gBaby123 4 Posted May 2, 2021 Share Posted May 2, 2021 (edited) Got one question answered, now have another. I searched on DarkMatters Wiki and it is still not clear to me how to interpret the hi-lighted enemy health bar. There are these small colored bars showing damage types above and below the enemy health bar. My guess was top bar is type of damage enemy will inflict, bottom is its weakness, though showing 80%20% physical/fire means what? More susceptible to physical? Best both? Confused --------------- Okay, I think I figured this out myself. On the Character Panel there is the last 10 enemies taken out, of which it shows the "Damage" dealt and "Armor" of the opponent, which the colored bars match up to what I see on the opponent health bar status. So I think they are the same, top is Damage type, bottom is Armor type. Correct if wrong, but this seems the logical conclusion. Edited May 3, 2021 by gBaby123 Link to comment
Popular Post Flix 5,116 Posted May 3, 2021 Popular Post Share Posted May 3, 2021 Yes indeed, damage on top, armor on bottom. These bars represent the values that the enemy possesses, the same as when you look at your own character's tooltips. It is also reiterated in the Last Opponent Window: In this case we see the Sakkara inflicts 230 damage, about 50/50 physical/fire. It is armored against physical, magic, fire, and poison, being most resistant to fire, and most vulnerable to the absent element (ice). 1 1 Link to comment
majorgear 3 Posted January 1, 2022 Share Posted January 1, 2022 I arrived here looking to answer the same question, and then some! In the image, the top bar is yellow - is that their attack damage type? Next is the mob's name "Ambul" Below is a mysterious "-Energy-" I don't know what that is about. At the bottom is a 3 colored bar - yellow, dark blue, and light blue(cyan?) . Is that their armor type? ie they can resist physical, magic, and cold damage, but they are susceptible to fire and poison? The Red background is their health bar. And finally, there might also be some meaning in that their name is in white font? Link to comment
Popular Post Lindor 427 Posted January 1, 2022 Popular Post Share Posted January 1, 2022 12 hours ago, majorgear said: the top bar is yellow - is that their attack damage type? Yes. He has Physical attack dmg. You can tell by the two swords on top. 12 hours ago, majorgear said: Next is the mob's name "Ambul" Correct 12 hours ago, majorgear said: Below is a mysterious "-Energy-" I don't know what that is about. It's the creature type. There are Humans, Monsters, Humanoid Monsters, Energy, T-Mutants etc. etc. You can find a list here: http://www.sacredwiki.org/index.php/Sacred_2:Bestiary 12 hours ago, majorgear said: At the bottom is a 3 colored bar - yellow, dark blue, and light blue(cyan?) . Is that their armor type? Yes. You can tell by the small shield below. 12 hours ago, majorgear said: resist No. It's armor, not resistance. The sacred wiki also frequently calls it "armor resistance" or "resistance", but I don't like that cause it's confusing and misleading, so I want to make it clear here: When it comes to on-hit damage reducing mechanics (so smth like AV/DV doesn't count), there is Armor Damage Mitigation Block Warding Energy The Spell Resistance / Spell Intensity Mechanics Those two wiki pages are contradicting each other. The Spell Intensity one explains it correctly. This is what "Resistance" actually means in Sacred 2 The DoT Mechanics (Damage over time:Physical/Magic/Fire/Poison/Ice -x% and Detrimental Magical effects -x%) Again, the wiki page calls it "resistance" while meaning something completely misleading And that's it. Something like Diablo 3's resistance doesn't exist in Sacred 2. So I advocate for if we say resistance, we mean spell resistance to not be misleading. 12 hours ago, majorgear said: ie they can resist physical, magic, and cold damage, but they are susceptible to fire and poison? Yes, yes, no it's ice not cold, yes, yes. 12 hours ago, majorgear said: The Red background is their health bar. Correct. 12 hours ago, majorgear said: And finally, there might also be some meaning in that their name is in white font? Yes. Elite and Boss enemies have yellow letters, everything else white. Hope I could help 1 1 Link to comment
