Jump to content

Research


Recommended Posts

Routing.....

 

This enables your troops be more effective in arriving as rapidly as possible at the required destination, your boys should do this training. Here they will learn planning routes, travelling quietly and inconspicuously to approach the target and carry out their work as effectively as possible.

 

 

Protection Money Encashment .......

 

This training helps to increase protection funds from enemies. This becomes clear in their combat capability, which continues to rise with more frequent training.

 

Information Procurement ..........In this training one learns the virtues of espionage. Using this your spies will be able to remove ample and valuable information from your enemies.

 

Security Patrol........

 

The security training improves the ability of both the gang and building to defend. A greater level reached will enhance your defense and your boys will know to defend themselves with greater effectiveness from attacks.

 

These above are the first 4 researches to be gained by 1 level in the Specialist training Room.

 

Strategies Requires Routing (4)

 

Some units (for example the killers) need another form of planning, the job order planning. Here it concerns rather the purpose of employment, and with improved training these fighters can therefore travel faster to the goal. ( This is the description directly from the game :o )...There seems still to be some confusion regarding a couple of the research techs. Maybe this link will help....but basically as I understand it...Routing =faster troops but NOT Spies....Strategies = faster Spies :)Strategies

 

Base Administration Requires Security Patrol (5)

In this branch of training your occupation troops are trained, enabling them to occupy distant buildings. This another one of those techs which seems to be a bit screwy. I have successfully made occupations troops without this tech and they behave as they should. Here's whats on the official forum reagrding it Base Administration

 

Smuggling Requires Strategies (1)

 

lol this is the other smuggling. Basically this gives your troops extra cargo carrying capacity.

Gang Protection Requires Security Patrol (4)

 

As with Security Patrol, this will specialise them in the diverse tactics of defense. The initial defence however will be taken from the first level of the group, and not the one level of building defence. :) Again from in game and the forum I think basically this strngthens your defensive troops....please correct me if I'm wrong.

Close Combat Requires Protection Money Encashment (3)

 

Every fighter should have done this education at least once. It concerns close combat and could be useful. Most of your guys will even do this in delight because they become stronger.

 

Short-Ranged Weapon Training Requires Protection Money Encashment (5)

 

After close combat mostly the fight with shortrange weapons follow, like knives and such. here the guys also become more skillfull in fighting which helps a lot at brawls or muggings. :blink:

Firearms Training Requires Gang Protection (4) Short-Ranged Weapon Training (4)

 

Pretty self explanitory...gunmen need to firearms training;)...here's the in-game description : For all who do not want to be too close to the enemy there is only one option: shooting! Here your guys learn how to use rifles right, so that the enemy won't have any time to react before he becomes history.

Bomb Construction Requires Strategies (4) Close Combat (4)

 

If it becomes harder, you should go through the following education. With the knowledge of building bombs, the fighters learn how to build from some boring components, an effective and fast dangerous weapon. But only the best among them will learn it.

Guerilla Training Requires Security Patrol (6) Firearms Training (6)

 

In this education the guys will become real men. Here they learn true pain, which will help a lot in later brawls, because they won't flee, but rather will go on until no man is left standing. ( I love some of the descriptions and am utterly baffled by some lol)

Psychological Training Requires Guerilla Training (4)

 

This modern education turns your fighters into fighting machines. The brain washing makes them psychically harder and act calm and strongwilled in conflicts instead of getting in panic.

Chemical Trainig Requires Bomb Construction (4) Psychological Training (4)

Who has knowledge in chemistry might not kill anyone but eliminate enemies beforehand. This education is something for professionals and needs a rather long time. The result is worth seeing!

 

Honor Requires Smuggling (8) Information Procurement (8)

 

As the guys like to make nonsense, the overview who is occupying which building might get lost in time. This education the guys will be reminded who the boss is and you will hold the control over your empire. This one is very long and costly. Now thats the game description but there is some confusion for me about this one as it's linked to Battle Power which decreases with each building you occupy yet it's a bit screwy :blink: I'll try to get more infor on this one as I'll post it back later.

 

A lot of these Techs are required for the production of your troops. I'll add them and the descriptions in a seperate post .

 

If anyone has any better descriptions or understanding of some of these techs please do post em :D

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up