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Shadow Warrior Combat Arts Upgrades


Flooxim

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Tried my best...feel free to correct :4rofl:

 

Death Warrior Aspect

--------------------

 

Demonic Blow

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Bronze :

-Lesion : Chance for open wounds on the opponent (damage over time)

-Vehemence : Adds an area of effect to Demonic Blow, damaging nearby opponents.

 

Silver :

-Fragility : Temporarily reduces opponent's defense.

-Posion : Adds poison damage to Demonic Blow, inflicting damage over time to opponents.

 

Gold :

-Unseat : Chance to throw cavaliers off their mounts.

-Traumatism : Chance to cause an heavy wound.

 

 

 

Scything Sweep

--------------

Bronze :

-Strength : Adds power and damage to Scything Sweep.

-Knockdown : Increase the chance to knock down opponents. If they fall on other opponents, damage is inflicted on impact.

 

Silver :

-Volition : Chance to land a critical hit.

-Stupor : Chance to stun opponents for a short time.

 

Gold :

-Gust : Blows opponents inside the area of effect.

-Rage : Each hit accumulates more and more energy. This energy discharges on the next successful hit after Scything Sweep.

 

 

 

Ruinous Onslaught

-----------------

Bronze :

-Escape : Chance to evade immobilisation spells.

-Plating : Increases defense.

 

Silver :

-Bandage : Heals some lifepoints.

-Adrenaline : The Shadow Warrior takes less damage during the charge.

 

Gold :

-Routine : Decreases regeneration time of Ruinous Onslaught.

-Adrenaline : The Shadow Warrior takes less damage during the charge.

 

 

 

Rousing Command

---------------

Bronze :

-War Song : Further increasing attack value.

-Obstinacy : Increases duration of Rousing Command.

 

Silver :

-Spur : Accelerates the run.

-Impulse : Increases attack speed.

 

Gold :

-Wave : The regeneration time of all Combat Arts is decreased when Rousing Command is active.

-War Chief : Rousing Command also affects all nearby party members.

 

 

 

Grim Resilience (Buff)

---------------------

Bronze :

-Fortify : Increases the bonus lifepoints.

-Rejuvenation : Increases the lifepoints regeneration.

 

Silver :

-Lucidity : Adds a defense value which reduces opponent's chance to hit you.

-Discipline : Reduces the penalty of the other Combat Arts.

 

Gold :

-Reflex : Adds chance to dodge attacks.

-Survival : Increases phiscal resistance.

 

 

 

 

I will try to post the other aspects tonight. If I can't, it might be up only on Monday.

 

 

Max

Edited by metal_max64
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Malevolent Champion Aspect

--------------------------

 

Frenzied Rampage

----------------

Bronze :

-Double-attack : Chance to hit twice in one hit.

-Lesion : Chance for open wounds on the opponent (damage over time).

 

Silver :

-Double-attack : Increases the chance to hit twice instead of once.

-Volition : Chance for critical hit.

 

Gold :

-Envenom : Adds poison damage to Frenzied Rampage.

-Vampire : Chance that Shadow Warrior drains HP from the target and gives it back to him.

 

 

 

Belligerent Vault

-----------------

Bronze :

-Extend : Extends Belligerent Vault radius.

-Routine : Decreases regeneration time of Belligerent Vault.

 

Silver :

-Surprise : Reduces opponent's defense value.

-Shock : Stuns and slows the target for a short time.

 

Gold :

-Shock : The Shadow Warrior jumps, stunning his opponents for a short time.

-Upstroke : Good chance to escape immobilisation effects.

 

 

 

Augmenting Guidon

-----------------

Bronze :

-Elite : Increases Attack and Defense value by 50%.

-Banner : Increased area of effect.

 

Silver :

-Heal : Party members are healed in the area of effect.

-Tutor : All party members in the area of effect earn more experience.

 

Gold :

-Fear : Reduces Attack value of all opponents in the area of effect.

-Authority : Increases attack speed of all party members in the area of effect.

 

 

 

Killing Spree

-------------

Bronze :

-Control : Increases the Attack value of the Shadow Warrior.

-Berserk : Damage dealt by the Shadow Warrior increases if he is wounded.

 

Silver :

-Deflagration : Bonus damage is added to the Energy Discharge.

-Perseverance : Extends duration of Killing Spree.

 

Gold :

-Moose : Increases the attack speed of the Shadow Warrior.

-Red Iron : Adds fire damage to the discharge.

 

 

 

Reflective Emanation (buff)

---------------------------

Bronze :

-Hard Head : Adds a chance to reflect the stunning effects.

-Retort : Adds a chance to reflect ranged damage.

 

Silver :

-Irresitible : Adds a chance to reflect immobilisation effects.

