Antitrust 32 Posted December 20, 2008 Share Posted December 20, 2008 Console commands were discovered a while ago, but there are more of them that remain unknown. If you type "sys", "mem" or "print", the game will display the respective list of commands (see below). Some of known commands are not displayed (such as "sys haircolor"). There might be more command types. Try at your own risk ~~~~~~ SYS commands (put sys in front of them, like "sys flush"): cheat (unlock) camtracksave camtrackload camtrackstartcapture (unlocks free camera mode, as described here) camtrackstopcapture flush (frees system memory by deleting no longer used info stored in it - despite that, doesn't seem to be really useful) flush_rt rebind (has something to do with rebinding textures or whatever) saveps savegroundmap exportsectormaps exportworldmap importworldmap campath <itemtype> ss <factor> (screenshot) tt (patchbaker screenshot) scs (char screenshot) sc (cubemap screenshot) smm (minimap screenshot) movie (only thing it seems to be doing is freezing the game) AI physics lightlinks [0/1] fadein (fades in after using the fadeout command- too quickly to be of any obvious use) fadeout (gradually blackens the screen) hwcursor ~~~~~~ MEM commands (put "mem" in front of them, like "mem mgr"): mgr (shows how much memory sacred's programs are using) dx checkpoint tracker dump (see memtracker.ini) ~~~~~~ PRINT commands (put "print" in front of them, like "print mountinfo"): ver settings sector dict <name> (type "print dict" for a huge full list of possible weird options) psys hero (used to display character's coordinates on the map, but doesn't work now. Ride your mount and use "print mountinfo" to get them) NPC <ref> herostats soundsystem sound obj sobj dobj dobjsai lobj quadtree vis syncseed numaients bonus achievements (displays the achievements of the current character) lua mountinfo (displays map coordinates of your mount) linebreak (types a -------- line in the console window) fpu weather Link to comment
Asuka Sohryu L. 0 Posted December 20, 2008 Share Posted December 20, 2008 I think rebind would be for rebinding keyboard shortcuts. ss <factor> (screenshot) -> what does <factor> stand for? Link to comment
Llama8 8 Posted December 23, 2008 Share Posted December 23, 2008 And before anyone asks, no, there aren't any cheats... Link to comment
gogoblender 3,042 Posted December 24, 2008 Share Posted December 24, 2008 Console commands were discovered a while ago, but there are more of them that remain unknown. If you type "sys", "mem" or "print", the game will display the respective list of commands (see below). Some of known commands are not displayed (such as "sys haircolor"). There might be more command types. Try at your own risk ~~~~~~ SYS commands (put sys in front of them, like "sys flush"): cheat (unlock) camtracksave camtrackload camtrackstartcapture (unlocks free camera mode, as described here) camtrackstopcapture flush (frees system memory by deleting no longer used info stored in it - despite that, doesn't seem to be really useful) flush_rt rebind (has something to do with rebinding textures or whatever) saveps savegroundmap exportsectormaps exportworldmap importworldmap campath <itemtype> ss <factor> (screenshot) tt (patchbaker screenshot) scs (char screenshot) sc (cubemap screenshot) smm (minimap screenshot) movie (only thing it seems to be doing is freezing the game) AI physics lightlinks [0/1] fadein (fades in after using the fadeout command- too quickly to be of any obvious use) fadeout (gradually blackens the screen) hwcursor ~~~~~~ MEM commands (put "mem" in front of them, like "mem mgr"): mgr (shows how much memory sacred's programs are using) dx checkpoint tracker dump (see memtracker.ini) ~~~~~~ PRINT commands (put "print" in front of them, like "print mountinfo"): ver settings sector dict <name> (type "print dict" for a huge full list of possible weird options) psys hero (used to display character's coordinates on the map, but doesn't work now. Ride your mount and use "print mountinfo" to get them) NPC <ref> herostats soundsystem sound obj sobj dobj dobjsai lobj quadtree vis syncseed numaients bonus achievements (displays the achievements of the current character) lua mountinfo (displays map coordinates of your mount) linebreak (types a -------- line in the console window) fpu weather Well done Trust! I'll add these to the wiki. Thanks! gogo Link to comment
Schot 406 Posted December 24, 2008 Share Posted December 24, 2008 A good refernce to have and work on trust. I wish that scs would work for me. Link to comment
Erling 3 Posted December 24, 2008 Share Posted December 24, 2008 it says cheat is this che... jk nice find Antitrust thanks Link to comment
Asuka Sohryu L. 0 Posted December 25, 2008 Share Posted December 25, 2008 You should add the appearance options: sys haircolor rrggbb -> hair colour change sys hairstyle 73 -> short hair (there are others as well) - Be warned, this command can cause crashes! Both are reset when you end the game and thus have to be entered again when you start the game again. Link to comment
Knuckles 904 Posted December 25, 2008 Share Posted December 25, 2008 "Print Achievements" only shows the ones you've earned during that game session in MP, not sure about SP. If you haven't unlocked any in current game session, it will display only the character level ones (I.e Reputable, Legendary etc) Link to comment
