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Differences in Difficulty


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Well.. I did a bunch of searching around and didnt get any real clear answers and its something that would go quite well in the wiki. What are the differences in difficulties, etc.. ie

 

Bronze +0% XP +0% Loot +20% monster hp etc.. Min level 0

Silver +20% XP +10% Loot +20% monster hp etc.. Min level 20

 

etc etc...

 

Anyone have any ideas as to the mechanics behind the difficulty?

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Hmmm, that would be wonderful info indeed Ayeso. Though what Llama states as the best we've got so far. I think that it might be more likely that experience granted is based on the relation between your level and enemy's level. Then again.... Since it is possible to fight a level 1 enemy in both Bronze and Silver it could be an easy test to try out. I'll add it to the list of things to add to the wiki. Though if someone finds it feel free to add it! :(

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Hmmm, that would be wonderful info indeed Ayeso. Though what Llama states as the best we've got so far. I think that it might be more likely that experience granted is based on the relation between your level and enemy's level. Then again.... Since it is possible to fight a level 1 enemy in both Bronze and Silver it could be an easy test to try out. I'll add it to the list of things to add to the wiki. Though if someone finds it feel free to add it! :(

 

 

I'll Try it out tonight and let you guys know what I seem to find.

 

**EDIT**

 

Just browsing I may have found some interesting info... this LOOKS like it could be the values for difficulty.. I will try changing them and see if it changes stuff, is so we can figure out a % value based on the numbers and have a little better data

 

 

-- begin of some hard-coded data

EFFECTDURATION = {500,3000,5000,5000},

-- end of hard-coded data

QuestExplow = {20,25,30,40,50},

QuestGoldlow = {25,30,35,40,50},

SpellFactorDiff = {800,1000,1200,1500,2000},

QuestGoldmax = {3025,4030,5035,6040,8050},

LifeFactorDiff = {1000,1200,1500,2000,2500},

DefenseFactorDiff = {650,1000,1500,2500,4500},

QuestExpmax = {4020,5025,6030,8040,10050},

MP_experience = {1000,1150,1325,1550,1825},

NPC_speedfac_any = {1000,1050,1100,1175,1250},

DamageFactorDiff = {900,1000,1200,1350,1500},

AttackFactorDiff = {650,1000,1750,2750,4500},

MP_damage = {1000,1050,1100,1160,1220},

MP_lifeHP = {1000,1300,1650,2100,2650},

MP_EShieldHP = {1000,1300,1650,2100,2650},

MP_combatvalue = {1000,1100,1210,1330,1460},

MP_armor = {1000,1100,1210,1330,1460},

Spawn_OffsetLow = {0,0,40,70,110},

Spawn_OffsetHigh = {0,35,80,120,175},

Spawn_FactorPM = {1000,1100,1175,1250,1350},

PriceFactor = {700,1000,1400,1900,2500},

RuneLevel = {1,1,20,35,50},

Potion_big_duration = {9000,9000,9000,9000,7500},

Potion_small_duration = {9000,8000,7000,5500,4000},

Potion_middle_duration = {9000,9000,8000,7000,6000},

NPC_attrWdam_fact = {1000,1100,1250,1500,2000},

LevelCapDiff = {200,200,200,200,200},

MP_intensity = {1000,1100,1210,1330,1460},

BlacksmithSkillForDiff = {50,100,150,200,250},

LevelMinForDiff = {1,1,60,100,140},

AllEnemy_lvl = {1,5,10,20,200},

Enemy_armor = {800,850,900,1000,2800},

Enemy_weapondamage = {650,750,850,1000,3700},

Enemy_spelldamage = {500,650,800,900,2700},

LifeQuotientMT = {3000,1000,200,200},

SpellAttackFactorMT = {1000,1330,2000,2000},

SpellDefenseFactorMT = {1000,1750,2500,2500},

DamageFactorMT = {1000,1225,1500,1500},

HitFactorMT = {1000,1500,2000,2000},

Edited by Ayeso
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Ah that "MP_experience = {1000,1150,1325,1550,1825}," is certainly interesting. Nice find there Ayeso! Bronze Silver Gold Platinum, Niobium. Looks like something to work with to me. Just need to apply those numbers to real life, err, the game. :(

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Ah that "MP_experience = {1000,1150,1325,1550,1825}," is certainly interesting. Nice find there Ayeso! Bronze Silver Gold Platinum, Niobium. Looks like something to work with to me. Just need to apply those numbers to real life, err, the game. :(

 

 

Ill test it in game AND ill write up a differences numbers chart to see if we can put this to test ie a % difference.

 

 

MP_experience           100%	115%	133%	155%	183%
NPC_speedfac_any	100%	105%	110%	118%	125%
DamageFactorDiff	100%	111%	133%	150%	167%
AttackFactorDiff	100%	154%	269%	423%	692%
MP_damage               100%	105%	110%	116%	122%
MP_lifeHP		100%	130%	165%	210%	265%
MP_EShieldHP            100%	130%	165%	210%	265%
MP_combatvalue          100%	110%	121%	133%	146%
MP_armor		100%	110%	121%	133%	146%
Spawn_OffsetLow         100%	100%	4000%	7000%	11000%
Spawn_OffsetHigh	100%	3500%	8000%	12000%	17500%
Spawn_FactorPM          100%	110%	118%	125%	135%
PriceFactor		100%	143%	200%	271%	357%
RuneLevel		100%	100%	2000%	3500%	5000%
Potion_big_duration	100%	100%	100%	100%	83%
Potion_small_duration	100%	89%	78%	61%	44%
Potion_middle_durati    100%	100%	89%	78%	67%
NPC_attrWdam_fact	100%	110%	125%	150%	200%
LevelCapDiff            100%	100%	100%	100%	100%
MP_intensity            100%	110%	121%	133%	146%
BlacksmithSkillForDiff	100%	200%	300%	400%	500%
LevelMinForDiff         100%	100%	6000%	10000%	14000%
AllEnemy_lvl            100%	500%	1000%	2000%	20000%
Enemy_armor             100%	106%	113%	125%	350%
Enemy_weapondama	100%	115%	131%	154%	569%
Enemy_spelldamage	100%	130%	160%	180%	540%

Edited by Ayeso
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Ah great stuff Ayeso. I look forward to your findings. Something you might consider regarding MP_experience is that it may be in relation to the # of players on server bonus that we get.

