Popular Post Flix 5,116 Posted January 13, 2017 Popular Post Share Posted January 13, 2017 Thank you Flix, for all of your hard work. It, and its most commendable quality, is greatly appreciated by me and, I am certain, the community of DarkMatters as well. Thanks Steve. It's part love, part obsession. Just as much as I like contributing, I'm also compelled to fix the errors and missing content. Inquisitor sets are renewed: Deylen's Power Ilgard's Judgment Saraki's Path to the Netherworld Kuan's Verdict Insignia of Balefullness Determined Justice Drapes of Catharsis Dreadbringer I fixed red links galore. Some of the stat pics I hate to replace because they were still good quality, but many had woefully outdated/incorrect info from early versions of Fallen Angel. The sets are now updated to the latest game version. 3 Link to comment
Popular Post Flix 5,116 Posted January 14, 2017 Popular Post Share Posted January 14, 2017 Temple Guardian sets are renewed: Combat Modules CC10 T-Energy Modules Technical Modules Cybernetic Tormentor Guardians of Light Guardians of Shadows Lumen's Servants XTM-2174 I also had to re-renew some of the aspect sets for the Dryad and High Elf, because I didn't realize just how much the modifiers and sockets on many items had changed after patches and the expansion: Daerwain's Revenge Detheya's Agility Leaves and Twigs Celdrahil's pandemonium Faladal's Blizzard Ascaron got a lot more generous with sockets as the game was patched. Pretty every piece in the aspect sets has 1 silver and 1 gold socket nowadays. 2 Link to comment
Popular Post Flix 5,116 Posted January 15, 2017 Popular Post Share Posted January 15, 2017 Making pretty good time moving through all the sets. Shadow Warrior sets are renewed. Lucreti's Stars Armantin's Legacy Denderan's Tactical Genius Cold Grave Eternal Silence Infernal Torment Executioner's Aids Ravok's Renaissance Bergonix' Judge How I've decided to handle the differences between Fallen Angel and Ice & Blood is to have pictures of both versions of the item stats. So if you look on the page for Lucreti's Prowess, for example you can see both the new and the old pictures: The old pics would still be relevant for console players, who wouldn't be able to install the expansion and the newer patches. Also grabbed and uploaded some in-game shots of some mini-sets that were missing: Ravok's Renaissance Glyphs of Torment 2 Link to comment
Popular Post Flix 5,116 Posted January 16, 2017 Popular Post Share Posted January 16, 2017 Final batch of sets are renewed. Seraphim: Endijian's ArtifactsNiokaste's Blade DanceRevelation of the SeraphimHeavenly JusticeIlluminated SkiesInfinite RevengeNikotaste's ArgumentsOrigin of the SeraishSofia's BenevolenceTwilight Of The Gods This about wraps up the item database rejuvenation project. There's always room for improvement and more commentary and details, but I really can't see any weak spots. I think SacredWiki has to have some of the most comprehensive and polished info of any game wiki on the web, period. 2 Link to comment
Hooyaah 2,817 Posted January 17, 2017 Share Posted January 17, 2017 Final batch of sets are renewed. Seraphim: Endijian's Artifacts Niokaste's Blade Dance Revelation of the Seraphim Heavenly Justice Illuminated Skies Infinite Revenge Nikotaste's Arguments Origin of the Seraish Sofia's Benevolence Twilight Of The Gods This about wraps up the item database rejuvenation project. There's always room for improvement and more commentary and details, but I really can't see any weak spots. I think SacredWiki has to have some of the most comprehensive and polished info of any game wiki on the web, period. Great job Ben! I concur with your assessment of the SacredWiki. 1 Link to comment
Popular Post gogoblender 3,068 Posted January 17, 2017 Popular Post Share Posted January 17, 2017 Final batch of sets are renewed. Seraphim: Endijian's Artifacts Niokaste's Blade Dance Revelation of the Seraphim Heavenly Justice Illuminated Skies Infinite Revenge Nikotaste's Arguments Origin of the Seraish Sofia's Benevolence Twilight Of The Gods This about wraps up the item database rejuvenation project. There's always room for improvement and more commentary and details, but I really can't see any weak spots. I think SacredWiki has to have some of the most comprehensive and polished info of any game wiki on the web, period. Love this Flix! Just getting in from work and sitting down to some cups tea sugar bread and chilling time.. I cant get over what a difference all the new pix and the rejuvenation is doing! I can't imagine how much players must love getting this game and then finding out there's a whole treasure trove of wiki goodness available to them...its almost like another game gogo 2 Link to comment
