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deathmaster35

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  1. I do most of my posting on a Droid too! Takes awhile to get used to the spell check on the touch screen, dying you can add words to the dictionary by doing a press and hold on the word showing on the word list right below the text box, the fisrt word showing on it will always be exactly what you typed, so you can add words it doesn't know, like mage so it doesn't always change it to Magellan and I still haven't figured out a way for it to stop ignoring spaces I put in before a colon for an emoticon. Hope you are enjoying the phone, I love mine!
  2. Not sure on ps3 but on Xbox loading times are far longer than on PC so it is much faster to log on a second character on the same box and just keep logging your shopper on and off as it takes just a few seconds to log on and off since there is no load time. Sloeford on the Xbox takes over 30 seconds to port in and get to the merchant due to loading times. You have to load the initial zone which is about 15-20 seconds and then walking over to the merchant sticks you with two soft loading pauses of about 5 seconds each. Logging on and off is done in about 5 and almost no walking since you start right next to the merchants
  3. Anyone with a high level shadow warrior done any testing to give me a clue on what the game uses to determine envenomed damage?
  4. I started my shadow warrior along those lines but dropped death warrior for astral lord. .. it isn't really fun though so I might try death warrior again. Frenzied rampage just worked so well I stopped using other attacks, so I changed to a ninja build... ninja is boring. I finished gold at level 38 not being close to strong enough to be at the end. One time I messed up and my invis dropped and I was one shotted on the dryad island. If my buff is up everything just ignores me while I kill it. So the four guardians just stood there while I slowly killed them with my 30% or so hit rate. What I was doing before was death warrior and melevolent champion killing single targets with demonic blow, groups with sweeping blow and small groups with rampage, but rampage became better on single targets. But it was fun and effective. One issue I see with your build is you took blacksmithing which does not function on the consoles, so it was a waste of a skill slot
  5. Only way to undo it is to hit the power button before the game gets saved I hope you weren't too high level, or were planing on taking it in the long run
  6. Just a note, you listed mods for your astral lord abilities, but don't have astral lord focus or lore listed so you wont be able to mod the line. Overall looks like it would be a pretty strong character as long as you can get the equipment you need. My biggest problem with shadow warriors is getting good stuff, I ended up taking riding and enhanced perception just so I could have nice things. I also have higher level shoppers that built a supply of +skill and combat art rings and amulets
  7. I was trying to figure out if I should take the LL or Envenom for Frenzied Rampage, so I made a new character just to take envenom to see how much damage it added and what counted in to it. I cant figure it out, the numbers I am seeing just dont make sense to me. I looked at the tool tip with 5 different weapons and removed some pieces of gear that effected damage to see what changed as well as put on gloves with +2 frenzied rampage to see what happens. I got to learn something new with this test and that is that str effects damage on different weapons differently. With an executioners axe (gold weapon) the damage breakdown showed as Phy 223-347 mag 29-44 and poison 12-12 (weapon was +2 tactics so 21) Skull Splitter (gold weapon) phy 253-361 poison 10-10 Elven Steel Great Axe (yellow weapon) phy 254-362 magic 51-59 poison 10 Blade Of Mutiny (gold weapon) phy 142-179 poison 11-11 Steel Clever of Violent Reign(yellow weapons) phy 160-212 fire 11-13 poison 11 If I remove an item that is giving +11% damage the poison damage on the Clever drops to 10, removing the 11% damage and a +1 tactics lore amulet drops the executioner axe from 12 to 10 (either item changed nothing, had to remove both for the damage to change and it changed 2 points) when I put on a pair of gloves with +2 FR everything got even screwier Exe axe phy 239-372 mag 32-49 poison 21-21 (remove 11% damage drops to phy 229-355 mag 31-45 and poison still 21, remove one point on tactics drops to 20 poison Skull Splitter phy 272-388 poison 21, remove 11% damage drops to 260-370 and 19 poison Elven steel great axe phy 273-390 mag 52-64 poison 20, remove 11% damage drops to 261-372 52-61 and 19 poison Blade of Mutiny phy 136-170 poison 23, removed 11% damage item drops to 129-161 and 21 poison Steel Clever of Violent Reign phy 169-244 fire 11-14 poison 20, remove 11% damage drops to 163-215 11-13 and still 20 poison, remove 1 tactics lore drops to 19poison. I just cant make sense of what is being used to determine the damage, the one handed sword had the highest poison damage and a two handed axe had the second highest even though its base damage was lower than another weapon I had. From the str to damage standpoint (in case that will tell anyone something about the weapons) the Elven steel great axe and the executioners axe got the most damage at +108, the blade of mutiny got +55, the skull splitter got 97 and the clever got 60. any insight on how this works would be appreciated
  8. You can join games of higher difficulty than you normally have access to? Or are you meaning two players on the same box? edit: Got my answer today, finished on silver with 4 of us, the person we finished for started a new gold came and was able to invite all of us. And we are able to choose continue like you said to get to play gold, but lack the ability to start a new game at gold and can not invite other players.
