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SacredWiki - Interactive Sacred 2 Map of Ancaria


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#1 Schot

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Posted 30 November 2008 - 09:06 PM

*Crawls up out of the darkmatters dungeon*

Ok... So I've been a bit preoccupied eh. Here we are folks. They say a picture is worth a thousand words but this one... This one really only sends one message. Just how deep Schotie's degree of obsessive compulsive nature runs. :blush:

Welcome to the SacredWiki Sacred 2 Map of Ancaria at last! This is more or less a starter map which I've been working on for about a month now that I'd like to make available to you guys for inspection and experimentation. The map has been uploaded to my Maplib account which provides Google Maps API interaction. There are some touch-ups I will be making yet and would also like you guys to have a look over it and let me know what mistakes you might find. (Be gentle! :4rofl: ). If you think of any additions you would like to see on the map feel free to add them as markers. Toy around with this one all you like! I'll be adding a new one soon. :viking:

There are a bunch of things I wanted to focus on with this map which mostly comprised of some basics. Place names were the first thing on my list mostly because I find it is the hardest to do when creating a map of this size. Majority of place names are in the map and even some extra named things which I thought might be useful in the future. Ok ok, the truth is I just couldn't stop, hehe. Let that be a warning to you all. If ever you see me with a label maker in hand, run for your lives, lol. After the names I added the various merchant icons. I had taken a particular interest in the various statues throughout Ancaria and so added those next. Deity statues which reduce the regen on your Deity spell and Hero statues which give you an experience bonus are on the map as well. Though not all of them I'm sure. Ugh! In addition to God statues, the Temples are marked as well of which each Temple hosts all 6 Deity statues. Portals next! All portals as of this date, and that I know of, have been added to the map as well as Monoliths. Man those were hard to do! Ships came on next and thankfully they were pretty easy and gave me a bit of a break. A short one at that... I think I'm starting to ramble so I'll get right to it. Here's a list of marker types you'll find on the map. I plan to add much more. Someone stop me please!







Markers:
  • Place Names
  • Portals
  • Monoliths
  • Ships
  • Row boat transportation
  • Other kinds of teleportation
  • Paths
  • The Multiplayer Island trasnportation system + Paths
  • Temples
  • Deity statues
  • Hero statues
  • The Carnach Cave underground system
  • Bosses (Red)
  • Graves
  • Merchants, Rune Masters, Blacksmiths, Horse Traders and Chests
  • Easter Eggs (Blue circles with blue writing)
  • Regional miniature overlay
  • Campaign Start Positions for Characters
  • Campaign Start area with border

Click for SacredWiki's larger Map of Ancaria

Posted Image


Something that I think might be fun is the ability to add markers to the map. I've opened up this map for marking by anyone and more maps are certainly planned! This will be a great way to keep the map up to date and uuuh, reduce the workload for me, lol. You can go to the Sacred 2 Map of Ancaria page to add your own marker. You can also draw out a path or highlight a specific area using the tools you'll find on that page using the below tool icons.



Posted Image This tool allows you to left click drag the map. This tool is the default tool when viewing the map.

Posted Image This tool allows you to add a marker to the map.

Posted Image This tool allows you to draw a point to point line path.

Posted Image This tool allows you to draw a shape in order to highlight an area.

Posted Image This tool turns marker visibility on and off.



Don't worry if you make a mistake on this map. It's only a draft so to speak and a new one is very soon on the way. :resp: Most of the focus will be to add markers to the map where needed. Great thing about markers? Well if someone happens to be looking for that elusive mini boss Thranak we could just provide them a link like so; Thranak Boss enemy. Pretty cool huh! This sort of function will be available to anyone. To do this you would go to the map page and to the right you'll see a list of markers. Each marker has a link symbol Posted Image to the right of it. Clicking that link will open a new page of the map taking you to a zoomed in view of the markers location on the map. You could then copy the url address of that page and post it as a link to help others find what they're looking for. I've added a bunch of markers which anyone can choose from when creating a new marker. The markers I've added will be available to choose after you've clicked on a location to mark using the Posted Image Marker Tool.