Here's some quick numbers I gathered for you:

 

Level 1 Serahpim

Bronze Level 1 Wolf kill = 14 experience

Silver Level 1 Wolf kill = 17 experience

 

Level 36 High Elf

Bronze Level 38 Demon kill = 1170 experience

Silver Level 38 Demon kill = 1462 experience

 

Good hunting! :(

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Ah great stuff Ayeso. I look forward to your findings. Something you might consider regarding MP_experience is that it may be in relation to the # of players on server bonus that we get.

Here's some quick numbers I gathered for you:

 

Level 1 Serahpim

Bronze Level 1 Wolf kill = 14 experience

Silver Level 1 Wolf kill = 17 experience

 

Level 36 High Elf

Bronze Level 38 Demon kill = 1170 experience

Silver Level 38 Demon kill = 1462 experience

 

Good hunting! :(

 

there also may be other factors too.. but it looks to be around 125% BUT I think I screwed up my table and the first MP_Experience should be 125% not

115 which would work out perfect.

Edited by Ayeso
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A great topic. And Ayeso, I wanted to also personally welcome you to Darkmatters. Yes, we're playing (maybe a bit too much) and the wiki is growing. If you're interested in adding your findings for others to share there, the world of ancaria would be forever grateful.

Thanks for the work on all this, and hoping for the best.

 

Cheers!

 

:(

 

gogo

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that could be the amount of people in the server, ie 1-5

 

 

Possibly, but what about this:

 

BlacksmithSkillForDiff 100% 200% 300% 400% 500%

 

 

If it meant the NPC Blacksmith arts qualities, the numbers don't fit. The Bronze 9,1 becomes 11,8 in Silver, 12,1 becomes 15,8, 7 becomes 9. And I think they don't change with higher number of players.

 

 

It could really mean the actual Blacksmith skill. Perhaps you need it to be twice your level in Silver (or with silver items), three times your level in Gold etc...

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It could really mean the actual Blacksmith skill. Perhaps you need it to be twice your level in Silver (or with silver items), three times your level in Gold etc...

 

Hopefully it means that you need it to be that much over a base value, I doubt that they would require us to have Blacksmith ~2-5 times our level at higher levels (when we need all of our skill points to keep us alive).

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It could really mean the actual Blacksmith skill. Perhaps you need it to be twice your level in Silver (or with silver items), three times your level in Gold etc...

 

Hopefully it means that you need it to be that much over a base value, I doubt that they would require us to have Blacksmith ~2-5 times our level at higher levels (when we need all of our skill points to keep us alive).

 

 

All those values are CONFIRMED! I did extensive testing and I can confirm mpexperience is correct. I also found a ton of other interesting information. I will update this post with all the information I've found.

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  • 2 years later...

A lot may have changed in three years, but my BlacksmithSkillForDiff reads completely differently from yours, Ayeso. My BSFD tuple reads {1,20,60,105,150} and I'll bet those are level thresholds for forging items from the respective difficulties (e.g. BSlvl 60+ to work gold diff. items).

 

I'm also pretty sure that the following values are not percentages but levels or level differences:

 

Spawn_OffsetLow = {0,0,40,70,110},

Spawn_OffsetHigh = {0,35,80,120,175},

RuneLevel = {1,1,20,35,50}, (item level value of runes, I.e. Niob rune is a level 50 item)

LevelCapDiff = {60,100,140,180,200}, (upper border for difficulties applied to player)

BlacksmithSkillForDiff = {1,20,60,105,150}, (see above)

LevelMinForDiff = {1,1,60,100,140}, (lower border for difficulties applied to player)

AllEnemy_lvl = {1,10,20,200,250},

 

As for the other three (offsets and allenemy), I have no concrete ideas.

For the Offsets, the numbers look *almost* like opponent level caps. (the OSLow, I'd believe, but not OSHigh.)

And AllEnemy_lvl is a bit beyond my imagination at this point...

 

I'd be really interested (and grateful) to hear what people have to say on this.

I'm toying around with the balance to try and 'extend' the difficulties (Bronze~Gold, ... Niob~Niob+2) and it could help a lot to understand better what it is I'm changing.

Also, it would kinda bite to start a bronze game full of level 10 or level 35 monsters. :P

 

Greets to all,

Nat

Edited by nokka
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The offsets are the minimum and maximum enemy levels. That is the baseline numbers, and the various regions will have modifiers (ie beginning areas are +1) to reflect the tougher areas with higher-levelled enemies.

 

All_enemy is lost on me, too. My best guess would be some kind of factor to the enemies' stats, making them tougher or whatnot... but if you look at the jump from gold to plat. and from plat to niob, that does not reflect the differences in the difficlties, in my honest opinion (plat enemies are not 10x tougher than gold)

 

Maybe enemy combat art levels?

 

Hmmmm.... Interesting...

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