gogoblender 3,070 Posted November 24, 2014 Share Posted November 24, 2014 Well thank god for no need of a complicated unfathomable solution but boy that was a stressful upgrade. Everything is mostly A ok now. Just need to fix some things that were broke from the upgrade now. The fruits of a whole day, wiki is back up and running Thanks Schot! gogo Link to comment
Flix 5,116 Posted November 24, 2014 Share Posted November 24, 2014 Minor edit to the Uniques Database page. Saw that there was need of a DragonMage icon so I made one and added it. Thanks Schot. That was actually what I intended to do the other the day when we all first saw the problem. The DM's pic was an imageshack picture that had gone dead. And thanks for keeping the wiki afloat through thick and thin. I may take some time and do a little wiki editing next week. Add some of the new CM Patch items. 1 Link to comment
Flix 5,116 Posted November 25, 2014 Share Posted November 25, 2014 Mibbs do you have any explanation as to why you removed a big chunk of info from the Armor page today? I appreciate that you added your own chart and precise calculations, they are always great to see. But do they fully replace the charts and info made by Chattius that were already there? Were they incorrect? Particularly the part about damage actually being multiplied above the displayed amount when the target has 0 armor, that seemed like worthwhile information to have on there, and now it's gone. 1 Link to comment
gogoblender 3,070 Posted November 26, 2014 Share Posted November 26, 2014 Good heads up Flix Mibbs, Wiki policy is to not remove any contributor's contributions until it's brought up here with Wiki editors first This way, if a contributor comes back, we can always point them to the discussion on DarkMatters where their work discussed with the editors before being removed^^ Adding more to the Wiki is never a problem, but deleting someone else's work and replacing it anew is something that's got to be discussed here first gogo Link to comment
mibbs 29 Posted November 26, 2014 Share Posted November 26, 2014 (edited) well, friends, here will be smth explanations about my changes. At first, you should know, different formulas are used to real and displayed (in char window) damage. Let's see, there are 3 hidden damage modifiers affect real damage: of the *difficulty, *number of players, *monster stats; but damage, displaying in char window, does not include them all. oops (only *monster stats modifier affects)For example: any creature has its own base damage, which scales with level grown.Rogue 2nd level (minimal possible level) has 25 base physical damage: but it displays differ at different difficulties (19 - bronze, 21 - silver), but in fact rogue inflict only 65% of displayed damage on bronze, 85% on silver, which is depends onEnemy_weapondamage = {650,850,1000,3300,3630}in balance.txt In fact we have 21 displayed damage, about 18 real damage... in higher difficulties and monster levels this ratio can be like 1000/5000 or smth. Displayed damage values misled Chattius in his calculations.Finally, you shoul know, zero armor value can not increase the damage. Armor values can only absorb part of incoming damage, but there is no DamMultiplier when there is no armor. Edited November 26, 2014 by mibbs Link to comment
gogoblender 3,070 Posted November 26, 2014 Share Posted November 26, 2014 Mibs, the work is appreciated But it's important to please discuss removing someone else's work before you take it out of SacredWiki You okay with this? gogo 1 Link to comment
chattius 2,526 Posted November 27, 2014 Share Posted November 27, 2014 I do not know what is better: Saying that the numbers a players sees in tooltipp are wrong and doing formulas read out from the balance.txt and other files. If you take a normal player who just sees the tooltipp, than in fact 0 armour shows a boosted damage at higher difficulty in the game. If you start from an hypothetical tooltipp how it should have been fixed in a never happened bugfix (showing the real damage for the difficulty) then in fact damage is always lowered and never boosted. I did the formulas for what player were shown by the direct visible game information. 1 Link to comment
mibbs 29 Posted November 27, 2014 Share Posted November 27, 2014 Displayed damage lies (but not in gold difficulty, when multiplier is 1,0) At 'Damage' page some new information will be added. About how real/displayed damage ratio changes with difficulty grown. Link to comment
Flix 5,116 Posted December 10, 2014 Share Posted December 10, 2014 Been adding all the new CM Patch uniques and Legendaries to the Wiki. The 8 new Legendaries got added towards the bottom. On the other hand we made like 8 million new uniques, so the humble CM Patch Uniques page, which once held about 10 items, now has hundreds. It's starting to get crowded and unwieldy, and hard to find things even using the table of contents. It's somewhat akin to putting all the vanilla uniques on one page instead of splitting them into categories. I propose we retire the CM Patch uniques page, and instead move the CM uniques to the uniques pages for each item type. For example, the 11 new magic staves could go at the bottom of the Unique Staves and Wands page, in their own section with CM frames to designate them. Does anyone want to weigh in on this? Link to comment
