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Figured out my 1st toon choice for when i get the game


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Well after talking with my long time friend and gaming buddy Llama the other day and perusing the wiki (btw good job on the wiki all) I decided to try my hand at a Shadow warrior. I spent about a good 45 mins with Llama on Team speak talking about the build and any suggestions he might have with this. and came up with a few good idea's for how I want to approach this. now I turn to my close online family for their suggestions aswell. I know I want to go Dual Wielding on him for the flair that Sacred had with the Dark Elf, Seraphim or Gladiator had. Now I know that alot has changed skill wise and CA wise. and Llama suggested going a reflection type build. for this aswell. And I am thinking for my 1st toon I want to stray from any form of a Magic User and go a pure meele type build with a few buffs. (I know not typical of me but its a new game and a different animal). So any and all info you guys have will be helpfull.

 

 

Rememeber I'm taking notes. And learning as best as I can with out the game. ( woot NEWB status gotta love it lol )

 

 

 

Cheers,

EM

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  • 1 month later...

I'll agree with Llama. Reflective emanation is the bread and butter to my SW as well. Mine is also DW. I decided to pick concentration so I could have two buffs, and I use grim resilience for the mass HP buff and extra will power so I don't have to take spell resistance. Regular enemies do not hit him very often, and so far the only mini boss I've had any trouble with has bee white griffin (He debuffs often). Also might think about putting your attributes into strength and vitality. On this latest build I've dumped them into strength at a two-to-one ratio. Hope this helps!

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I'm loving my Shadow Warrior. Got the two required buffs running:RE and GR. I modded them selfishly...lol. I am also dual-weilding hafted weapons, but I also have a selection of heavy hammers doing elemental damage.

 

He is wonderful to watch fighting with two hammers but I love the way a good solid hit with a big hammer shakes the ground(But I think I may be the only one who likes that)

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^^ what previous both said.

Look here:

http://darkmatters.org/forums/index.php?sh...15&hl=build

 

Skills

1)Concentration

2)Tactics Lore

3)Death Warrior Focus

4)Malevolent Champion Focus

5)Constitution

6)Dual Wield

7)Armor Lore

8)Combat Reflexes

 

Optional 9-10:

I would suggest: Combat Discipline,Speed Lore,Toughness,Hafted Weapons

 

Combat Art 1: Scything Sweep

Combat Art 2: Demonic Blow

Combat Art 3: Rousing Command

Combo 4: Killing Spree + Augmenting Guidon

 

P.S.

 

1)Speed Lore is a mystery to me, I may try it though in my builds

2)Hafted weapons are suggested (with only one point on them), so as to benefit from the modifiers.

Though, I am not 100% sure if it is really worth it, since you could find uniques Hafted with no

modifiers.

 

So, if you do not want to experiment go for Combat Discipline + Toughness

Edited by Spyrus
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Speed lore is nice for close combat builds. It adds speed, attack and defense. If I had to pick, I'd go with Speed lore + Toughness. That makes a wickedly cool build with a lot of attack and defense options, hard-hitter and overprotected. Gets to mod all Combat Arts by level 100 :cow_white:

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It does, a lot. However, I usually pick it when I don't pick riding. That's because unless the tooltip has been fixed, the added bonus is a %, not an integer (a simple whole number). So at level 10 in speed lore you would have a +31% atk/def rating increase, as well as +2% speed. Not bad actually - especially for builds that lack a atk/def rating boosting buff. The SW is one of those builds. The Dryad has sinister predator, the BFG has Battle stance and the BFG weapon boost on ranged lore - but the higher the chance to hit and the lower chance to BE hit is something that is always welcome, don't you think? :cow_white:

 

The bottom line is, unless I'm using a caster or a build that doesn't have the need for speed (lolz) and atk/def rating, or does not have a free skill spot for Speed lore, I will always go for that skill. I think it suits the close combat SW's, TG's, Seraphims and Inquisitors rather well :)

 

As for the attributes... I don't think it's relevant, but it seems more like adding dexterity. DEX adds atk/def rating, so it's sort of close to the basic idea. STR adds atk + damage, and that's not what speed lore does :)

Edited by Dobri
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So, you are saying that +attack of the strength is not the same with +attack from dexterity?

The attack rating is the attack value ... or not? I was confused in here.

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It's all about the attributes. You asked:

 

is Speed Lore the same with adding Strength + Dexterity attributes?

 

Based on the question as it is, the proper answer is that the skill is closest to picking the DEX attribute. Speed lore adds atk/def rating, which is the same as DEX. STR only adds atk rating + damage. The attack rating is the same as the attack value that appears under your damage when you hit the "F" key.

 

It's my fault here. I'm used to the "rating" word, while the proper Sacred 2 term is value :cow_white:

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