Ok so for now I think I've said all I can say. *hears community sigh in relief* But I will be back with more of my ramblings. :(

Have fun with it gang!

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#2 Antitrust

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Posted 30 November 2008 - 10:02 PM

Wow... just wow :blush:

I love the details on it, you even got the hard to get boss passageways :viking: I can't comprehend how much time it must have taken... Amazing work :(


I'm wondering if it would be possible to link to specific map squares, so you could post such a link when discussing that area.
Posted Image

#3 gogoblender

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Posted 01 December 2008 - 07:32 AM

Congratulations Schot

And you've done it again. So this is where you've been hidden away for ten hours + a day for a month uh ^^ Okay then, for now we'll excuse you for not coming to play in the HC servers :blush:

As with the first Sacred map you did using API, this one's details are just through the roof. Dragons, bosses, the new mini-bosses, AND quest paths. lol, anyone using this map is going to be pretty expert. I like what Trust has to say about maybe making one version of this map have a grid. It would allow peeps to refer back to it and we would all know where on Ancaria a specific game element was. Particularly useful in a gaming world this large.

Take a break friend, you've earned it.

Good job!

:(

gogo

#4 Xodusness

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Posted 01 December 2008 - 07:55 AM

Very nice Schot! :blush:

Alot of work to uncover all that ^.^

#5 bhj

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Posted 01 December 2008 - 08:03 AM

awesome work you did here :blush:

Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image


#6 Erling

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Posted 01 December 2008 - 08:21 AM

...woooow, im speechless, great job Schot!
:blush:
really... im amazed :(


this means we will see you around more on the servers? :viking:
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#7 Timotheus

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Posted 01 December 2008 - 10:57 AM

You... Absolutely... Have... No life :blush: lol omgawd how many hours/days/weeks of work is in this thing!?

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#8 Flooxim

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Posted 01 December 2008 - 01:36 PM

Thanks a lot! This map is awesome!


Max

#9 promatolya

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Posted 01 December 2008 - 02:18 PM

Schot ... you rule :bow:

May other, lesser, gamers feel the cool breeze of your awesomeness :P

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#10 Spock

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Posted 01 December 2008 - 03:26 PM

It's too big, I can only fit 2/3rds of it on my screen at once! :bow:

Great job, now I know why you haven't been around much. Hope your idea of having others help works well. :P
I know you think you understood what you think I said but I'm not sure you realize that what you heard is not what I meant.

#11 Putrescine

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Posted 01 December 2008 - 05:21 PM

One word Schot!


Brilliant :bow:
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#12 Schot

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Posted 01 December 2008 - 06:21 PM

Thanx gang! :D It's been a loooong time coming. Omg... The next time Ascaron makes a change to the map I think I will probably cry, lol.

@Antitrust:
Noticed the hard to get boss pathways eh, hehe. The worst was the drgaon in the swamps. I was going nuts trying to get up there. After that experience I vowed that no player will have to go through that much wall hugging.

Interesting question about linking to areas. When I read that I immediately thought that we would have to make markers for each and every area but after some experimenting it turns it is so much easier than that. Let's say you want to talk about Dragonmaw Pass and link readers to that location on the map. All you would need to do is go to the maplib page of the map, zoom into the area you want to link to, click on the Share tab and then copy the URL Reference, using that as your link. This link will take readers to the location you were looking at on the maplib page. Personally I prefer to link readers to the fullscreen map version to give them a larger viewing space of the map. To do that you would add the word "full" to the link like the below:

URL Reference Maplib page:
http://www.maplib.ne...&...783203&z=12

URL Reference Fullscreen (by adding the word full in front of map.php)
http://www.maplib.ne...&...783203&z=12

Here's an example screenshot of where I took the Url from ( http://www.maplib.ne...&...029297&z=12 )
Posted Image

So yes, absolutely we can link to anywhere in any zoom on the map simply by dragging the map and zooming to where we want and then copying the Url Reference. Cool huh!

