xInquisitor1961x 49 Posted May 10, 2022 Share Posted May 10, 2022 Are there any mods coming out soon? Is someone working on new overhaul mods? Title brothers! Link to comment
Popular Post Dax 478 Posted May 10, 2022 Popular Post Share Posted May 10, 2022 I am aware of Sacred Coopaso´s ground retex and the Darkbloods channel. IF these mods are accessible to public after all, is higly questionable. More likely is that they are made for certain circles of followers and not the broad mass of Sacred gamers. Otherwise, at least a tiny snippet or whatever, would have been released. Which means, you and others, are most likely out. Sorry, bud. Just my humble opinion. Well, yeah. You can of course join such a circle and gain full premium access to everything and blablabla. Go for it, bud. https://www.youtube.com/user/FrederickKoopaso https://www.youtube.com/channel/UCmV-IEUmupCZ2EeGiO8Qt0Q There are also the mod crews of Sacred NL and Overlookers Klan, but the current situation is difficult. They surely have other problems right now. Sacred 1 will surely see more updates when times are better. 1 1 Link to comment
Lindor 427 Posted May 11, 2022 Share Posted May 11, 2022 Also Dmitriy claimed to be the only person in possession of an almost bug-free version and said he might publish it in the future. On 3/20/2022 at 10:27 PM, dimitrius154 said: On 3/19/2022 at 10:17 PM, Flix said: On 3/18/2022 at 6:12 PM, dimitrius154 said: It's folly to boast, but, ahem, I believe I'm the sole person on Earth, that possesses an almost fixed game(yeah, well, with some Battle Mage mechanics cheats). There were quite a few additional voicelines, not to mention Anducar's dying speech. Will you publish it? I don't see why not. Unless the Internet gets poof that is, er, ahem. I may also find a way to fix that pesky Milti-Hit targeting matter by the time. You can ask him if you're interested. 1 Link to comment
Dax 478 Posted May 12, 2022 Share Posted May 12, 2022 6 hours ago, Lindor said: Also Dmitriy claimed to be the only person in possession of an almost bug-free version and said he might publish it in the future. You can ask him if you're interested. Mmh? How is that possible? The game´s code is encrypted. So either Strahd did everything on his own over the years, or he is is a former member of the Studio 2 and salvaged some tools before the downfall. Or he grabbed, driven by pure luck, the only working copy on the planet when he bought the game back in the day. But speculations aside, with a release we would have in theory 3-4 new versions floating around. Reborn Mod, Raven Rock, the version where the world is covered with ice and snow, and Dimitrius´ pureblood Sacred. Smells like trouble to me. Link to comment
dimitrius154 612 Posted May 12, 2022 Share Posted May 12, 2022 16 hours ago, Dax said: Mmh? How is that possible? The game´s code is encrypted. Fortunately, the number of encrypting algorithms is rather limited and folks at Ascaron hadn't decided to "reinvent the wheel". Also, a certain Mr.Mouse's work had been used as a cross-reference. 1 Link to comment
Dax 478 Posted May 13, 2022 Share Posted May 13, 2022 10 hours ago, dimitrius154 said: Fortunately, the number of encrypting algorithms is rather limited and folks at Ascaron hadn't decided to "reinvent the wheel". Also, a certain Mr.Mouse's work had been used as a cross-reference. Impressive indeed. Do not know how many hours you have put in to get the whole thing fixed, but I am sure it took months and months. Big respect to you from my side. Sometimes however, I ask myself if doing all the modding on your own is a curse or a gift. 1 Link to comment
dimitrius154 612 Posted May 13, 2022 Share Posted May 13, 2022 15 hours ago, Dax said: Do not know how many hours you have put in to get the whole thing fixed, but I am sure it took months and months. Three months total, all things considered. The Sacred 2 endeavour took much more time due to it being as much model and texture, as code. I had to invent and apply a procedure to unify all Temple Guardian animations along with the other characters. Some... apprentice had decided, that this particular character's animations were to be rotated 90 grad. against Y, creating extreme deficiencies for the mounted mode. Processing and improving/replacing the D2F models took some more time. And extra sounds and music took some more, as well. 15 hours ago, Dax said: Sometimes however, I ask myself if doing all the modding on your own is a curse or a gift Call it a bulldog approach. Once I sink my fangs into the target, I don't release it, until the objective is achieved. 1 Link to comment
