, 3211, 3212, 3342, 3362, 3373, 3374, 3375, 3376, 3377, 4487

Questitems only:

Spoiler

58, 59, 504, 511, 560, 611, 613, 626, 647, 649, 650, 653, 791, 795, 796, 802, 809, 811, 818, 823, 825, 947, 955, 958, 974, 1010, 1385, 1399, 1402, 1410, 1464, 1466, 1472, 1474, 1478, 1479, 1491, 1516, 1520, 1521, 1549, 1552, 1674, 1742, 1743, 1800, 1804, 1806, 1985, 1989, 2063, 2101, 2237, 2270, 2271, 2273, 2274, 2275, 2276, 2277, 2278, 2287, 2288, 2309, 2313, 2314, 2315, 2316, 2327, 2328, 2329, 2349, 2350, 2354, 2398, 2399, 2414, 2415, 2417, 2419, 2421, 2424, 2427, 2428, 2450, 2451, 2453, 2464, 2467, 2468, 2488, 2489, 2505, 2511, 2514, 2518, 2522, 2524, 2533, 2537, 2538, 2539, 2540, 2541, 2543, 2562, 2565, 2573, 2578, 2584, 2587, 2590, 2592, 2596, 2599, 2600, 2601, 2602, 2603, 2604, 2621, 2633, 2634, 2651, 2658, 2792, 2795, 2796, 2800, 2945, 2954, 2955, 3003, 3004, 3005, 3006, 3007, 3009, 3010, 3011, 3012, 3013, 3014, 3016, 3017, 3018, 3019, 3020, 3021, 3022, 3023, 3024, 3025, 3026, 3027, 3028, 3029, 3030, 3031, 3032, 3033, 3034, 3035, 3036, 3037, 3038, 3039, 3040, 3046, 3047, 3048, 3049, 3051, 3053, 3054, 3055, 3057, 3058, 3059, 3060, 3061, 3111, 3123, 3124, 3125, 3126, 3127, 3128, 3130, 3133, 3143, 3146, 3147, 3223, 3228, 3230, 3270, 3296, 3320, 3326, 3401, 3402, 3434, 3435, 3436, 3437, 3438, 3439, 3440, 3441, 3452, 3453, 3454, 3455, 3456, 3457, 3498, 3505, 3506, 3702, 3713, 3715, 4044, 4046, 4063, 4071, 4078, 4082, 4097, 4107, 4145, 4149, 4173, 4211, 4212, 4217, 4218, 4219

Both:

Spoiler

57, 559, 594, 652, 654, 656, 657, 699, 866, 1514, 1515, 1518, 1548, 2593

 

Edited by Lindor
Link to comment

Also the CM patch team messed up I think

Spoiler

quest.setScript( 3536, "OnWon", function(args)
local droppers = {10475,10476,10478,10479,10480,10481,10482,10483,10484,10487,10488,10489,10470,10471}
for id,member in droppers do
CM_CreatureAway(member,2+id*0.2)
end
end)

this should be in questscripts.txt, not quest.txt

Link to comment

BlueprintIDs from quest.txt for EE:

Taskitems:

Spoiler

2, 1536, 522, 1545, 1548, 1550, 1551, 20, 1554, 29, 33, 2593, 41, 42, 43, 44, 45, 46, 47, 559, 49, 50, 51, 52, 53, 54, 55, 57, 1596, 1597, 1599, 1601, 587, 588, 589, 590, 591, 592, 593, 594, 595, 3151, 597, 598, 599, 600, 601, 602, 603, 605, 97, 99, 107, 112, 625, 2160, 2161, 629, 119, 635, 636, 637, 639, 3200, 3201, 3202, 3203, 3204, 1672, 651, 652, 654, 3210, 656, 3212, 658, 659, 660, 1683, 662, 664, 665, 666, 1689, 668, 669, 671, 1698, 1705, 1706, 1709, 1710, 1713, 1714, 1715, 695, 696, 699, 702, 703, 704, 705, 706, 713, 1741, 723, 727, 728, 729, 731, 1763, 742, 743, 745, 746, 747, 748, 750, 751, 752, 753, 754, 755, 756, 757, 1269, 759, 760, 761, 762, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 776, 778, 779, 780, 781, 782, 2827, 784, 3342, 1819, 2331, 799, 1822, 1824, 1826, 1828, 1829, 1830, 1832, 815, 3373, 3374, 3375, 3376, 3377, 1347, 2370, 2371, 841, 842, 843, 844, 845, 846, 341, 853, 854, 345, 860, 863, 864, 865, 866, 867, 357, 869, 361, 366, 367, 880, 881, 883, 2423, 900, 902, 4487, 1424, 1458, 2993, 2994, 2995, 2996, 2997, 2998, 2999, 3000, 3001, 3002, 963, 3015, 147, 1270, 758, 657, 1581, 1688, 1972, 877, 1805, 1492, 3362, 1494, 1495, 2264, 1582, 1576, 3115, 1277, 3149, 1684, 596, 1585, 953, 995, 1577, 628, 1579, 2355, 1687, 3045, 3148, 1514, 1515, 3211, 3050, 1518, 1671, 2162, 618, 1583, 868, 3150, 2369, 3118, 3117, 3116, 1584, 1578, 38, 1285, 2557

Questitems:

Spoiler

3060, 511, 4082, 3320, 2419, 3039, 3146, 3326, 2562, 653, 2309, 2565, 3147, 4097, 1548, 1804, 2315, 1806, 1552, 2063, 3061, 1743, 791, 4107, 2578, 2541, 795, 796, 2327, 2328, 2584, 2505, 2415, 802, 955, 2573, 2590, 958, 2592, 2593, 809, 2796, 2596, 2524, 2634, 559, 560, 2601, 2602, 818, 2604, 2350, 3046, 57, 823, 2354, 825, 2101, 2398, 3123, 3124, 4145, 3126, 3127, 3128, 4149, 3130, 2621, 1742, 3133, 2600, 1674, 58, 2278, 3506, 1800, 2329, 2270, 2271, 2633, 594, 3457, 3401, 3402, 3125, 3441, 4219, 3439, 4044, 4173, 3437, 1549, 1521, 3434, 3049, 3048, 3051, 611, 3047, 613, 2399, 3038, 3058, 3053, 2658, 2316, 1385, 3032, 2599, 3026, 3040, 2543, 626, 3054, 2237, 2414, 3435, 3436, 2417, 3438, 1399, 3440, 2421, 1402, 3702, 2424, 3024, 4211, 2427, 2428, 866, 1410, 1479, 647, 4218, 3454, 650, 3456, 652, 3713, 654, 3715, 656, 657, 3021, 2954, 2955, 3009, 2349, 3014, 2276, 2450, 2451, 2533, 2453, 3453, 2587, 1520, 3004, 3223, 3452, 2538, 2603, 3005, 3228, 2464, 3230, 3055, 2467, 2468, 2314, 3028, 3111, 3455, 3143, 811, 2651, 1491, 947, 3498, 4217, 2792, 2945, 59, 649, 699, 3505, 1466, 2313, 2488, 2489, 1464, 1010, 1472, 3003, 1474, 1985, 3006, 3007, 1478, 1989, 3010, 3011, 3012, 3013, 974, 3270, 3016, 3017, 3018, 3019, 3020, 2511, 3022, 3023, 2514, 3025, 4046, 3027, 2518, 3029, 3030, 3031, 2522, 3033, 3034, 3035, 3036, 3037, 2273, 2274, 2275, 3296, 2277, 4063, 1514, 1515, 1516, 2537, 1518, 2539, 2540, 4071, 2287, 2288, 504, 2800, 4212, 3057, 4078, 3059, 2795

 

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