  9. That isnt working for us, how do you start the game to have that work? We are having a person do the "continue campaign" option with the game set for online, but it isnt advancing anyones campaign except the player that made the game. For example this weekend we had a player host the game that had only done the campaign up through crossing into the human lands (the exact same spot my character had completed and behind the other two players) the next person fathest behind had just killed the Gar Colossus and in the game we went up through killing the octopus boss and then we called it a night. My character was still back at the place I started in, so having just crossed the wall into human lands and the person that had gone up through killing the Colossus was back to where they had been in the campaign as well. When I looked at my character select it showed my Campaign progress at where I got to in the multiplayer game, but when I hit "Continue" it moved my Campaign back to where it was before the multiplayer game. The options under Start Game are: Create Game Quick Match Custom Match We have only used the Create Game option, is it one of the other two that we have to use?
  10. I cant figure out how to make the multiplayer game progress multiple players campaigns at the same time. Even when starting a character as an online game, if we invite others in only the original persons campaign progresses, which makes me think it is just the single player coop from the PC version. Anyone know how to play an actual multiplayer campaign on the xbox? If so, please explain playing with 4 of us and not looking forward to doing campaign 4 times for each level
  11. Sigan, not sure what mods you took or buffs you are using. For grand invigoration there are two mods to lower regent time, one for Pyromancer and one general. The Pyromancer skin buff also can be modded for lower regeneration, I recommend using both. I know people say don't put points in stamina and I am not sure why though, I am guessing it is for the long run. At level 50 my mage that I went mostly stamina for does a lot more damage than my mage I went all int with. Both with .6 second fire balls, the int one damage is in the 3000 range while the stamina is 6000. I need to compair their gear for the plus skills and combat arts though, the stamina one has bargaining while the int one does not (still in good gear but I don't think as much plus skill, but also doesn't have points spent in bargaining)
  12. I am wondering the same thing. At level 20 my Pyromancer has under 1 second fireball. I modded the skin and invigoration first thing to get regen down fast. I am guessing either he read a few runes or didn't mod for faster regens.
  13. Got hamachi working yesterday, but only played for a few hours so not positive that it wont have same issue we had in opennet. We have been saving more often just to be safe though. For anyone else trying to use hamachi, we have the LAN game showing up and then disappearing. We are still able to connect to the game, you just have to quickly hit the join game button after double clicking the server as the button greys out fast.. sometimes takes a few tried, but the game seems to respond better over the hamachi network than the opennet.
  14. Biggest you will ever see is two stars, the higher your bargaining the more likely you are to see more of them and better ones of them. If you want the star you will want to get you find valuables as high as you can and pray.
  15. OK, guess I will just see how it goes. It is a character I have on the Xbox so it might work out since dodging around seems a lot easier than on the PC version. Having a control stick to move around lets me get hit a lot less than I do on the PC. Thanks again for the input.
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