Popular Post Flix 5,116 Posted January 2, 2022 Popular Post Share Posted January 2, 2022 5 hours ago, Lindor said: Something like Diablo 3's resistance doesn't exist in Sacred 2. Damage Mitigation is the equivalent of the classic resistance stat (for example like in Diabo 2). Like in D2, if you have 80% Fire Damage Mitigation you will only take 20% of the damage. There is no way to know if enemies have Damage Mitigation in Sacred 2, unless you look in the scripts. However by in large, the developers did not pull any dirty tricks and any damage mitigation will correspond roughly with the enemy's displayed armor. 1 1 Link to comment
Lindor 427 Posted January 2, 2022 Share Posted January 2, 2022 (edited) 48 minutes ago, Flix said: Damage Mitigation is the equivalent of the classic resistance stat (for example like in Diabo 2). Like in D2, if you have 80% Fire Damage Mitigation you will only take 20% of the damage. That is good to know. I was referring to Diablo 3's resistance though which works different to Diablo 2's resistance. 6 hours ago, Lindor said: Something like Diablo 3's resistance doesn't exist in Sacred 2. Maan, now I'll have to leave that first comment unedited in order for the quote to be confirmable. Well, happens. The thing that differentiates Armor from resistance in D3 is that armor works for all damage types while resistance does not. Damage mitigation has that mechanic, but it doesn't have the diminishing returns on dmg reduction. D3's resistance increases the amount of damage you can take linearly while for Sacred 2 dmg mitigation it'd blow up to infinity if it weren't capped. 48 minutes ago, Flix said: However by in large, the developers did not pull any dirty tricks and any damage mitigation will correspond roughly with the enemy's displayed armor. I always wondered that, but was too lazy to actually look it up for all the enemies. Good to know! Edited January 2, 2022 by Lindor Link to comment
majorgear 3 Posted January 2, 2022 Share Posted January 2, 2022 22 hours ago, Lindor said: Yes. He has Physical attack dmg. You can tell by the two swords on top. Correct It's the creature type. There are Humans, Monsters, Humanoid Monsters, Energy, T-Mutants etc. etc. You can find a list here: http://www.sacredwiki.org/index.php/Sacred_2:Bestiary Yes. You can tell by the small shield below. No. It's armor, not resistance. The sacred wiki also frequently calls it "armor resistance" or "resistance", but I don't like that cause it's confusing and misleading, so I want to make it clear here: When it comes to on-hit damage reducing mechanics (so smth like AV/DV doesn't count), there is Armor Damage Mitigation Block Warding Energy The Spell Resistance / Spell Intensity Mechanics Those two wiki pages are contradicting each other. The Spell Intensity one explains it correctly. This is what "Resistance" actually means in Sacred 2 The DoT Mechanics (Damage over time:Physical/Magic/Fire/Poison/Ice -x% and Detrimental Magical effects -x%) Again, the wiki page calls it "resistance" while meaning something completely misleading And that's it. Something like Diablo 3's resistance doesn't exist in Sacred 2. So I advocate for if we say resistance, we mean spell resistance to not be misleading. Yes, yes, no it's ice not cold, yes, yes. Correct. Yes. Elite and Boss enemies have yellow letters, everything else white. Hope I could help You did! I didn't even notice the crossed swords and shield icon on the badge. this is a great, wiki-grade answer to my question. I've started caring a bit more about what type of damage my weapons and socketed items produce now that I understand how to tell what my enemies vulnerabilities are. What I've done up to now ( level 26 exalted warrior Seraphim, is have a combination of ice/fire/poison/physical ( I haven't done anything with magic yet) damage to have all of my bases covered. I'm weilding a fire sword, and ice sword, and a poison bow at the moment, for example. I might make weapon sets that I can switch between depending on my enemies weaknesses. I travel all over the map so have a multi-purpose set is still useful. thx again to everyone who replied. I still have a lot to learn, but this thread was a big step up for my knowledge. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now