Rotluchs 82 Posted March 22, 2010 Share Posted March 22, 2010 does anybody remember how to turn on the various debug-log levels ? specifically, I would be interested if there was a way to activate logging, but limiting it to only log drops for instance.. like in sacred uw, if you had the log function enabled, you could type "SYS DROPLOG" to see if logging drops into a separate file was currently activated or not.. (this was used for a workaround due to a bug in v2.25 that had to do with invisible item-drops when in party) the reason why I would like something similar in Sacred 2 is, because im lazy (and I would like to have log regarding what items I found during sessions, it would slow down gameplay too much noting everything down manually) Link to comment
ICE666666 1 Posted July 9, 2019 Share Posted July 9, 2019 Is there any way for no. Clip? There is lot of unused areas on map, I want see what is out of bonds. Link to comment
Hooyaah 2,800 Posted July 10, 2019 Share Posted July 10, 2019 Well, the High Elf has Shadow Step. If she dismounts toward the edge of a boundary she can use that to "jump" to other otherwise able to be explored a step and a cool-down at a time. There's a bit about that starts on this page, just about halfway down. Link to comment
rorschachrev 2 Posted December 12, 2021 Share Posted December 12, 2021 A list of all XML files referenced by the sacred2.exe file: Windows/Lan.xml Windows/ClosedNetLobby.xml Windows/ClosedNetLogin.xml Windows/MessageBox.Editbox.xml Windows/MessageBox.xml Windows/Welcome.xml Windows/MessageBox2.xml Windows/ErrorBox.xml Windows/Party.xml Windows/QuestView.Star.xml Windows/QuestAcceptDecline.xml Windows/Quest.xml Windows/Taskbar.xml Windows/TradeInventory.xml Windows/ToolTip.Channels.xml Windows/AttributeToolTip.xml Windows/SkillToolTip.xml Windows/ComboToolTip.xml Windows/SpellToolTip.xml Windows/ItemToolTip.xml Windows/PotionToolTip.xml Windows/DefaultToolTip.xml Windows/Attributes.xml Windows/ChestInventory.xml Windows/Combatarts.xml Windows/Inventory_Dragonmage.xml Windows/Inventory_Templeguard.xml Windows/Inventory_Highelve.xml Windows/Inventory_Inquisitor.xml Windows/Inventory_Centurio.xml Windows/Inventory_Dryadin.xml Windows/Inventory_Seraphim.xml Windows/QuestList.Separator.xml Windows/QuestView.Counter.xml Windows/QuestView.xml Windows/HorseTraderDialog.xml Windows/Blacksmith.xml Windows/Combomaster.xml Windows/MessageBox.SplitDialog.xml Windows/HUD.xml Windows/Inventory.xml Windows/Logbook.xml Windows/CampaignChoice.xml Windows/CharChoice.xml Windows/ClosedNetHoF.xml Windows/OpenNetHoF.xml Windows/IngameNetwork.xml Windows/MainMenu/ErrorDlg.xml Windows/GodChoice.xml Windows/MainMenu/Hall_of_Heroes.xml Windows/MainMenu/Loading.xml Windows/MainMenu/LoadSave.xml Windows/MainMenu/MainMenu.xml Windows/MainMenu/MainMenuPres.xml Windows/MainMenu/Multiplayer.xml Windows/MainMenu/Net.xml Windows/NetAccount.xml Windows/MainMenu/Options.xml Windows/MainMenu/Singleplayer.xml Windows/OutGameMenu/OutGameMenu.xml Windows/OutGameMenu/EnterKeycode.xml Windows/OutGameMenu/Internet.xml Windows/OutGameMenu/LoadSave.xml Windows/OutGameMenu/Savegame.Entry.xml Windows/OutGameMenu/Savegame.Entry_Empty.xml Windows/OutGameMenu/Savegame.Entry_Incompatible.xml Windows/OutGameMenu/LocalNetwork.xml Windows/OutGameMenu/NewCharacter.xml Windows/OutGameMenu/Keyboard_Binding.xml Windows/OutGameMenu/Options_Keyboard.xml Windows/OutGameMenu/Options_Sound.xml Windows/OutGameMenu/Options_Game.xml Windows/OutGameMenu/Options_GFX.xml Windows/OutGameMenu/Options.xml Windows/OutGameMenu/Specials.xml Windows/OutGameMenu/Credits_Line.xml Windows/OutGameMenu/Credits.xml Windows/OutGameMenu/Videos.xml Windows/Worldmap.xml Windows/MountEquipment.xml Windows/MouseCursor.xml Windows/Orb.xml Windows/PortalChooser.Entry.xml Windows/PortalChooser.xml Windows/TraderDialog.xml Windows/ArenaFightDialog.xml Windows/QuestCountDown.xml Windows/QuestList.SQ.Caption.xml Windows/QuestList.SQ.Title.xml Windows/QuestList.SQ.Normal.xml Windows/QuestList.CQ.xml Windows/QuestList.MQ.xml Windows/QuestList.xml Windows/Sample.xml Windows/TeamDialog.xml Windows/VideoControl.xml memdump.xml ListSounds.xml ListShaders.xml ListBitmaps.xml ListFonts.xml ListFontGroupsDefault.xml ListFontGroups.xml Windows/BookList.Volume.xml Windows/BookList.Title.xml Windows/BookList.xml Windows/BookView.xml Windows/StatView.Icon.xml Windows/StatView.Trophy.xml Windows/StatList.xml Windows/StatView.xml Windows/QitemList.xml Windows/QitemView.xml Windows/CreatureList.xml Windows/CreatureView.xml Windows/DefaultContextMenu.xml Windows/IngameMenu.xml Link to comment
rorschachrev 2 Posted December 12, 2021 Share Posted December 12, 2021 Here are the various switches to the exe file, Ice and Blood version: -skipopenal -presentation -logfilter -log=1 -log1 -nolog -log=0 -log0 -showserver -noconnect -timer -nocpubinding -listenport -resetoptions -windowed -exec -continue -quiet -lock -split -version -nodump -minidump -forceupdate -unlockaddon I have been trying to enable logging but without success. Attempts so far: -log1 -log=1 sys.loglevel (3) I'm attempting this because I haven't figured out how to make the output of debug more readable :/ The buffer history I can finally check with pageup and pagedown! I was hoping to get more of the map load details. The expected log file would be: debug.log 1 Link to comment
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