-Anti-Magic : Adds a chance to reflect spells.

 

Gold :

-Retort : Adds a chance to increases reflected damage.

-Idol : Extends the reflexion effect to nearby party members.

Edited by metal_max64
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Astral Lord Aspect

------------------

 

Spectral Hand

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Bronze :

-Vivacity : Increases attack speed.

-Embrace : Increases damage inflicted by Spectral Hand.

 

Silver :

-Freeze : Spectral Hand inflicts more Ice damage.

-Volition : Better chance for critical hit.

 

Gold :

-Double-attack : Chance to hit twice in one hit.

-Destruction : Increases all damage types inflicted by Spectral Hand.

 

 

 

Skeletal Fortification

----------------------

Bronze :

-Quick Shot : Increases attack speed of Skeletal Fortification.

-Convergence : Reduces Regeneration time of Skeletal Fortification.

 

Silver :

-Hail : Adds Ice Damage.

-Arcane Power : Adds Magic Damage.

 

Gold :

-Dispersion Shot : Adds another projectile to Skeletal Fortification.

-Perforation : Projectiles go through their opponents.

 

 

 

Rallied Souls

-------------

Bronze :

-Armament : Reanimated bodies get an armor bonus.

-Kingdom of Darkness : Increases the radius.

 

Silver :

-Vivification : Reanimated bodies stay alive twice have more lifepoints.

-Demand : Increases the number of reanimated bodies.

 

Gold :

-Contagion : Adds a chance that the reanimated bodies infect opponents they killed, transforming their victims into undead slaves.

-Fury : Reanimated bodies inlifct more damage.

 

 

 

Shadow Veil

-----------

Bronze :

-Banister : Opponents must be closer of the Shadow Warrior to detect him while Shadow Veil is active.

-Avoiding : Reduces enemy spell effect.

 

Silver :

-Agility : Increases run speed while Shadow Veil is active.

-Eclipse : Greatly reduces the detection range when casting spells.

 

Gold :

-Sinister Pact : The effects of Shadow Veil are now permanent.

-Master of Shadows : Decreases regeneration time of Shadow Veil.

 

 

 

Nether Allegiance (Buff)

------------------------

Bronze :

-Accomplice : Summons an additional soldier.

-Sharp Blades : The spectral soldiers inflict more damage.

 

Silver :

-Commander : Summons another additional soldier.

-Spectral Shield : Equip summoned soldier with greatly enhanced shields.

 

Gold :

-Balm : Increase life regeneration of the spectral soldiers.

-Elite Equipment : Upgrades the spectral soldiers armor.

 

 

 

There it is. Hope this helps.

 

 

 

Max

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Excellent, Max! I say excellent, because I know you have to pull out every tool tip out one by one (heh, yeah it's a pain! ). This is very much appreciated...the upgrades is a part of the game I'm personally very much interested in, and now we can start adding them to the SacredWiki.

 

Thank you!

:)

 

gogo

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  • 2 weeks later...

I don't know who's been doin 'em on the Wiki..but to whomever it was...

 

Thank you!

 

All the Shadow Warrior upgrades have been filled in ..heck, I just randomly checked some other ones right now...lol, I think they're all in!

 

:hugs:

 

gogo

 

p.s. Ahhh, just checked the history tab...Painkilla.... you rock +++ :)

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  • 1 month later...

Hi um.. I googled this site in hopes of getting advice on using the actual upgrades to the skills.

 

I'm trying to decide for Frenzied Rampage.

What is the best build choices for the 3 possible upgrades?

 

So far my first one is the double blow, I'm not sure what I should choose for the 2nd, and I heard that the leech for the third is a good choice.

Recommendations please?

 

Thank you.

 

P.s. How about the Buff for the Death Warrior area? What are your thoughts on those upgrades?

Thank you.

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Hey there Mushuukyou. Nice to meet you. Welcome to DarkMatters. :)

 

I haven't played a lot with the SW but I think if I had to choose I would choose Double Attack for the 2nd and Vampire for the 3rd. Double Attack because I would prefer that Double Attack would occur as often as possible. Though I don't know how much Critical Hit the Intent modification would give. If it was a lot then I might change my mind. Vampire because I don't want Envenom changing my damage type. I prefer to have complete control over what damage element I am using. Envenom would be great for a poison build but there are some enemies who resist poison. Then again... Now that I think of it I suppose that for any enemies that would resist poison the damage would then be treated much like their resist to physical damage. If Envenom is doing as it says and is adding poison damage to the total damage then it could be worthwhile. However, % lifeleach trumps all IMO. :) I don't know if Vampire has % lifeleach or just + lifeleach...

 

Ummm, hope that helps! :P

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