throndar 10 Posted September 13, 2013 Share Posted September 13, 2013 updated combat trance (experienced mod, usage strategies, pros/cons). please review.http://www.sacredwiki.org/index.php/Sacred_2:Combat_Trance 1 Link to comment
Ysne58 236 Posted September 13, 2013 Share Posted September 13, 2013 (edited) Looks good to me throndar. I'm focusing on places pages right now myself. It's good to see other pages being worked on. Edited September 13, 2013 by Ysne58 1 Link to comment
Flix 5,116 Posted September 13, 2013 Share Posted September 13, 2013 updated combat trance (experienced mod, usage strategies, pros/cons). please review. http://www.sacredwiki.org/index.php/Sacred_2:Combat_Trance Looks good to me. A great start! 1 Link to comment
Ysne58 236 Posted September 13, 2013 Share Posted September 13, 2013 http://www.sacredwiki.org/index.php/Sacred_2:East_Turbak#Quests_.26_NPC.27s Added Madalga http://www.sacredwiki.org/index.php/Sacred_2:Zahrat_Coast#Quests_.26_NPC.27s added Captain Boras Link to comment
Popular Post Flix 5,116 Posted September 14, 2013 Popular Post Share Posted September 14, 2013 Ok what I've been working on the last few days is to add links and entries to the Game Glossary. I linked everything that I could, tweaked some definitions, and added Ice and Blood content. 2 Link to comment
Ysne58 236 Posted September 14, 2013 Share Posted September 14, 2013 (edited) http://www.sacredwiki.org/index.php/Sacred_2:Central_Bengaresh_Desert#Quests_.26_NPC.27s added 2 npcs -- started organizing by locations because this area is huge -- will make easier to place when we have names for places http://www.sacredwiki.org/index.php/Sacred_2:East_Turbak#Quests_.26_NPC.27s added note about Madalga edit: also added a note about the actual location of the graverobbers quest. Edited September 14, 2013 by Ysne58 Link to comment
Ysne58 236 Posted September 14, 2013 Share Posted September 14, 2013 http://www.sacredwiki.org/index.php/Sacred_2:Central_Bengaresh_Desert#Quests_.26_NPC.27s I've done some reorganizing of this section. I think it makes the quests eaiser to find. If people don't like it, I can always revert. Also I hope I'm reading the name Mediator Sinir right. That font is not always easy for me to read. Link to comment
Sneak0r 33 Posted September 14, 2013 Share Posted September 14, 2013 http://www.sacredwiki.org/index.php/Sacred_2:Central_Bengaresh_Desert#Quests_.26_NPC.27s I've done some reorganizing of this section. I think it makes the quests eaiser to find. If people don't like it, I can always revert. Also I hope I'm reading the name Mediator Sinir right. sacred2 2013-09-14 11-09-40-34.jpg That font is not always easy for me to read. Its Mediator Simir 1 Link to comment
Ysne58 236 Posted September 14, 2013 Share Posted September 14, 2013 Thanks, I fixed it in the wiki. 1 Link to comment
Ysne58 236 Posted September 14, 2013 Share Posted September 14, 2013 http://www.sacredwiki.org/index.php/Sacred_2:Twitty_Tister#Quests_.26_NPC.27s added Elvina to the list of NPCs Link to comment
Ysne58 236 Posted September 15, 2013 Share Posted September 15, 2013 (edited) http://www.sacredwiki.org/index.php/Sacred_2:Rajab#Quests_.26_NPC.27s sorted added info to main quests edit: added healer Dilion -- probably my last edit for the day. Edited September 15, 2013 by Ysne58 Link to comment
Ysne58 236 Posted September 16, 2013 Share Posted September 16, 2013 http://www.sacredwiki.org/index.php/Sacred_2:Archaeologist_Camp#Quests_.26_NPC.27s added another light and another shadow path npc + side quest Link to comment
Ysne58 236 Posted September 17, 2013 Share Posted September 17, 2013 (edited) http://www.sacredwiki.org/index.php/Sacred_2:The_Feeding_Trough_Tavern#Quests_.26_NPC.27s added an NPC for a light path side quest. edit http://www.sacredwiki.org/index.php/Sacred_2:Southern_Desert_Village#Quests_.26_NPC.27s sorted Edited September 17, 2013 by Ysne58 Link to comment
Popular Post Flix 5,116 Posted September 17, 2013 Popular Post Share Posted September 17, 2013 I made a few updates to Concept Art and Renders, mainly Blind Guardian content. I also found some neat photos of them doing motion capture for the concert that I may upload later. Mainly though I've been trying to enhance the Modding Section. Previously it had a few excellent how-to guides by Sankekur but that was all. Sacred 2 could really use some kind of compendium for mods, both "how-to" and "for download." So I combed through the entire modding section here on the forums to find all the guides and links and mod releases I could (incidentally, you might see I resurrected some old threads because sadly there is a lot of lost content I'd like to find again). I organized them all and added them to the Wiki page. The page also refers readers to the Downloads section here at Darkmatters. 2 Link to comment
gogoblender 3,042 Posted September 17, 2013 Share Posted September 17, 2013 Flix, this is amazing! I love the link work you've put into the mod section, very organized and useful. Linking to the discussions especially allows peeps to see where work is coming from. love how you've set up concept work too: outstanding! gogo Link to comment
