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Sacred 2 Inventory Pix


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Here are some early pics of the Sacred 2 inventory screen for the PC taken from PowerPyx's Rad's Gallery

 

th_inventory-1.jpg

 

 

The new inventory setup looks slick, modern and polished. It reminds me of the kinds of design reminiscent of apple software.

 

I can hardly wait to use it

 

:4rofl:

 

gogo

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yeah it looks so organized! hehe have to admit it reminds me of ipod touch... ( had one for 2 weeks :twitch: )

:4rofl: brushed steel style'ish thingy! me like :)

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Power, thank you for letting us put up the links and content from your site!

 

I'm curious as to what the descriptions of the info on the inventory screen... Would you be able to give us any idea of what they stand for?

And thanks, if you're able to get the pic from the right side of the CA box.

 

Inventory and stats meant so much in Sacred, and it looks like Ascaron is putting some great work into this.

 

Course, lol, I'm jealous you already got hands on of it!

 

:P

 

gogo

 

p.s. I have a quote here from pc.ign.com

 

There are a few minor differences Ascaron is making to the Xbox 360 version so that the console build feels right. Unlike the PC version, which enables players to use a more complicated inventory using the quick and efficient mouse and keyboard, the Xbox 360 version will display a simplified and streamlined inventory system and a re-mapped control system. After slaying a goblin, players can pick up dropped weapons and loot. The weapons can be used or discarded, and if they're used, their stats will instantly appear in the inventory system. If a similar weapon already exists, when a new weapon is selected, the new stats will show up besides the old ones to help players decide which to keep or trash. Implementing a quick and useful storage system, Ascaron enables players to use the "trash" option to stow away unwanted weapons and items until they get to the nearest store. Once there, they can simply sell the whole "trash" folder to the store keeper and collect cash for it, instead of having to discard so many things along the way.

 

My first question is this...will the "trash" folder option really only be in 360?

Curious as ever am I.

hmmmm...is it for sure that this system of inventory will only be used in the 360 version? It's the concept of the "trash" folder that makes me curious.

 

Okay, let's say that you're out in the field, and have collected a lot of stuff...how does this new trash system work? Do you automatically assign things to "trash" meaning that the moment you make it back to a town you can sell it all off? And because you assign it to "trash"...does this mean that you can't change your mind and pull it out of trasn and then give it to a player?

 

As well...GW had a trash can. This feature of the game was a HUGE difference from Sacred and impacted the game on many levels. For example now...our trash is simply dropping items in communal zones...right? Is this new Trash option the ONLY way we can now get rid of items without "trading" it to a player? The ease of which it was to drop items in SAcred HC was, I believe, one of the main reasons for the spirit of a gift economy. Yes we liked to give. But it was also easy and more importantly...allowed. Will dropping of items, now be disallowed from Sacred 2 in communal areas?

Is the Trash Option mandatory...meaning that we can't drop...only put things into our "trash" folder hereby impacting the entire classic sacred economy?

 

:4rofl:

 

gogo

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Will dropping of items, now be disallowed from Sacred 2 in communal areas?

Is the Trash Option mandatory...meaning that we can't drop...only put things into our "trash" folder hereby impacting the entire classic sacred economy?

 

gogo

 

Not that I've ever played online, but it makes me wonder as well - that IGN article tells us that Ascaron will have additional downloadable content available. So if this includes new special items, I don't suppose you'd be able to drop one of those items for another player to pick up who has not payed his dues ? :drinks:

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Very nice capture Pyx! Lots for us to look at. :drinks:

 

Not to worry Putrescine. I just counted the boxes of the new inventory and the old and it turns out that they both have the same number boxes/amount of space. 180 squares in both the old and new. Though I have a feeling we'll be getting some extra space from the mounts. In the screenshot you can see there is a tab that says Reittier which is German for Mount. I have to wonder... Will mounts be able to carry extra loot? Hmmmm.. :hugs:

 

Something else I that caught my eye is the Seraphim rune in the inventory which is the same design as the first Sacred. Far left side of inventory. Actually there's two Seraphim runes in that inventory and now that I'm thinking about runes it looks as though there are two other class type runes.

 

Oh wait another thing! lol. Now this may only be a reflection of the characters level but I notice that not a single item in inventory shows any sign of sockets. Makes me wonder if they've changed the socketing system.

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Not that I've ever played online, but it makes me wonder as well - that IGN article tells us that Ascaron will have additional downloadable content available. So if this includes new special items, I don't suppose you'd be able to drop one of those items for another player to pick up who has not payed his dues ? :drunkards:

 

Good point Scleameth.

 

Could this be a way for Ascaron to make sure that content bought by players stays with players who originally bought it? That trashcan still makes me nervous. :P Being able to drop stuff and litter the ground with gifts was always a big drawing point for me. It's not something we ever saw in Guild Wars... And I'm hoping that this "take" on inventory and items doesn't have too much of an adverse effect on Sacred's now-famous HC gift Economy.

 

lol, in fact, I always remember new peeps showing up, always trying to charge prices for items, which would start up a gale of laughter, because everyone just gave everything away for free. :Just_Cuz_21:

 

-Schot, maybe the screens are too early to show sockets?

 

-lol, 501105, I'm sure we'll get used to it pretty fast. In fact, I'm sort of tired of classically designed "ornate" inventory screens... IMO, the devs have come up with something fresh, and austere...I'm just wondering, if that's actually going to remain in the release ^

:)

 

gogo

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Schot.

 

If they indeed are... I hope it wont be as overpowered as the packmules in DS1

 

there it's possible to have 3-4 packmules, each with 9 pages of inventory instead of one >.<

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