Popular Post SheHawk 198 Posted March 8, 2021 Popular Post Share Posted March 8, 2021 This is just a concept only or alternatively the High Elf can be changed, if anyone has the skills and know how, to do so. I do hope you will all like my alternative take on the High Elf, some of her Combat Arts are the same as the original High Elf, but I have come up with a few new ones as well as renaming her combat arts for solely my own personal preferance. So please bear that in mind before commenting. Thank you all in advance. Alternative High Elf Starting attributes: Strength: 30 Stamina: 40 Vitality: 40 Dexterity: 30 Intelligence: 50 Willpower: 50 Hitpoints: 140 Combat Art Skills Primary: Fire Magic Lore Concentration Ice Magic Lore Mystic Magic Lore Secondary: Combat Discipline Ancient Magic Fire Magic Focus Ice Magic Focus Mystic Magic Focus Offensive Skills Primary: Sword Weapons Magic Staffs Tactics Lore Secondary: Ranged Weapons Pole Arms Speed Lore Damage Lore Defensive Skills Primary: Armor Lore Spell Resistance Secondary: Shield Lore Constitution Pacifism General Skills Primary: Riding Bargaining Divine devotion Secondary: Alchemy Enhanced Perception Blacksmith Alternative High Elf Combat Arts Fire Magic: Fireball Blazing Tempest Incendiary Shower (Replacement for the Fire Demon) Fiery Axes (Buff) The Alternative High Elf can summon forth 2 magical axes, ablaze with fire. (A weapon slot must be available to use this buff) The player can use mods to gain up to a maximum of 4 Fiery Axes that appear in the Elf’s hands and she can then throw these axes and they will lock on target Incandescent Skin (Buff) Ice Magic: Frost Flare Glacial Thorns Raging Nimbus Cascading Shroud Crystal Skin (Buff) Mystic Magic: Magic Sword. (Replacement for Magic Coup) The Alternative High Elf can summon forth a magical sword that will appear in thin air and it will follow her around for a maximum of 10 seconds, the blade will strike any near by target/s within a certain radius around the Alternative High Elf Cobalt Strike Shadow clone. (Replacing Shadow Step) This combat Art can create a separate Shadow of the Alternative High Elf and it can trick the enemies into thinking it is her and they go after it until the shadow clone finally disappears. Grand Invigoration (Buff) 2 Link to comment
Popular Post Delta! 985 Posted March 10, 2021 Popular Post Share Posted March 10, 2021 It looks pretty interesting. Intrigued by the fire axes and magic sword combat arts... 1 1 Link to comment
SheHawk 198 Posted March 10, 2021 Author Share Posted March 10, 2021 4 hours ago, Delta! said: It looks pretty interesting. Intrigued by the fire axes and magic sword combat arts... Why thank you, much appreciated. I love comming up with character concepts I have posted about an alternative Seraphim on here. It was truly inspirational, when I got the idea for the fire axes and the fire sword. 1 Link to comment
gogoblender 3,042 Posted March 11, 2021 Share Posted March 11, 2021 On 3/8/2021 at 11:33 AM, SheHawk said: This is just a concept only or alternatively the High Elf can be changed, if anyone has the skills and know how, to do so. I do hope you will all like my alternative take on the High Elf, some of her Combat Arts are the same as the original High Elf, but I have come up with a few new ones as well as renaming her combat arts for solely my own personal preferance. So please bear that in mind before commenting. Thank you all in advance. Alternative High Elf Starting attributes: Strength: 30 Stamina: 40 Vitality: 40 Dexterity: 30 Intelligence: 50 Willpower: 50 Hitpoints: 140 Combat Art Skills Primary: Fire Magic Lore Concentration Ice Magic Lore Mystic Magic Lore Secondary: Combat Discipline Ancient Magic Fire Magic Focus Ice Magic Focus Mystic Magic Focus Offensive Skills Primary: Sword Weapons Magic Staffs Tactics Lore Secondary: Ranged Weapons Pole Arms Speed Lore Damage Lore Defensive Skills Primary: Armor Lore Spell Resistance Secondary: Shield Lore Constitution Pacifism General Skills Primary: Riding Bargaining Divine devotion Secondary: Alchemy Enhanced Perception Blacksmith Alternative High Elf Combat Arts Fire Magic: Fireball Blazing Tempest Incendiary Shower (Replacement for the Fire Demon) Fiery Axes (Buff) The Alternative High Elf can summon forth 2 magical axes, ablaze with fire. (A weapon slot must be available to use this buff) The player can use mods to gain up to a maximum of 4 Fiery Axes that appear in the Elf’s hands and she can then throw these axes