Arrant Pyromancer Focus 175
Arrant Pyromancer Lore 175
Armor Lore 75
Combat Discipline 150
Ancient Magic 75
Delphic Arcana Focus 10
Enhanced Perception 75
So it focuses *only* on Arrant Pyromancer, boosting its damage, regeneration time, some more damage and some more regeneration time thrown in for good measure.
The best buff to have is still Grand Invigoration for such a build. The Fire Demon's AI is sorta screwy, and he doesn't boost Arrant Pyromancer much. The second buff would be Incandescent Skin. For both buffs, regeneration penalty should balance its regeneration bonus. With the few points in Delphic Arcana Focus, the buff can be modded thrice.
Arrant Pyromancer Focus makes those runes give all they've got. It's important to keep the cooldown low enough still. Don't put too many runes in Ancestral Fireball, Blazing Tempest, Incendiary Shower, Incandescent Skin and Grand Invigoration - seeing as a high cooldown means your death. Try to keep Ancestral Fireball below 2-3 seconds, Blazing Tempest below 10 seconds and Incendiary Shower below 5 seconds. Given that, everything else is fine.
Arrant Pyromancer Lore boosts Damage, Execution/Casting speed and Critical chance. Note that the Execution thingy does not work in combos, but that's a minor point, we're taking this for the damage!
Armor Lore at 75 for the regenration penalty reduction increase at Mastery, and well, for the Armor of the High Elf to reduce damage some. It's still not good to count on that build to tank monsters though. Armor is best at low penalty and with good bonuses, rather than high armor value, for this build. Armor Lore is also picked to prevent the movement speed penalty of higher level armor.
Constitution at 75 or more, for the "regeneration during combat" found only at Mastery. This stacked with Grand Invigoration makes up for the High Elf's weakness greatly, and a higher HP is always good for a cardboard character.
Concentration at 36. Mastery is not needed as two buffs are sufficient. Fire Demon is screwy and ONLY has a penalty for Arrant Pyromancer aspect, while Crystal Skin can't be used at the same time as Incandescent Skin anyways. The skill is taken only to reduce cooldown of Arrant Pyromancer.
Next is Combat Discipline. Above 75, but not exactly for the Mastery, because of the higher damage above 75. Good idea to invest a lot in this skill. At Mastery is also makes combos 20% faster, even if the combo is only 1 Combat Art. Personally, for a two-part combo, I like Ancestral Fireball + Incendiary Shower. For a three part include Blazing Tempest to clear any survivors. For a four part (at Mastery), include Glacial Thorns.
Ancient Magic tops the damage off with...even more damage. Bring it high enough for it to be worth it, but 75 is fine.
Delphic Arcana 10 to give mods for Grand Invigoration. It will also boost the aspect's max level without penalty slightly.
Riding at 75 to get the bonus of speed (Mastery) and at all, to boost the unique mount's regeneration speed. Obvously, you should take the Arrant Pyromancer-type mount for best efficiency.
Enhanced Perception at 75 to get the "Chance to find Valuables" bonus. Any higher is unnecessary.
Main Combat Arts will obviously be the Arrant Pyromancer ones: Ancestral Fireball, Blazing Tempest and Incendiary Shower. Incandescent Skin as second buff once you get Concentration.
For Fireball, I suggest getting two fireballs homing-on-target that do splash damage. Good for single and multi-target mobs, and you don't shoot 'nothing' most of the time (because of the homing).
For the others, go as you see fit.
For Incandescent Skin I suggest: Inferno, Energy Focus and Arrant Pyromancer Expertise. Damage isn't what this build lacks, so extra cooldown reduction is always nice like this.
Grand Invigoration would unfortunately lack any mods, but keep investing runes in it up until you reach equal regeneration penalty for the bonus. You won't regret investing in it for the HP regeneration, making potions obsolete in the early game.
Edited by Little Sara, 04 December 2008 - 11:29 PM.