Androdion 875 Posted January 22, 2017 Share Posted January 22, 2017 What's the deal with the Denderan's Reserve bug we've noticed (the one where it had a bonus to Exalted Warrior)? I know you said you corrected it with the Diablo Mod, but what about vanilla I&B? Shouldn't you leave a note about the bug on the Wiki page for the set? Link to comment
Popular Post Flix 5,116 Posted January 22, 2017 Popular Post Share Posted January 22, 2017 What's the deal with the Denderan's Reserve bug we've noticed (the one where it had a bonus to Exalted Warrior)? I know you said you corrected it with the Diablo Mod, but what about vanilla Ice and Blood? Shouldn't you leave a note about the bug on the Wiki page for the set? Thanks. I reminded myself like 10 times to add that to the page. Here's how the page for Denderan's Reserve reads now: In Ice & Blood, this item had its Concentration bonus replaced with Exalted Warrior Focus. This was certainly a bug, because set items in Sacred 2 do not normally have modifiers for other characters on them. Since this modifier is invisible for most players, the bug was not caught and as of Community Patch 1.50 it remains unfixed.The mod Diablo 2 Fallen corrects this modifier by replacing it with Malevolent Champion Focus, which is the most reasonable guess at what it was intended to be. The main set page has a similar note under "About the Set". 3 Link to comment
Popular Post Androdion 875 Posted January 22, 2017 Popular Post Share Posted January 22, 2017 Tip top as always mate, you're the best! 2 Link to comment
gogoblender 3,068 Posted January 23, 2017 Share Posted January 23, 2017 What's the deal with the Denderan's Reserve bug we've noticed (the one where it had a bonus to Exalted Warrior)? I know you said you corrected it with the Diablo Mod, but what about vanilla Ice and Blood? Shouldn't you leave a note about the bug on the Wiki page for the set? Thanks. I reminded myself like 10 times to add that to the page. Here's how the page for Denderan's Reserve reads now: In Ice & Blood, this item had its Concentration bonus replaced with Exalted Warrior Focus. This was certainly a bug, because set items in Sacred 2 do not normally have modifiers for other characters on them. Since this modifier is invisible for most players, the bug was not caught and as of Community Patch 1.50 it remains unfixed.The mod Diablo 2 Fallen corrects this modifier by replacing it with Malevolent Champion Focus, which is the most reasonable guess at what it was intended to be. The main set page has a similar note under "About the Set". Thanks for the elucidatory edit Flix! gogo 1 Link to comment
Popular Post Hooyaah 2,817 Posted February 28, 2017 Popular Post Share Posted February 28, 2017 A new Star Wars Easter Egg was discovered in the Thylysium Senate, so I added "Senator Palpatine" to the appropriate page on the Wiki. 2 Link to comment
gogoblender 3,068 Posted February 28, 2017 Share Posted February 28, 2017 A new Star Wars Easter Egg was discovered in the Thylysium Senate, so I added "Senator Palpatine" to the appropriate page on the Wiki. Awesome Hooyaah! I added the pic and referenced the information with a link back to your post here on this topic in DarkMatters. Booyah! gogo 1 Link to comment
Popular Post Hooyaah 2,817 Posted March 1, 2017 Popular Post Share Posted March 1, 2017 I added yet another new Easter Egg (this time from Warcraft) Princess Laurena for the Wiki. 2 Link to comment
gogoblender 3,068 Posted March 2, 2017 Share Posted March 2, 2017 I added yet another new Easter Egg (this time from Warcraft) Princess Laurena for the Wiki. Nice Easter Egg, Hooyaah, Eggs still being found a decade after release is wonderful Good write up you put in the Wiki as well ... got the pix up too!! gogo 1 Link to comment
Androdion 875 Posted November 10, 2017 Share Posted November 10, 2017 Greetings. Added a note to Ancient Bark about its appearance, as the question arose while we were testing buffs for the CM Patch. http://www.sacredwiki.org/index.php/Sacred_2:Ancient_Bark#Gallery 1 Link to comment
gogoblender 3,068 Posted November 10, 2017 Share Posted November 10, 2017 6 minutes ago, Androdion said: Greetings. Added a note to Ancient Bark about its appearance, as the question arose while we were testing buffs for the CM Patch. http://www.sacredwiki.org/index.php/Sacred_2:Ancient_Bark#Gallery Excellent, thanks Androdion, you got the hang of it. I just added a link to the word CM Patch... wiki editing is still fun after all these years. gogo Link to comment
Androdion 875 Posted November 10, 2017 Share Posted November 10, 2017 Remember to add html links, gotcha. Link to comment