and they will lock on target Incandescent Skin (Buff) Ice Magic: Frost Flare Glacial Thorns Raging Nimbus Cascading Shroud Crystal Skin (Buff) Mystic Magic: Magic Sword. (Replacement for Magic Coup) The Alternative High Elf can summon forth a magical sword that will appear in thin air and it will follow her around for a maximum of 10 seconds, the blade will strike any near by target/s within a certain radius around the Alternative High Elf Cobalt Strike Shadow clone. (Replacing Shadow Step) This combat Art can create a separate Shadow of the Alternative High Elf and it can trick the enemies into thinking it is her and they go after it until the shadow clone finally disappears. Grand Invigoration (Buff) I'm always delighted to see what you have tinkered up for Sacred, new ideas, some abstracts.. this game is love gogo 1 Link to comment
SheHawk 198 Posted March 12, 2021 Author Share Posted March 12, 2021 22 hours ago, gogoblender said: I'm always delighted to see what you have tinkered up for Sacred, new ideas, some abstracts.. this game is love gogo Thank you gogo. I have other ideas for doing posts here, it's just a matter of me getting around to do them, but I am glad that you like what I have to come up with, I love being creative. Creativeness is the soul. 1 Link to comment
gogoblender 3,042 Posted March 16, 2021 Share Posted March 16, 2021 On 3/12/2021 at 5:46 AM, SheHawk said: Thank you gogo. I have other ideas for doing posts here, it's just a matter of me getting around to do them, but I am glad that you like what I have to come up with, I love being creative. Creativeness is the soul. I find this makes me creative as well gogo 1 Link to comment
Flix 5,116 Posted April 8, 2021 Share Posted April 8, 2021 Neat ideas. I love the idea of summoning weapons through a combat art. As far as I know, only the BeeEffGee can do that, so in order to make it happen for another character, the modder would have to rob the Seraphim of the BeeEffGee and replace it with whatever new weapon would be summoned. 1 Link to comment
Popular Post Jayce 28 Posted April 9, 2021 Popular Post Share Posted April 9, 2021 (edited) Creation of so-called warrior-mage ( or mage-warrior ? ) I often played such characters in classic RPG, well balanced and opened to many skills Another "Dark exemple" of such category below Edited April 9, 2021 by Jayce 1 1 Link to comment
SheHawk 198 Posted April 13, 2021 Author Share Posted April 13, 2021 On 4/8/2021 at 10:10 PM, Flix said: Neat ideas. I love the idea of summoning weapons through a combat art. As far as I know, only the BeeEffGee can do that, so in order to make it happen for another character, the modder would have to rob the Seraphim of the BeeEffGee and replace it with whatever new weapon would be summoned. Thank you Ben for responding to this, I was startting to get a little worried. It seems a shame to have to take away the Seraphim's BeeffGee, just so that this alternatative character can summon weapons, it's not fair just to have one character alone to have an ability that the other characters do not have. For me personally, I would have ever character have one weapon they could summon up and each one would be different and it's effects on enimes would also be different, plus that way one would be spoilt for chice in chosing a character, they will all be near equally as good as each other, I don't like the bog standard weak character. AKA A Magic Caster, some magics can be just as devistating as any real weapon can be. I wish people doing RPG's would stop type casting, any magic casting character is very vulnerable and they should not be so, all because they rely heavily on magic, who wouldn't do so if all of your spells can cause massive damage without having to engage in physical combat. Now that's what I am talking about. Link to comment
SheHawk 198 Posted April 13, 2021 Author Share Posted April 13, 2021 On 4/9/2021 at 10:05 AM, Jayce said: Creation of so-called warrior-mage ( or mage-warrior ? ) I often played such characters in classic RPG, well balanced and opened to many skills Another "Dark exemple" of such category below A Warrior mage is what I am on the whole going for, but at the same time, like I said to Flix. A Magic Character should not always be weak/the weaker character all because they do not do any physical combat, where as a Battle mage as you said is more balanced out between weapon wielding and spell casting. Link to comment
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