Ok one last thought to add which just occured to me. Following the logic of the above what we could do here at darkmatters is create a topic which would list out by links to the map all of the place names of the map and anything else important. With this list we would have an index of location links which we could refer to and use in posts talking about certain areas of the world. Good idea? Bad?

@gogo
Ah gogo. I have to thank you for pressuring me about the bosses. Truth be told I wasn't even thinking of bosses when I started the map and yah kept hounding me about it. :P So thanx for that! Oh and yes a break. You mean like... Stop:) I don't understand. :P

@Erling:
Yes! Finally! Haha. I have been putting off my purchase of the game so that I could complete the map but now that the hard part is done I'll be seeing you guys very soon. :)


@Timo:
Yes... Yes, it's true. Hundreds Timo. Hundreds and hundreds. About a month or two in total and with absolutely every possible minute devoted to it. Basically all my gaming time went to the map. :P

@prom:
Ah the quest master himself. :D We'll be having a separate map devoted to quests very soon. :D

@Spock:
lol Oh gosh. What was I thinking?! :bow:

Thanx again for the kind words!

#13 Cygnus

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Posted 01 December 2008 - 08:27 PM

Hey, that is pretty darned good! Called for some Final Fantasy Fanfare!

http://www.youtube.c...h?v=huQoDlHmqrE
Posted Image

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#14 Antitrust

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Posted 01 December 2008 - 09:00 PM

Wow nice :P Love it more with every passing moment :bow:
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#15 gogoblender

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Posted 01 December 2008 - 10:17 PM

Trust, this little trick you just did with the map in another post...

'Could you guys check out this T-Energy pool? It seems to have rather good monster drops, at least when I was last visiting it. I somewhat attributed to my "high" mf of about 17% at the time. "


Amazing...I didn't know we could do that till you just worked it into your post!

You, more than Schot, with this little demonstration have completely hooked me now. The ability to instantly access the wiki map this way and bring it into posts is unbelievably useful.

nice work Schot, and great work with post Trust

:bow:

gogo

#16 Antitrust

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Posted 01 December 2008 - 11:54 PM

lol Schot was the one that taught me that trick :P Red this thread more carefully :bow:
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#17 thek

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Posted 02 December 2008 - 05:24 PM

Great work Schot :P
I want only say... Look out with markers. Most of persons is using adding in simple way but it's slooooowing whole map. When on map is more than 100-200 markers there is huge lag :/ There is solution for this. Object called marker manager (look in Google API references). It show only markers on visible part of map but remember all of them. Because of that it allow using few times more markers without visible lag. Oh... And paths can be added as a switch (same way as now with mini-bosses and Easter eggs) but it is connected with creating polylines. How it could work? Look here -> http://mapwow.com/ I was using this site as some kind of tutorial. I was looking inside JS scripts of this site and thinking: "How that is working?" and that helped me much. I think you may think similiar after time spended over them :) Map and whole site is slowed down by markers in way I mentioned (simple adding without marker manager). Still is a good tutorial for someone who is starting with Google API. Maybe at least I help a bit in your future work :)

Edited by thek, 02 December 2008 - 05:27 PM.


#18 Schot

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Posted 11 December 2008 - 09:45 PM

Hey, that is pretty darned good! Called for some Final Fantasy Fanfare!

http://www.youtube.c...h?v=huQoDlHmqrE


Love that track and game Cygnus. Perfect victory music, lol.

Thank you for the warning and constant tutelage Thek. I'll keep it to a minimum until I can create a MarkerManager. That Wowmap is an excellent resource. I plan to study hard. :P


Thanx for the kind words all. Back to work I go!

#19 gogoblender

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Posted 13 December 2008 - 12:17 PM

They just stickied your map on the German Sacred Forum.

http://forum.sacred-...ead.php?t=59659

Congratulations Schot!

:)

gogo

#20 Schot

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Posted 13 December 2008 - 07:13 PM

Wow! It isn't even stickied on the sacred international forum, lol. Cool!



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