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Incognito

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Indium Shaman

Indium Shaman (4/20)

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  1. My level 110 Seraphim is currently in Niob and has 0 deaths. I'll take pics once I beat the guardians
  2. survival bonus only increases while you're in combat, so the wiki might still be right. anyway, congrats!
  3. Yeah, the '+damage/duration of secondary effects' doesn't work on consoles.
  4. I tried making a Lost Fusion/Devout Guardian hybrid, but failed miserably. The damage was really lacking to the point where I just gave up on it. It sounds like you're attempting a similar build. If so, I suggest looking into Damage Lore and CA modifications that cause secondary effects. I think that might be the key to unlocking his true potential. edit: nevermind, I forgot Damage Lore is bugged for consoles
  5. Dual Wield is great. The amount of damage you can cause is unreal. The only drawback is you can't unlock item modifiers without the weapon lore. Luckily there are plenty of unique swords and axes without modifiers.
  6. Dual Wield gives a bonus to all one-handed weapons (as long as 2 of them are equipped at the same time). It doesn't matter if you use swords, axes or a combination of both.
  7. One thing you should note is that since you have 2 weapons equipped, you only get bonus from the Dual Wield skill (even if you equip axes). Hafted Weapons is only useful in unlocking item modifiers
  8. Reading runes will increase the regen time for that combat art only. For a buff, it will increase the regeneration times for all Combat Arts in that aspect. How many runes you read is up to you. Generally, you should avoid reading too many in the beginning to lower the regen time and then just focus on keeping the regen times at a level that suits your playstyle. For the buffs, just make sure to keep it under the penalty level (bring up the details in your skills menu to see the highest spell level without penalty). I would suggest both Death Warrior AND Malevolent Champion, as well as Tactics Lore (as that increases the damage for both). Also, Armor Lore and Constitution. Look at the builds section to get some ideas.
  9. I always have a tough time choosing between these two I'm at a point where I have to decide again and instead of just randomly picking one I would like to hear your thoughts
  10. Great guide Dobri! I play on PS3, but I would've thought that a pure caster Inquisitor would work better in I & B, since it's now possible to take Ancient Magic. Guess not.. On a sidenote, the elongation mod may be more useful for Levin Array when using the CM + RT + LA combo, since Raving Thrust more often than not pushes some enemies out of range for LA (when modded with disperse).
  11. Nomad, Thanks for the tip. I didn't know willpower helps divine protection... I'll be sure to add some points in there now that I know. Barristan, Sure, Bargaining or Rev Tech Lore would fit in nicely as well, but I'd like to be tough. **updated** Since starting this thread, I've come to learn the error in my ways. For my final skill choice, I decided to pass up Toughness in favor of... Combat Discipline. Why CD? Simple. More Dmg! I want my seraphim to be able to tear **** up!
  12. This is the first time I've tried playing a Seraphim, but I've been very pleased with this build so far... so I thought I'd share. Attributes: Strength : 60% Vitality : 20% Stamina : 10% Willpower : 10% [updated] Skills: level 02 - Exalted Warrior Focus : Keep at character level. (1st Mastery) level 03 - Tactics Lore : To unlock Dual Wield. Not a priority for now. (5th Mastery) level 05 - Armor Lore : Once you've got 20 skill points here, leave it for later. level 08 - Dual Wield : Keep at character level. (2nd Mastery) level 12 - Concentration : 2 Buffs? Yes please... no need to add any skill points for now. level 18 - Revered Technology Focus : To modify Warding Energy and Divine Protection. level 25 - Enhanced Perception : It's nice to find good equipment/weapons, right? level 35 - Warding Energy Lore : Add 2 skill points here every level. (3rd Mastery) level 50 - Constitution : More health is always a good thing. (4th Mastery) level 65 - Combat Discipline : Instead of Toughness, for maximum damage! [updated] Mods: Battle Stance Aggression - Increases weapon damage output Drill - Reduces energy cost of Battle Stance Retaliation - Chance to reflect close combat damage Pelting Strikes Succession - Chance for double hit Focus - Pelting Strikes requires less energy Precision - Chance to land critical hits Soul Hammer Aim - Chance to land critical hits Battering - Reduces target's armor Coup de Grace - Can inflict twice as much damage Dashing Alacrity Bloodlust - Further increases attack speed Delay - Increases duration of Dashing Alacrity Impatience - Reduces cooldown of Dashing Alacrity Warding Energy Projectile Reflection - Chance to reflect projectiles Magic Mirror - Chance to reflect spell damage Resource - Reduces cost to maintain energy shield Divine Protection Capacity - Divine protection lasts longer Boost - Reduces cooldown of Divine Protection Improved Mirror - Increases chance to reflect spell damage My seraphim isn't level 200 yet (I wish ) but this is what she'll look like once she gets there:
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