gogoblender 3,068 Posted November 10, 2017 Share Posted November 10, 2017 10 minutes ago, Androdion said: Remember to add html links, gotcha. Found this topic re links from a while back: (I think mostly I just like the title ) How many same word links can dance on the same page of the Wiki gogo Link to comment
Androdion 875 Posted November 21, 2017 Share Posted November 21, 2017 I may have found a big flaw on this page: http://www.sacredwiki.org/index.php/Sacred_2:Hybrid_Damage_Based_Combat_Arts More specifically this line: "Combat Discipline has no direct effect upon these Combat Arts." I've tested with the three classes and Combat Discipline does increase the damage output of those three CAs. Could someone else please verify if the same results occur? It's a radical change and as such I'd like for someone else's input on this matter before making it. If this becomes accepted all sub-pages for the corresponding CAs need to be amended as well. Link to comment
gogoblender 3,068 Posted November 24, 2017 Share Posted November 24, 2017 I love what you're doing for the wiki, Androdion, but I myself cant test as I dont have it running on my windows 10 here. If you think your results are correct and you are posting that you personally have tested, you can make the edits, changes can easily be added later if needed. gogo Link to comment
Hooyaah 2,817 Posted November 24, 2017 Share Posted November 24, 2017 The wiki here, regarding Combat Discipline, specifically states, "The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension)." If I recall, you showed a pair of before and after screen shotd illustrating an increase in damage with CD mastery. Perhaps the damage output is increased but the Combat Art's properties like Cast Speed and Regeneration Time aren't directly affected by Combat Discipline. Link to comment
Androdion 875 Posted November 24, 2017 Share Posted November 24, 2017 You mean this? That was about Tactics Lore actually, which ups weapon damage but doesn't have the same effect on Magic Coup's damage output. Combat Discipline however seems to increase the Hybrid CAs damage, why and how I'm not sure. That's why I'm unsure about the modification and asked you guys for an opinion. The funny thing is that I've tested it without any modifications on the CAs, so I don't believe the text about Battle Extension is relevant. I'll see if I can post some screens for you guys to see it. Link to comment
Androdion 875 Posted November 24, 2017 Share Posted November 24, 2017 High Elf and Magic Coup: Seraphim and Archangel's Wrath: Shadow Warrior and Spectral Hand: Link to comment
Flix 5,116 Posted December 31, 2017 Share Posted December 31, 2017 I added the CM patch 1.60 notes to the wiki: http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch_Changelog Updated several Combat Art pages for CM 1.60: http://www.sacredwiki.org/index.php/Sacred_2:Soul_Hammer http://www.sacredwiki.org/index.php/Sacred_2:Demonic_Blow http://www.sacredwiki.org/index.php/Sacred_2:Reflective_Emanation http://www.sacredwiki.org/index.php/Sacred_2:Inexorable_Subjugation http://www.sacredwiki.org/index.php/Sacred_2:Battle_Extension http://www.sacredwiki.org/index.php/Sacred_2:Protector http://www.sacredwiki.org/index.php/Sacred_2:Eternal_Fire http://www.sacredwiki.org/index.php/Sacred_2:Dragon_Berserk http://www.sacredwiki.org/index.php/Sacred_2:Dragon_Form http://www.sacredwiki.org/index.php/Sacred_2:Viperish_Disease Also updated the Skills page (and individual character pages) with the availability of all the General Skills to all characters. Horse page notes that the non-functioning run speed bonus is replaced and the player can now use buffs on horseback. Combos page now notes that the Dragon Mage is no longer afflicted with the bug that wouldn't let him remove CA's from combos. Damage Over Time pages are updated for those damage types that were missing their VFX until now: http://www.sacredwiki.org/index.php/Sacred_2:Damage_over_time:_Ice http://www.sacredwiki.org/index.php/Sacred_2:Damage_over_time:_Magic http://www.sacredwiki.org/index.php/Sacred_2:Damage_over_time:_Physical Temple Guardian Battery has some important notes. I quote one here because I don't think it's been discussed much before now: "Damage Converters (Chunk of Lava, Magic Pearl, etc.) socketed into the battery will convert the damage of ALL weapons and combat arts. This can be a powerful tool for customizing damage output in a way that no other character can. However, the player should take care that they're not unintentionally changing the expected damage types on their combat arts. The player should only socket damage converters into Batteries if they want to convert the damage of every attack and spell!" 1 Link to comment
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