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I just threw up a quick note on the Bargaining page about inventory resets and a pair of fast shopping runs. I don't play SP characters at all, but I'm guessing they don't have access to the Starter Island that all MP do, and that their F12 takes them to the last resurrection shrine they touched and not to the island, so I put up 2 different runs, one for MP and one for SP. If someone knows of a faster set of runs than these two, go ahead and change it (and let me know, 'cause I'd like to use it!).

 

I feel like we're lacking some kind of common-knowledge/tips section for many of the pages... Certain things about the mods, or skills, that people wonder about, or frequently ask about on the forums. For instance, that the Seraphim's Divine Shield, if taken with the Capacity and Boost mods, actually becomes permanently maintainable at CA level 34.2 (discovered by the knowledgeable Kaballah here). Other things, like if Pelting Strike's Thrust mod is a non-increasing 16.7 damage bonus, then how, mathematically, it's inferior to the 20% extra hit, or if Incendiary Shower's Stun mod is useful in the higher difficulty levels (really, anything that loses its applicability at the late stages of the game should be a tip/hint/note, since character development choices are often made early and are permanent) might also be helpful to people looking for more than just the number increase of the mods, skills, or Combat Arts.

 

Also, and I don't know how feasible it is, but does anyone else think the wiki could use a locations tab of some sort? Perhaps sorted by major regions, and within it will have descriptions of the towns/outposts/etc, and within those, besides maybe a screenshot or some such, there'd be a note of what shops are there, what and how many quests are involved in that area, etc? I'm not sure if the Ancaria map has gridlines, I don't think it does, but if some sort of reference were built into it that way (long/lat or grids), then we could easily reference many things in a much more informative way.

 

Also, will a guide section, of some sort, be put in? Be it a main quest walkthrough, char builds, shopping guides, etc?

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Wow, omg you're scaring me Cocytus. lol. Absolutely yes. We want to do all of that. For the moment I'm in the process of cataloging the sets and gogo is under the mountain of uniques over there, haha. Once we've completed our projects we'll be jumping right into the next big one. Probably quests! Quests will be interesting because they connect to so many aspects of the game that while writing a quest the process will likely end up completing several other relevant pages. For example when writing about a quest we'll need to write about the quest giver NPC and the place where it began.

 

I'm really looking forward to making some "Places" pages. I did start one already just get a feel for things. It's incomplete as it is though there isn't a whole lot to say about Sacred 2:Pointed Peak. I can see about building a template for "Places" in Ancaria which will help others to fill out information. :lol:

 

As for the CA tips I agree. It's very much needed. I'll be focusing on the High Elf Combat Arts when I get the time and I think there are many players now who have become very familiar with their favorite character. The tips are coming in slowly but it's a difficult game to get to know.

 

A guides section. Hmmmm... With all the info coming together on the wiki that would be a great idea. I'll bounce it off gogo and see where we can put that.

 

Awesome advice Cocytus. Thank you very much. :)

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Not to mention it shouldn't affect the values listed in the skill even if you were, seeing as it's the skill bonus, not the total bonus.

 

Edit: And I've put up some of the progression table for Ancient Bark based on the Mods I took.

 

Sadly I don't have the unmodified values for HP regen (non Gold-Mod)... however they appear to be 3 per 2 levels when I'd looked at them quickly before starting my table.

Edited by Zinsho
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Thanx Llama. I'll take a close look at it. :)

 

Nicely done Zinsho. Ah, so it begins. CA tables. They're going to be pretty big I imagine once all mod stats are included. :lol:

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Nicely done Zinsho. Ah, so it begins. CA tables. They're going to be pretty big I imagine once all mod stats are included. :lol:

 

I'm not entirely sure that CA tables are "worth" doing per se, since the values will depend on the CA level, mods chosen, Focus/Lore skills & character level. Personally, I think it would make more sense to have a piece of code that would calculate the values of the skills given those inputs, so the user selects CA level, Focus, Lore skills & character level & the code spits out the result. Otherwise you'd need a multi-dimensional table to take all of the values.

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I would personally love to see some CA tables of naked characters of some Combat Arts. With that I could hopefully fill the remaining formulas for the Tokens.

Most interesting would be CA with chance to block/reflect, CA with varying missile counts and some other stuff with no fomulas in the Wiki.

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I understand what you mean Llama, however this is without the Lore Skill (only focus and it doesn't improve the values of the Buff, just the level it can reach).

 

The base values would be useful, particularly for the buffs that can end up with so many effects built in. Afterwards we would just need to note which are affected by the Aspect Lore and you would be able to figure out what is going on.

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Heya Llama. I finally got around to checking the stats for Tactics Lore in game using a TG. They match up perfectly in my test. Nothing was equipped when I tested. Could it be a set bonus or something that you have on?

 

Hi guys, I've noticed that I'm getting a different Crit % from Tactics Lore than the progression table. At level 87 I'm getting 15.4%, not the 10.6% that the table says. I am wearing gear, but that shouldn't change anything (& I've not got any +Crit gear on).
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Heya Llama. I finally got around to checking the stats for Tactics Lore in game using a TG. They match up perfectly in my test. Nothing was equipped when I tested. Could it be a set bonus or something that you have on?