Popular Post Silver_fox 397 Posted December 10, 2014 Popular Post Share Posted December 10, 2014 You've done a great job adding all these new items to the wiki, Flix. There indeed is a lot of them, and listing them all is a time and space consuming project. I agree that the Unique page became wa-a-ay to long and needs to be divided in parts, but I'm torn between simply adding the items to the main Unique pages and creating a separate CM database. Up until now there was an effort to keep unofficial content added by CM separately (CM sets and Legendaries are separate page that are linked to the main ones via inclusion). On one hand, most of the players who still continue playing Sacred 2 use CM, on the other hand, there are clearly some people who do not want unofficial content, so it's up to the admins to decide whether or not we should bundle everything together. 2 Link to comment
Popular Post Knuckles 904 Posted December 11, 2014 Popular Post Share Posted December 11, 2014 Just my opinion here... I would like to see the CM content on it's own page and not on same page as vanilla items...can always add links at bottom for related pages. I think the main page should simply be an index of all the items and then clicking on one will bring you to a detailed page of that item. Something akin to the Places or Quests main page. http://www.sacredwiki.org/index.php/Sacred_2:Places_of_Ancaria 2 Link to comment
Popular Post Flix 5,116 Posted December 11, 2014 Popular Post Share Posted December 11, 2014 (edited) You've done a great job adding all these new items to the wiki, Flix. There indeed is a lot of them, and listing them all is a time and space consuming project. I agree that the Unique page became wa-a-ay to long and needs to be divided in parts, but I'm torn between simply adding the items to the main Unique pages and creating a separate CM database. Up until now there was an effort to keep unofficial content added by CM separately (CM sets and Legendaries are separate page that are linked to the main ones via inclusion). On one hand, most of the players who still continue playing Sacred 2 use CM, on the other hand, there are clearly some people who do not want unofficial content, so it's up to the admins to decide whether or not we should bundle everything together. Just my opinion here... I would like to see the CM content on it's own page and not on same page as vanilla items...can always add links at bottom for related pages. I think the main page should simply be an index of all the items and then clicking on one will bring you to a detailed page of that item. Something akin to the Places or Quests main page. http://www.sacredwiki.org/index.php/Sacred_2:Places_of_Ancaria Thanks. While I definitely understand the reasoning for keeping CM Patch content distinct and not mixed in with vanilla content (if only to prevent misleading or confusing users), I still think something's got to be done about this giant list on the CM Uniques page. After some thought I think that I agree with you guys it would be best to keep the CM uniques page, but change it so that it is more like an index. Rather than list all of the uniques in one mass of text however, I'd suggest to instead we change the format of the CM Uniques page so that it has a table like the main uniques page. A link to staves, swords, armor, etc., would take the reader to a short list of CM uniques of that specific item type. In that way it would mirror the setup of the vanilla uniques database, and still be separate. Edited December 11, 2014 by Flix 2 Link to comment
gogoblender 3,070 Posted December 11, 2014 Share Posted December 11, 2014 r some thought I think that I agree with you guys it would be best to keep the CM uniques page, but change it so that it is more like an index. Rather than list all of the uniques in one mass of text however, I'd suggest to instead we change the format of the CM Uniques page so that it has a table like the main uniques page. A link to staves, swords, armor, etc., would take the reader to a short list of CM uniques of that specific item type. In that way it would mirror the setup of the vanilla uniques database, and still be separate. I like this solution Flix! it's a good way to separate vanilla from the new, and puts new in as much a distinct positioning as original Vanilla good feedback Knuckles and Silver gogo 1 Link to comment
Popular Post Flix 5,116 Posted December 11, 2014 Popular Post Share Posted December 11, 2014 Presenting the new... Community Patch Uniques Beautiful ain't it? Now I can finish off the remaining item pages and add in the links to them in various appropriate places... ... ...and then Silver Fox can do the new set items. 2 Link to comment
