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n1cholas

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  • All time best video game ever played
    Diablo II Lord of Destruction
  • Real Name
    Nicholas
  • Country
    Australia

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  1. Are there any non-European servers for Sacred 2 PC as because I am from Australia European hosts are terrible due to traffic being routed via the US, the one Australian ISP that doesn't rout European through the US is very expensive because they have their own dedicated links. We're talking 400ms which is unplayable in my opinion, it's the reason I won't play to play as the quality of the experience can never be assured unless you have a local server.
  2. I generally play mage characters, does the Ice and Blood expansion offer many improvements? I noticed there's the one aspect specialisation bonus option in the character creation screen.
  3. What level is one expected to be before they take on the Guardians on Silver? I get really bored of grinding involved with Silver characters at higher levels and want to unlock Gold ASAP. I'm really sick of the low drop rates and having to sink tons of points into Enhanced Perception just to get decent items. I have Sacred 2: Ice & Blood on PC but I wanted to pass the 360 version with every character first. Sacred 2 is the opposite of Diablo 2 in that at level 30 in Diablo 2 things started to get exciting due to gaining access to the best abilities/spells whereas in Sacred 2 if you have fully modified your combat arts 30 onwards becomes much of a chore. As I've played one seraphim to 30 and the other to 17 and found very little decent gear I'm thinking of trying a Celestial Magic Seraphim with some Enhanced Perception for something different.
  4. I only have -0.6 seconds worth of regen per hit. As I want to kill the Guardians ASAP I can't afford to spend the attribute points in Strength. I did that but still didn't manage, hopefully the 2-hander fairs better.
  5. Thanks for clarifying that very much lujate. With my new Seraphim I am level 17. I have Exalted Warrior Focus and Tactics Lore at level 17 so I can mod my Combat Arts ASAP with Armour Lore at 4 and 1 point in Swords. Here on out I'll keep pumping Exalted Warrior Focus, Tactics Lore and Armour Lore. Once I have fully modded Pelting Strikes, Dashing Alacrity and Battle Stance I will dump points into Armour Lore only for a few levels to get it up to parity with Exalted Warrior Focus and Tactics Lore. The Squid boss died a lot quicker than with my 1-handed and shield Seraphim. What can I do to significantly increase my chances of being able to hit harder enemies without boosting the Strength attribute? I want to place most of my first 50 levels into vitality. With the 1-handed Seraphim even with Swords at level my chances of hitting bosses and harder enemies wasn't great.
  6. So with the X% life leech modifier on consoles isn't the correct amount leeched just with no damage to the enemy? Or does it not work at all?
  7. I read another post about this. If I had 1 point of life leech I only gain that 1 point of health per hit, it doesn't subtract that amount from the Monsters HP?
  8. I am currently making a 2-handed sword Seraphim, is it worth keeping Armour Lore at level considering I don't have a shield? I want to modify my three Combat Arts ASAP.
  9. Thanks. Started off with a fresh profile on the 360 version of the game so I had no items, I only used items I found through combat and a few I purchased. It just seemed that the Lores for protection do so little when you don't have good base items to begin with and in the past when I made characters and invested points into Armour and Shield Lore the harder enemies chances of hitting me weren't dropped substantially so I figured I'd just pump Vitality followed by Constitution later. I didn't really eat any runes, the equipment I had was raising my Combat Arts and I didn't have any issues constantly using Pelting Strikes as I modified the Combat Arts choosing the regen reduction mods first. Nope, Exalted Warrior was the only aspect I utilised skills from because I couldn't be bothered with all the complexity that comes with the protective shields and partly because you can't tell what the current health of the shield is leaving you high and dry in battle. I went for damage above all else and modded my Combat Arts in such a way to reduce regen times as much as possible ASAP. Prior to the Guardians I really wasn't having to worry about health too much due to the massive pool and high regen rate it had because I was pumping Vitality every level.
  10. I had a naked (no items carried over/received from other toons) level 30 Seraphim and had to drink over 100 light healing potions during the fight against the Nameless Guardians, I get to the final one and run out of potions when he has a quarter health left. I had not died until that point. I put every attribute point into Vitality. Exalted Warrior Focus and Tactics Lore were at level 30 with Sword Weapons at ~17 IIRC. Shield Lore, Armor Lore and Constitution had 1 point each. I had fully modded Pelting Strikes, Dashing Alacrity and Battle Stance. I was using a shield + 1-handed sword as I didn't find any good 2-handed swords. Items were rather poor but I had a few items with regen reduction which made it playable. Any ideas where I went wrong?
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