gogoblender 3,042 Posted September 17, 2013 Share Posted September 17, 2013 http://www.sacredwiki.org/index.php/Sacred_2:Central_Bengaresh_Desert#Quests_.26_NPC.27s I've done some reorganizing of this section. I think it makes the quests eaiser to find. If people don't like it, I can always revert. Also I hope I'm reading the name Mediator Sinir right. sacred2 2013-09-14 11-09-40-34.jpg That font is not always easy for me to read. Nice work Cath, the re-organization makes sense to me gogo p.s. And you got a pic going here in DarkMatters, yee haw, beer party! Link to comment
gogoblender 3,042 Posted September 17, 2013 Share Posted September 17, 2013 Ok what I've been working on the last few days is to add links and entries to the Game Glossary. I linked everything that I could, tweaked some definitions, and added Ice and Blood content. Did the contrast check before and after, it's very sharp! Erris, the lady who put that initially all together would be smiling here for your work if she were here...she's actually the girl who turned my earliest avatar into a custom made piece, and did a lot of the cool writing like the bestiary class descriptions and the gui guide. gogo Link to comment
gogoblender 3,042 Posted September 17, 2013 Share Posted September 17, 2013 updated combat trance (experienced mod, usage strategies, pros/cons). please review. http://www.sacredwiki.org/index.php/Sacred_2:Combat_Trance A good, productive edit Thank you throndar gogo Link to comment
gogoblender 3,042 Posted September 17, 2013 Share Posted September 17, 2013 first, I want someone to confirm that this is not related to the CM patch. I haven't found any entries in the CM update log but one can't be 100% sure. so, the change concerns the silver mod for dragon mage's combat trance: Experienced - Reduces the cooldown of the trance. (30s) well, for my installation with the CM patch it is reduced to 40s, not 30s. which brings me to another proposal: I would like to see also combat art stats for the CM patch if they are different than the original ones. what do you think about that? eternal fire comes to my mind right away I saw your edit to the wiki on the CA, nice work. Is there more places you saw that you think need changes for CM Patch? gogo Link to comment
Ysne58 236 Posted September 17, 2013 Share Posted September 17, 2013 I have a hunch that some of the quests I'm finding were added by the CM patch. Not sure of a good way to check that though. Link to comment
Knuckles 904 Posted September 17, 2013 Share Posted September 17, 2013 I can always cross-check with the quest list I'm building and Flix uploaded his quest list here As long as we get the quest name in the page I can always verify if it's CM or not as I haven't loaded the patch into my game yet. If you can do the basic page layout for quest I can eventually load pics and stuff later 1 Link to comment
Ysne58 236 Posted September 17, 2013 Share Posted September 17, 2013 I'll get through that in my next explore. Right now I'm just doing my first explore through Bengaresh. In the past all I've done is main quest. Link to comment
throndar 10 Posted September 18, 2013 Share Posted September 18, 2013 I saw your edit to the wiki on the CA, nice work. Is there more places you saw that you think need changes for CM Patch? gogo yep. eternal fire combat art is significantly nerfed by the CM patch. but I have to make a new dragon mage to see the exact values at level 1. I've already put multitude of runes in it with my current DM. I constantly look in wiki as I progress through game. so when I find a specific item/value/whatever that disagrees with wiki I can update a corresponding wiki page with CM specifics. Link to comment
Popular Post Flix 5,116 Posted September 18, 2013 Popular Post Share Posted September 18, 2013 Alright my latest project has been the Races pages. As you can see, the main page got a makeover. I then went through each race and gave them the "Flix treatment"...links, info, pictures, animations, frames, formatting, and generally normalized and improved each race's page. I had a thought...it's a "Races of Ancaria" page but we've only got the bad monster races on there...how about adding Race pages for Elves, Humans, and Dryads? There's all kinds of juicy tidbits about the good races scattered around in the character pages, regions, books and other spots. I'd kind of like to bring that info together and make pages for them like the Orcs and Trolls and all have. 2 Link to comment
gogoblender 3,042 Posted September 18, 2013 Share Posted September 18, 2013 Excellent idea! That entire page was actually a copy/paste job from published sources from Ascaron during game release. Yes, the idea of having other races on that page to give more depth to this grouping is awesome, only thing is, as you note, the information would have to be custom-culled and then put together. Would be original content on the Wiki though, and noone else would have this. Bravo Flix gogo Link to comment
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