Dax 478 Posted May 14, 2022 Share Posted May 14, 2022 12 hours ago, dimitrius154 said: Three months total, all things considered. The Sacred 2 endeavour took much more time due to it being as much model and texture, as code. I had to invent and apply a procedure to unify all Temple Guardian animations along with the other characters. Some... apprentice had decided, that this particular character's animations were to be rotated 90 grad. against Y, creating extreme deficiencies for the mounted mode. Processing and improving/replacing the D2F models took some more time. And extra sounds and music took some more, as well. Call it a bulldog approach. Once I sink my fangs into the target, I don't release it, until the objective is achieved. Under such circumstances I would say that your position in Bavoria is well deserved. Link to comment
xInquisitor1961x 49 Posted May 16, 2022 Author Share Posted May 16, 2022 On 5/13/2022 at 9:54 AM, Dax said: Impressive indeed. Do not know how many hours you have put in to get the whole thing fixed, but I am sure it took months and months. Big respect to you from my side. Sometimes however, I ask myself if doing all the modding on your own is a curse or a gift. I am a modder myself, I do total war overhauls, but I was curious, Sacred is one of my favourite games I like NEW LIFE MOD! Any info maybe about new tools? Tools for modding ? Link to comment
nemezissfpro 6 Posted May 16, 2022 Share Posted May 16, 2022 On 5/14/2022 at 1:27 AM, dimitrius154 said: Three months total, all things considered. The Sacred 2 endeavour took much more time due to it being as much model and texture, as code. I had to invent and apply a procedure to unify all Temple Guardian animations along with the other characters. Some... apprentice had decided, that this particular character's animations were to be rotated 90 grad. against Y, creating extreme deficiencies for the mounted mode. Processing and improving/replacing the D2F models took some more time. And extra sounds and music took some more, as well. Call it a bulldog approach. Once I sink my fangs into the target, I don't release it, until the objective is achieved. is it possible to get a changelog? there is another fix for the game in progress and we don't want to waste our time with the same work. Link to comment
dimitrius154 612 Posted May 16, 2022 Share Posted May 16, 2022 1 hour ago, nemezissfpro said: is it possible to get a changelog? I'm afraid, my notes are more akin to madman's scribbles. And I'd have to detach the Battlemage-specific hacks. Some specific fixes in place: 1. All playable characters deliver the expected voicelines at special map spots during the gameplay. 2. Various Underworld monster's sound profiles have been corrected. 3. Vilya produces an appropriate dilogue during the Underworld entry cinematic. 4. The various "Attack" CA's targeting behaviour is fixed. 5. The "Stomping Jump" damage application is fixed. 6. The "Orla Aisling Jolt" full set bonus should no longer cause irrecoverable savegame corruption. 7. The Unkempt Sorcerer quest no longer produces unexpected further quest glitches. 8. The "Lorgar's Healer" set lifeleech bonus now actually works. Link to comment
nemezissfpro 6 Posted June 5, 2022 Share Posted June 5, 2022 On 5/16/2022 at 10:46 PM, dimitrius154 said: I'm afraid, my notes are more akin to madman's scribbles. And I'd have to detach the Battlemage-specific hacks. Some specific fixes in place: 1. All playable characters deliver the expected voicelines at special map spots during the gameplay. 2. Various Underworld monster's sound profiles have been corrected. 3. Vilya produces an appropriate dilogue during the Underworld entry cinematic. 4. The various "Attack" CA's targeting behaviour is fixed. 5. The "Stomping Jump" damage application is fixed. 6. The "Orla Aisling Jolt" full set bonus should no longer cause irrecoverable savegame corruption. 7. The Unkempt Sorcerer quest no longer produces unexpected further quest glitches. 8. The "Lorgar's Healer" set lifeleech bonus now actually works. Is there any rough estimate on when you will release this? Link to comment
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