Von Bek 0 Posted April 10, 2009 Share Posted April 10, 2009 (edited) So, I'm making an Astral Lord and I've been using Spectral Hand quite a bit and I've read that AL lore has had no effect on it in the past. Well, I was just playing and happened to check how much my dmg had gone up before I allocated my skill points. . . 404 was my max. Popped the point to max out AL lore and lo-and-behold max dmg had bounced up to 408! I shall continue to test further whether this holds true or not. . . And just one thing, does AL Lore really increase the dmg of Nether Allegiance? This has never, ever worked for me in the past. I know it increases crit rate, but flat out dmg? Just never seen it do that. . . Update: Dur hur hur, I see the wiki reflects this. I was excited when it finally worked, as the skill hadn't for me prior to the new patch. Edited April 10, 2009 by Von Bek Link to comment
Dobri 55 Posted April 10, 2009 Share Posted April 10, 2009 (edited) I don't think AL improves the damage of Nether Allegiance. I'm playing an astral/buffer build and I have noticed that the damage and armor of the skeletons has improved only when I was adding runes directly to the skill. However, the damage of Astral hand improves with Astral Lore and CA level. The same goes for Skeletal fortification. I have also noticed that Astral Hand has a chance to miss and double hit as if it's a weapon. You should be vary of something. It is highly preferable to have shadow veil and nether allegiance maximized. This burdens the regeneration times a lot. In addition to that, the Astral SW is one of the slowest killers in this game - although he's pretty much invincible as long as you exercise caution and don't get overconfident. However, any close-combat fighter inflicts more damage that the skeletons altogether at the same level as the SW... It is quite interesting though The new minion control system works rather well Edited April 10, 2009 by Dobri Link to comment
Von Bek 0 Posted April 13, 2009 Author Share Posted April 13, 2009 I don't think AL improves the damage of Nether Allegiance. I'm playing an astral/buffer build and I have noticed that the damage and armor of the skeletons has improved only when I was adding runes directly to the skill. However, the damage of Astral hand improves with Astral Lore and CA level. The same goes for Skeletal fortification. I have also noticed that Astral Hand has a chance to miss and double hit as if it's a weapon. You should be vary of something. It is highly preferable to have shadow veil and nether allegiance maximized. This burdens the regeneration times a lot. In addition to that, the Astral SW is one of the slowest killers in this game - although he's pretty much invincible as long as you exercise caution and don't get overconfident. However, any close-combat fighter inflicts more damage that the skeletons altogether at the same level as the SW... It is quite interesting though The new minion control system works rather well I am loving this build, and I did it more as a support tank for my party member. More things for enemies to smash that are NOT us Link to comment
Dobri 55 Posted April 13, 2009 Share Posted April 13, 2009 What is your build? I surmise since you made it support tank you do not use Veil at all Link to comment
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