 

Hi guys, I've noticed that I'm getting a different Crit % from Tactics Lore than the progression table. At level 87 I'm getting 15.4%, not the 10.6% that the table says. I am wearing gear, but that shouldn't change anything (& I've not got any +Crit gear on).

 

That's odd, I'll get my TG nekkid & check...

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Heya Llama. I finally got around to checking the stats for Tactics Lore in game using a TG. They match up perfectly in my test. Nothing was equipped when I tested. Could it be a set bonus or something that you have on?

 

Hi guys, I've noticed that I'm getting a different Crit % from Tactics Lore than the progression table. At level 87 I'm getting 15.4%, not the 10.6% that the table says. I am wearing gear, but that shouldn't change anything (& I've not got any +Crit gear on).

 

That's odd, I'll get my TG nekkid & check...

 

My (nekkid) TG's crit from Tactics Lore is 13.7% @ level 79, not the 9.6% that the table says...

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Ok, I just checked again with a new character level 2 with Tactics level 1 and I'm seeing different results as well. It looks as though Tactics Lore was changed in a past patch. I was comparing the table to an old character save. Looks as though the saved game characters are not being updated from the patches that have come out... I'm afraid to look at the other tables now. But I will of course.

 

Thanx for the heads up once again Llama. :)

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Hi guys, I've noticed that I'm getting a different Crit % from Tactics Lore than the progression table. At level 87 I'm getting 15.4%, not the 10.6% that the table says. I am wearing gear, but that shouldn't change anything (& I've not got any +Crit gear on).

These values are for character level 200:

 

The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).
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Hi guys, I've noticed that I'm getting a different Crit % from Tactics Lore than the progression table. At level 87 I'm getting 15.4%, not the 10.6% that the table says. I am wearing gear, but that shouldn't change anything (& I've not got any +Crit gear on).

These values are for character level 200:

 

The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).

 

Oooooooohhhhhhhhhhhhhhhhhhhhhh, that explains it, thanks Anti.

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I changed one of the "new weapon/CA slot at level" from 25 to 21 after I noticed that this was the case with my Inquisitor.

 

I double checked on my shadow warrior. At least with these two characters, the "new slot" level is 21.

 

nat

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Hi to all,

I am currently fixing and adding non-random unique and legendary items.

I am adding those I have in my characters and edit some mistakes found on the wiki.

 

Jewelery though should separate to rings and amulets. Could administrator do that?

Edited by Spyrus
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Uhm, there are no unique armor-items... They only existed as random uniques before patch 2.31 (or 2.34?).

 

Unique: Weapons, shields, jewelery

Set: Armor items (Altough there is one set sword+shield, but they don't have bonuses)

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Thanks for the edits spryus. The wiki database is only comprised of true uniques now as per post 2.34 patch. There actually should not be any random uniques dropping anymore with the latest patch.

 

Regarding the jewelry, ayup...that list is getting long...one of these days we'll have to split it up... ahh, there goes dinner :drool:

 

:hugs:

 

gogo

 

p.s. that bat is wild! lol, just saw it posted on the SIF. Two peeps have actually found this a drop after the patch? ;)

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I just pushed my Inquisitor through bronze without purchasing anything and without discovering more than 20% of the map and without dying to see what the achievements would be.

I had written down all of my achievements before finishing bronze and expected to write down another three.

 

There was nothing new on the list at all. Nothing.

 

Is it fact or assumption that there are achievement marks for those?

 

nat

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Thanks for the edits spryus. The wiki database is only comprised of true uniques now as per post 2.34 patch. There actually should not be any random uniques dropping anymore with the latest patch.

 

Regarding the jewelry, ayup...that list is getting long...one of these days we'll have to split it up... ahh, there goes dinner :4rofl:

 

:D

 

gogo

 

p.s. that bat is wild! lol, just saw it posted on the SIF. Two peeps have actually found this a drop after the patch? :)

 

Dryad's Emperor's Helm is not true unique? It has no 'of the' prefix for example

Edited by Spyrus
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The main page of the uniques has a link to the relevant discussion, that will help you understand how rare items are being generated and what names they can get.

Edited by Antitrust
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Dryad's Emperor's Helm is not true unique? It has no 'of the' prefix for example

 

Emperor's is an item prefix, since you can get it on rares.

 

If you look in your localisation folder & open up the 6 excel (.csv files) files that start either Append or Description (3 files each) you'll see all the item pre/suffixes. Emperor's is in the DescriptionRare.csv file.

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There is NO non-random unique armor... accept it.

Yes there is ;)

 

Lumen's Ways is the only real unique armor piece posted. Others might be very rare or indeed inexistant.

 

 

I removed the random uniques to avoid the confusion, the database is clean now.

 

 

I'm not so sure about Executoner's Axe:

 

execaxestats.jpg

 

I removed it for the time being, as it seems to be random. We can undelete it if people find it in the new patch.

Edited by Antitrust
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  • The title was changed to SacredWiki Back OnLine! - DarkMatters and SacredWiki Updates

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