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Sacred 2 Weapon Table


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Yes, as much as possible per edit helps, but if anyone here has even some info, this always helps. Please add it to the wiki...lots of edits made by many peeps works well ;)

 

What do you guys think about a template for the new weapons pages...think this could help?

 

:(

gogo

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Moander:

 

The minconstraints fit what I was trying to tell gogo last night (to deaf ears it almost felt)

 

I was mentioning how blowpipes only start getting Chance to slow 25% around level 25, and bows get their Chance to Ignore Armor at sometime similar. I'd have to double check in the files, but I suspect those two would have appropriate minconstraints

 

edit:

 

Moander, would it be possible in your bonus.csv to also include the minconstraint value? Adding that in when weapons have multiple bonuses (not to mention armors where there are TONS of possible bonuses) will help show how the bonuses progress for a given item type.

Edited by Zinsho
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Whoa there ;)

 

I suggest people add as much as possible per edit, the history will be much cleaner that way :(

 

So how should the pages be organized?

 

I would like to know two things.

  1. What are the abilities of each weapon class (attack speed, governing stat and unlockable abilities)
  2. What equipment are restricted to what class
  3. What equipment belongs to which type (club and hatches belongs to the Club type, etc.)

My personal opinion is to have it something like this. http://www.sacredwiki.org/index.php5/User:Moander

 

This way you can easily see what stat governs what item type and what itemname belongs to what type. We could even skip the entire Type column if we wanted.

 

Besides, that should be pretty easy to autogenerate.

 

So what do you guys/girls/beings of indescribable gender think?

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I think that unlockable abilities along with common abilities should be posted in a separate table. It gets way too complicated otherwise (let's keep the table stretching under control ;))

The things is that the common abilities table needs to be specific for each instance of each item, while the unlockable abilities are specific for each base item.

 

How about now? Now it fits in a 960 px wide window.

 

Oh, and here is a better weaponTypes.csv file http://rapidshare.de/files/42330442/weapontypes.csv.html

 

EDIT 2: weapontypes with translated names, not all of them are translated yet. If anyone knows what they stand for give me a call. http://rapidshare.de/files/42338139/weapontypes.csv.html

Edited by Moander
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We'll work something out :4rofl:

 

Note that the BONUS_RIPPER is what the game displays as "Serious Open Wounds".

Thanks,

New bonus.csv up as requested by Zincho. It have the constraints filled in. http://rapidshare.de/files/42342036/bonus.csv.html

 

Next task is the difficultyvaluerange

 

Edit 1: I am trying to find a host for the files but for now they will be uploaded to rapidshare. I don't know if they have porn advertising but let me know if anyone know of a better host.

Edited by Moander
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I just noticed the following:

The bonuses for multiple set items (as seen when you hover over the helmet icon right of the inventory) change when changing into another difficulty level, while keeping the same items.

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I just noticed the following:

The bonuses for multiple set items (as seen when you hover over the helmet icon right of the inventory) change when changing into another difficulty level, while keeping the same items.

Good, that would corroborate Antitrusts theory

If you find a weapon with "Deep Wounds" in bronze, it will change in next difficulty and become higher. This is true for many mods, not just skill-based.

 

Some mods might not follow this, and have the same value no matter if you change difficulty.

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I just checked clubs, bludgeons and cudgels in game using a level 15 HE in Bronze and Silver. All 20 checked club type weapons came with the skill based modifier "Speed".

 

As for the name Energistic, Energy Staff/Staffs may be a good option based on your info Moander. The game appears to use the spelling "staffs" rather than "staves".

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User:Zinsho I've put some stuff up... as I get more info I'll be able to insert it into the spreadsheet then create the wiki code for it in a quick transformation.

 

I'll keep working on my script for conversion... although it may be that any column/row merging will need to be done manually after the bulk of it is translated from within a spreadsheet.

Edited by Zinsho
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Well, I put up a table of the weapongroups grouped by Weapon lore and governing stat on my wiki user page http://www.sacredwiki.org/index.php5/User:Moander.

 

The ability column is ordered by level, so

Extra attack speed while mounted,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,

means that you will find "Extra attack speed while mounted" first then "BONUS_REDUCE_ENEMYS_MISSILEREFLECTION" and "Decrease ability cost" is the mastery ability.

 

There is some new fields in the csv files and a diagram over the data structure relations. The .mwb is a MySQL Workbench file, the content is the same as in the .png file.

http://rapidshare.de/files/43382827/Sacred2.zip.html

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updated User:Zinsho... I've tried to convert as many of the variable names for the abilities to their in-game names or approximations that are english legible.

You know Zinsho, it feels like we are duplicating each others work a bit.

 

I will start generating the individual bonus pages with information about the valueranges and info like that for now.

 

Oh, and I updated my weapon table suggestion http://www.sacredwiki.org/index.php5/User:Moander

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Nice work both of you :P

 

 

I suggest that you put the item names and their stat modifiers in the main table, and make a separate table under the first one, that will list the abilities and stuff (once you combine both moander-style and zinsho-style tables :P). The first table is already a pain to look at, even while it's empty. Let's not make it too complicated :)

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  • 6 months later...

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