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Reverse Engineering FX


Lindor

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Seems like I celebrated a little bit too early. I made a really sloppy mistake! When copy-and-paste-ing the particle scripts from my sorted spreadsheet, there is a whole column I skipped! Thanks for @desm and @dimitrius154  for making me realise it, we discussed about potion FX and said particle script, fx_boost.particle, is part of that column. Here they are:
 

Quote

fx_areafire1.particle
fx_areafire2.particle
fx_areafire3.particle
fx_blood1_black.particle
fx_blood1_blue.particle
fx_blood1_ghost.particle
fx_blood1_green.particle
fx_blood1_yellow.particle
fx_blood1.particle
fx_blood2.particle
fx_blooddrops1.particle
fx_blooddropsdrop1.particle
fx_blue1.particle
fx_bluefireball_c.particle
fx_bluefireball_i.particle
fx_bluefireball.particle
fx_boost.particle
fx_burningskin.particle
fx_butterfly.particle
fx_death_bloodskull.particle
fx_death_eod_servant1.particle
fx_death_eod_servant2.particle
fx_eiterblase_ripple.particle
fx_eiterblase_ripple2.particle
fx_eiterblase_splash.particle
fx_eiterblase.particle
fx_entzuenden_c.particle
fx_entzuenden_c2.particle
fx_entzuenden_fire_small.particle
fx_entzuenden_fire.particle
fx_federnlassen.particle
fx_fire1.particle
fx_fire2.particle
fx_fire3.particle
fx_fire4.particle
fx_fire5.particle
fx_fireblue_large.particle
fx_fireblue.particle
fx_firegreen.particle
fx_fireshield_c.particle
fx_fireshield2_c.particle
fx_firestep.particle
fx_flyingbats.particle
fx_ghoulblocken1.particle
fx_ghoulblocken2.particle
fx_ghoulblocken3.particle
fx_ghoulblocken4.particle
fx_glowingchrystalblips.particle
fx_glowingmushroomblips.particle
fx_gluehendeasche.particle
fx_gluehendeasche2.particle
fx_greenfireball_c.particle
fx_greenfireball_i.particle
fx_greenfireball.particle
fx_grndfire_ef.particle
fx_grndfire_smoke_ef.particle
fx_grndfire_smoke.particle
fx_grndfire.particle
fx_grndice_smoke.particle
fx_groundfog.particle
fx_groundfogblue.particle
fx_groundfoggreen.particle
fx_groundfoggrey.particle
fx_groundfogred.particle
fx_gruenerdunst_blobs.particle
fx_gruenerdunst_greenglow.particle
fx_gruenerdunst.particle
fx_hemnt_glitzern.particle
fx_hemnt_glitzernBig.particle
fx_hmnt_atem.particle
fx_hmnt_atem2.particle
fx_irrlicht.particle
fx_irrlicht2.particle
fx_klauenangriff.particle
fx_klauenangriff2.particle
fx_klauenangriff3.particle
fx_klauenangriff4.particle
fx_klauenangriff5.particle
fx_leafflush.particle
fx_magiclight.particle
fx_oilfire1.particle
fx_oilfire2.particle
fx_oilfire3.particle
fx_pestbeule_c.particle
fx_pestbeule_i.particle
fx_pestbeule1.particle
fx_runningbugs.particle
fx_schleimblase_ripple.particle
fx_schleimblase_ripple2.particle
fx_schleimblase_splash.particle
fx_schleimblase.particle
fx_sera_mystique.particle
fx_st_explosion1.particle
fx_st_explosion2.particle
fx_st_explosion3.particle
fx_st_explosionsmall1.particle
fx_st_explosionsmall2.particle
fx_st_explosionsmall3.particle
fx_st_explosionsmall4.particle
fx_stone_streak.particle
fx_tstrahl_i1.particle
fx_tstrahl_i2.particle
fx_tstrahl1.particle
fx_tstrahl2.particle
fx_wispblips.particle
fx_wispstar.particle

I gotta be honest, I kinda started to miss going through them anyway despite it's a lot of work, but the results are really motivating so I don't see it as a horrible error but rather as an opportunity to revive even more FX :). Btw one particle script, fx_stone_streak.particle, seems to appear twice, at least it sounds familiar to me :D.

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I revived several new FX:

  • FX_AREAFIRE1
  • FX_BLOOD
  • FX_BLOODDROPS1 --audio only
  • FX_BLUE1 --I think I have tested this earlier and it crashed my game. now that I found a spellclass that works with nearly all FX, cSpellHeFeuerball, it works perfectly fine.
  • FX_BOOST --auto-trigger FX for consumables. NOT force-triggerable.
  • FX_DEATH_BLOODSKULL
  • FX_DEATH_EOD_SERVANT1 --looks absolutely amazing
  • FX_DEATH_EOD_SERVANT2
  • FX_ENTZUENDEN_C
  • FX_ENTZUENDEN
  • FX_FEDERNLASSEN --the feathers are pretty big
  • FX_FIRE1
  • FX_FLYINGBATS
  • FX_GEN_SPEEDUP --auto-trigger FX
  • FX_GLUEHENDEASCHE
  • FX_GROUNDFOGBLUE --unstable Environmental
  • FX_GROUNDFOGGREEN
  • FX_GROUNDFOGGREY
  • FX_GROUNDFOGRED
  • FX_KLAUENANGRIFF
  • FX_LEAFFLUSH
  • FX_MAGICLIGHT --looks really cool
  • FX_OILFIRE1 --small
  • FX_OILFIRE2 --medium
  • FX_OILFIRE3 --large
  • FX_PESTBEULE_C --not what you expect, it's blue!
  • FX_PESTBEULE1 --not what you expect, it's an icy fireball!
  • FX_RUNNINGBUGS
  • FX_TSTRAHL_I --I skipped most of the _I FX. This is an indicator to me that there are maybe few more that I skipped
  • FX_TSTRAHL

However I'm not gonna upload the screenshots here. In fact, I want to change the things around a little bit. Initially I sorted the particle scripts for the goal of reviving FX. Now that I tested all of them and (hopefully) revived everything, I came to the following conclusion:

Only uploading screenshots for revived FX doesn't really fit the primary purpose for giving inspiration to and helping modders anymore, since there are many FX that are defined in spells.txt yet a modder might be unaware of. Therefore I'm gonna delete all the screenshots here and start a new topic instead, where want to upload ALL FX (excluding hero FX and probably also Boss FX), sorted by what they do and not by how likely it is that the FX are revivable. Flix is completely right and right now it is too confusing. I'll therefore also sort all of the already tested particle scripts into a single spoilered group.

  • Like! 1
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4 minutes ago, dimitrius154 said:

@LindorIThe endeador is sound. However, it should be mentioned, that some perfectly operational FX will not work as cast, or effect routines, due to code conditions.

Thanks, I did not know that

4 minutes ago, dimitrius154 said:

However, it should be mentioned, that some perfectly operational FX will not work as cast, or effect routines, due to code conditions.

Yeah, that's why I tried every FX both as casting and effect FX. Unfortunately I did that simultaneously so I don't know exactly which is which - half the work, but missing some information. If you know some FX which have that property, you can tell me and I'll edit it in:)

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Np:) Wish I'd found the icy skull death FX for the crystal region creatures as well, they don't seem to have particle scripts:dntknw:

EDIT: That just gave me an idea: Does somebody have a folder with the original Fallen Angel particle scripts? I could then run my code on them and check which ones have been added with Ice&Blood. Maybe I find some that I've missed.

Edited by Lindor
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