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Sacred 2 - Inquisitor Combat Arts - TeamXBox


gogoblender

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TeamXBox has just released a great tally of the Inquisitor's Combat Arts, with some snazzy pics, and writeup.

 

inquisiitornew.jpg

 

Taken from TeamXBox

 

The Inquisitor

 

 

The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria.

 

The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.

 

The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.

 

 

Aspect: Gruesome Inquisition

 

The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.

 

  • Callous Execution
    Powerful blow or stab that will inflict heavy damage on an opponent.
  • Ruthless Mutilation
    A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
  • Mortifying Pillory
    The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.
  • Purifying Chastisement (Buff)
    Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

 

Aspect: Astute Supremacy

 

 

 

The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!

 

  • Levin Array
    Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
  • Raving Thrust
    An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.
  • Clustering Maelstrom
    Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.
  • Zealous Doppelganger
    Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.
  • Reverse Polarity (Buff)
    While active, this aura grants a chance to reflect ranged damage back to its source.

 

Aspect: Nefarious Underworld

 

The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

  • Dislodged Spirit
    A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.
  • Inexorable Subjugation
    A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.
  • Eruptive Desecration
    Causes corpses to explode, inflicting damage to nearby opponents.
  • Paralyzing Dread
    Slows down all attacks by opponents in the vicinity of the Inquisitor.
  • Soul Reaver
    The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.

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lol, Levin Array. Had to look that one up too. It actually means lightning.

 

Again...I'm impressed

 

:hugs:

 

gogo

 

p.s. this:

Inexorable Subjugation

A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

 

Actually sounds very cool. I'm wondering if it would be only one at a time...or if we'd be able to have a bunch of followers like we've seen with the Shadow Warrior and his skellies? I was a huge fan of minions in Guild Wars. If this is Sacred 2's take on it, very nice. lol, we gonna have everyone fighting for dead corpses in game? :4rofl:

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  • 1 month later...

Inexorable Subjugation

A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

 

Actually sounds very cool. I'm wondering if it would be only one at a time...or if we'd be able to have a bunch of followers like we've seen with the Shadow Warrior and his skellies? I was a huge fan of minions in Guild Wars. If this is Sacred 2's take on it, very nice. lol, we gonna have everyone fighting for dead corpses in game? :oooo:

 

You're able to have many at the same time, but, the soul disappears "blowing up" after some time.. ..those souls are just enemies with invisibility that "take care" of the other enemies

They aren't SO strong, neither SO useful, but in a Infernal Build, that CA is usefull against Bosses.

:P

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