gogoblender 3,070 Posted December 11, 2014 Share Posted December 11, 2014 Presenting the new... Community Patch Uniques Beautiful ain't it? Now I can finish off the remaining item pages and add in the links to them in various appropriate places... ... ...and then Silver Fox can do the new set items. Well done! thorough and complete +++ gogo Link to comment
Silver_fox 397 Posted December 11, 2014 Share Posted December 11, 2014 The page is looking great, Flix. While it does not look big, it has all necessary and useful information as well as the index. The readers are forewarned and know what to expect from the new items, and the page looks neither bloated nor empty. I also like that you put the lightsabers on their own separate page. While this Easter Egg-y distinct kind of weapons is affected by Sword Lore, they would have looked rather odd in between swords and daggers. Which reminds me: Is there a particular reason why the shortest kind of Sword weapons is called "Daggers" on the Weapons page, but "Blades" in the Uniques Database? Maybe it would be better to use the same name everywhere? And you don't need to worry. Of course I can always make more items, but I don't think I'll go for the integration with the CM Patch in the future. Time will tell, but it's always safer to assume that any mods would be released on their own than as a part of CM Patch. 1 Link to comment
Flix 5,116 Posted December 11, 2014 Share Posted December 11, 2014 The page is looking great, Flix. While it does not look big, it has all necessary and useful information as well as the index. The readers are forewarned and know what to expect from the new items, and the page looks neither bloated nor empty. I also like that you put the lightsabers on their own separate page. While this Easter Egg-y distinct kind of weapons is affected by Sword Lore, they would have looked rather odd in between swords and daggers. Which reminds me: Is there a particular reason why the shortest kind of Sword weapons is called "Daggers" on the Weapons page, but "Blades" in the Uniques Database? Maybe it would be better to use the same name everywhere? Thanks a bunch. I wondered the same thing about "Blades" instead of Daggers. I believe Daggers is the in-game name. 1 Link to comment
Popular Post Hooyaah 2,823 Posted December 16, 2014 Popular Post Share Posted December 16, 2014 Thanks go to SX255, for he directed me to a video of some thirty of the Ascaron employees, from which I was able to extract their photos, adding them to the Sacred Wiki on their respective pages at Epic Office Quest. I posted a convenient link to the video hosted on Vimeo there as well. 2 Link to comment
Flix 5,116 Posted December 16, 2014 Share Posted December 16, 2014 That's pretty amazing. Link to comment
gogoblender 3,070 Posted December 16, 2014 Share Posted December 16, 2014 Thanks go to SX255, for he directed me to a video of some thirty of the Ascaron employees, from which I was able to extract their photos, adding them to the Sacred Wiki on their respective pages at Epic Office Quest. I posted a convenient link to the video hosted on Vimeo there as well. Hooyah, this is awesome! For so long, wiki didnt have the faces for the names, and SX255's heads up, you put to great use, I love it When I get home from work tonight, I'll make another topic here in the forum highilighting your work in the Wiki as well, for extra looks. Good job +++ gogo 1 Link to comment
SX255 630 Posted December 16, 2014 Share Posted December 16, 2014 The hellhound and final boss from I&B expansion have doubles on the main map. Who's in charge of map editing, needs to fix this - people are losing their minds trying to find them in the vanilla version of the game. Link to comment
Flix 5,116 Posted December 16, 2014 Share Posted December 16, 2014 It's not just that, but I think the "dismount trick" that allowed users to access this normally off-limits testing area was fixed or removed at some point. Maybe a note added somewhere explaining why those bosses are on the map twice would be good. Link to comment
mibbs 29 Posted December 23, 2014 Share Posted December 23, 2014 http://www.sacredwiki.org/index.php/Sacred_2:Debuff can anybody fix my grammar mistakes? please 1 Link to comment
Popular Post Hooyaah 2,823 Posted December 24, 2014 Popular Post Share Posted December 24, 2014 I got it. 2 Link to comment
lujate 578 Posted December 24, 2014 Share Posted December 24, 2014 It's not just that, but I think the "dismount trick" that allowed users to access this normally off-limits testing area was fixed or removed at some point. Maybe a note added somewhere explaining why those bosses are on the map twice would be good. Was the dismount trick patched in the CM? I know it exists in vanilla I&B. Link to comment
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