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Annoying enemies


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Annoying enemies I met so far:

 

Ogre Warrior (ice circle slows down FPS and attack speed consequently).

 

Octagolamus (attack that pushes you away, twice in a row...).

 

Carnach (teleports like a mofo).

 

Swirling Mist of Miasma (slows down FPS a LOT, harder to avoid his tornado-like attack, which is potentially lethal - in Gold it would one shot me, a graphical glitch prevented me to see it and I just saw my toon die one hit).

 

Champion Undeads who often have 3 lives, AND those Undeads who have 3 lives even if you drink a Potion of Undead Death (one wonders what is the default % to banish undead, if +100% can still have them have 3 lives).

 

Olms with Weaken (or that grey cloud thingy anyways) who slow down all subsequent attacks. Looks like -66% attack speed.

 

Ghost Warriors in Jungle who become "ghostly" and can't be hit.

 

Fenfire (most annoying enemy evar, they have low accuracy *physically* but their attacks NEVER miss, and it HURTS) - much like Diablo 2's Act 4 electric thingies, in Hell they can one-shot you if you don't have 50% Lightning-resist or more.

 

Temple Guardian in Wasteland, especially Champions, with the 'fire bomb/trap' thingy that does significant damage, you need to move ASAP when you see it. A few other enemies use it (some golems in Seraphim/Dragon, and some Champion Brigands in High Elf), but they're not usually in such huge groups as the enemy TGs.

 

Nameless Guardian with it's shield and high-damage hits. Though a trick: lure it/them out of the door (and yes, its bigger than the door, but he can go through, believe me). Passed the door, the Heart of the Machine won't help it anymore.

Edited by Little Sara
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CLIFFRACERS!! :bow:

 

 

wait...

 

 

...this game doesn't have cliffracers... thank god... :)

 

 

Hahaha, made me laugh here :D

Morrowind ftw eh? ;)

 

My most hated is Fenfire and those jumping plant things on the dryad isle... Friggin dots :(

Other than that, I like most enemies..

 

Oh wait! Rats!! :oooo:

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Great topic Sara ^^

 

I'm with you on the rats, Dead...and Erling...I'm SO with you on those dryads... man I'd just love to be able to drop them into a cauldron.

 

:bow:

 

gogo

 

p.s. Sara, you always have fantastic info on how to take out the bosses... I just read a few or your tips here in this topic. Maybe consider adding them to the wiki on the boss's particular page? You can help spread info to wipe out bosses, and make Ancaria a safer place to party in! :oooo:

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The frickin undead, who rise... and rise... and rise again. I got so tired of their resurrections in the swamplands, I started breaking out the Glacial Thorns with my HE after their first death. I'm deliberately using GT at an absolute minimum under normal circumstances because of how unbalanced it currently is under 2.31... but nuclear level retaliaton feels good under those circumstances.

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Great topic Sara ^^

 

I'm with you on the rats, Dead...and Erling...I'm SO with you on those dryads... man I'd just love to be able to drop them into a cauldron.

 

:bow:

 

gogo

 

p.s. Sara, you always have fantastic info on how to take out the bosses... I just read a few or your tips here in this topic. Maybe consider adding them to the wiki on the boss's particular page? You can help spread info to wipe out bosses, and make Ancaria a safer place to party in! :oooo:

 

I added it on the main boss's page. I can't edit the boss's particular page.

 

Apparently there is no link to reach the boss page from the main page, or on the left side bar. I had to use the search function.

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Hey Sara!

 

Just had a look...

 

From this page here:

 

http://www.sacredwiki.org/index.php5/Sacred_2:Boss

 

You should be able to click on any boss's name and that will drill down to the boss's own page. I saw the info you put for nameless and moved it into his own page.

 

Are you able to access those pages and edit them?

 

:oooo:

 

gogo

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For me, it's mostly :

 

-The Rats (There is just too many of them in some areas)

 

-The Olm (They are just slowing me too much)

 

 

Max

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  • 6 months later...

I consider npc's which you must escort to certain places, ALIVE and IN ONE PIECE! as my greatest nemesis in the entire game...

Especially when you have already pumped so many potions in their veins while they're running off like the headless chickens straight into the hordes of enemies they should stay away from which ultimately results in quest failure...

Just as you almost reached your desination they always seem to find spot were they can run into to get such an amount of damage even potions help anymore...

Luckily you can use the teleportation to certain spots with the F12-key...

So they are the things I'd rather bring to the Netherworld myself to earn at least 1xp rather than have lost 100 health potions for a failing quest...

 

As to enemies... I like enemies like Goblins and Skellies (ok it's nasty they get up constantly but while they get up you can focus on something in the vicinity that's running at you) as the nicest enemies for they die saying funny last words...

 

Escort-NPC's are ANNOYING enemies!! Grrr...

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For me it's pretty much any enemy that has a root spell.

 

 

Mobility disruption is the worst, There is not a worse enemy in the game other than the stun ones that disrupt spell casting (purely magic casting seraphim) my main tactic is kiting a massive mob of enemys then Hallowed restoration -> Radient piller -> Flaring Nova -> loot -> walk away having taken no pots,

 

The whole kiting thing is ruined when im rooted, and the stuns screws up the rotations.

Edited by jrok
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I consider npc's which you must escort to certain places, ALIVE and IN ONE PIECE! as my greatest nemesis in the entire game...

Especially when you have already pumped so many potions in their veins while they're running off like the headless chickens straight into the hordes of enemies they should stay away from which ultimately results in quest failure...

Just as you almost reached your desination they always seem to find spot were they can run into to get such an amount of damage even potions help anymore...

Luckily you can use the teleportation to certain spots with the F12-key...

So they are the things I'd rather bring to the Netherworld myself to earn at least 1xp rather than have lost 100 health potions for a failing quest...

 

As to enemies... I like enemies like Goblins and Skellies (ok it's nasty they get up constantly but while they get up you can focus on something in the vicinity that's running at you) as the nicest enemies for they die saying funny last words...

 

Escort-NPC's are ANNOYING enemies!! Grrr...

 

Meliondor :Just_Cuz_21:

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There really isnt an aggro system with Sacred 2 is there, because during those escort missions the only way to pull mobs off the escorts is to kill them ive been finding :)

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