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Ayeso

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    Cody
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Indium Shaman

Indium Shaman (4/20)

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  1. Hopefully it means that you need it to be that much over a base value, I doubt that they would require us to have Blacksmith ~2-5 times our level at higher levels (when we need all of our skill points to keep us alive). All those values are CONFIRMED! I did extensive testing and I can confirm mpexperience is correct. I also found a ton of other interesting information. I will update this post with all the information I've found.
  2. I dont notice a huge hit going from Vista to XP I think it depends on how taxed for system currently is. If you arent getting max fps then going to vista will hamper it a bit, but if you get a constant say 60FPS no matter what you wont drop much going to vista. I use vista and get a constant 65-90 FPS @ 1920x1200 set to high detail. I've also yet to have a crash either, My friend on XP gets about 30FPS with almost identical system with just different video card.
  3. Another thing to note.. that could be the amount of people in the server, ie 1-5 so now we are back to the drawing board. Clearly more research is needed
  4. there also may be other factors too.. but it looks to be around 125% BUT I think I screwed up my table and the first MP_Experience should be 125% not 115 which would work out perfect.
  5. Dont worry eh, soon its time to break out the sled dogs and the parkas up here in canada eh. get ready for 8 months of winter!
  6. I really havent decided... my best friend plays as well.. so we usually pick a good duo combo setup in 99% of the games we play one will be tank one will be caster probably. Im leaning towards SW though. Yes we will be playing MP =) gonna get some HC lovin in tonight to practice etc..
  7. Ill test it in game AND ill write up a differences numbers chart to see if we can put this to test ie a % difference. MP_experience 100% 115% 133% 155% 183% NPC_speedfac_any 100% 105% 110% 118% 125% DamageFactorDiff 100% 111% 133% 150% 167% AttackFactorDiff 100% 154% 269% 423% 692% MP_damage 100% 105% 110% 116% 122% MP_lifeHP 100% 130% 165% 210% 265% MP_EShieldHP 100% 130% 165% 210% 265% MP_combatvalue 100% 110% 121% 133% 146% MP_armor 100% 110% 121% 133% 146% Spawn_OffsetLow 100% 100% 4000% 7000% 11000% Spawn_OffsetHigh 100% 3500% 8000% 12000% 17500% Spawn_FactorPM 100% 110% 118% 125% 135% PriceFactor 100% 143% 200% 271% 357% RuneLevel 100% 100% 2000% 3500% 5000% Potion_big_duration 100% 100% 100% 100% 83% Potion_small_duration 100% 89% 78% 61% 44% Potion_middle_durati 100% 100% 89% 78% 67% NPC_attrWdam_fact 100% 110% 125% 150% 200% LevelCapDiff 100% 100% 100% 100% 100% MP_intensity 100% 110% 121% 133% 146% BlacksmithSkillForDiff 100% 200% 300% 400% 500% LevelMinForDiff 100% 100% 6000% 10000% 14000% AllEnemy_lvl 100% 500% 1000% 2000% 20000% Enemy_armor 100% 106% 113% 125% 350% Enemy_weapondama 100% 115% 131% 154% 569% Enemy_spelldamage 100% 130% 160% 180% 540%
  8. I'll Try it out tonight and let you guys know what I seem to find. **EDIT** Just browsing I may have found some interesting info... this LOOKS like it could be the values for difficulty.. I will try changing them and see if it changes stuff, is so we can figure out a % value based on the numbers and have a little better data -- begin of some hard-coded data EFFECTDURATION = {500,3000,5000,5000}, -- end of hard-coded data QuestExplow = {20,25,30,40,50}, QuestGoldlow = {25,30,35,40,50}, SpellFactorDiff = {800,1000,1200,1500,2000}, QuestGoldmax = {3025,4030,5035,6040,8050}, LifeFactorDiff = {1000,1200,1500,2000,2500}, DefenseFactorDiff = {650,1000,1500,2500,4500}, QuestExpmax = {4020,5025,6030,8040,10050}, MP_experience = {1000,1150,1325,1550,1825}, NPC_speedfac_any = {1000,1050,1100,1175,1250}, DamageFactorDiff = {900,1000,1200,1350,1500}, AttackFactorDiff = {650,1000,1750,2750,4500}, MP_damage = {1000,1050,1100,1160,1220}, MP_lifeHP = {1000,1300,1650,2100,2650}, MP_EShieldHP = {1000,1300,1650,2100,2650}, MP_combatvalue = {1000,1100,1210,1330,1460}, MP_armor = {1000,1100,1210,1330,1460}, Spawn_OffsetLow = {0,0,40,70,110}, Spawn_OffsetHigh = {0,35,80,120,175}, Spawn_FactorPM = {1000,1100,1175,1250,1350}, PriceFactor = {700,1000,1400,1900,2500}, RuneLevel = {1,1,20,35,50}, Potion_big_duration = {9000,9000,9000,9000,7500}, Potion_small_duration = {9000,8000,7000,5500,4000}, Potion_middle_duration = {9000,9000,8000,7000,6000}, NPC_attrWdam_fact = {1000,1100,1250,1500,2000}, LevelCapDiff = {200,200,200,200,200}, MP_intensity = {1000,1100,1210,1330,1460}, BlacksmithSkillForDiff = {50,100,150,200,250}, LevelMinForDiff = {1,1,60,100,140}, AllEnemy_lvl = {1,5,10,20,200}, Enemy_armor = {800,850,900,1000,2800}, Enemy_weapondamage = {650,750,850,1000,3700}, Enemy_spelldamage = {500,650,800,900,2700}, LifeQuotientMT = {3000,1000,200,200}, SpellAttackFactorMT = {1000,1330,2000,2000}, SpellDefenseFactorMT = {1000,1750,2500,2500}, DamageFactorMT = {1000,1225,1500,1500}, HitFactorMT = {1000,1500,2000,2000},
  9. Well.. I did a bunch of searching around and didnt get any real clear answers and its something that would go quite well in the wiki. What are the differences in difficulties, etc.. ie Bronze +0% XP +0% Loot +20% monster hp etc.. Min level 0 Silver +20% XP +10% Loot +20% monster hp etc.. Min level 20 etc etc... Anyone have any ideas as to the mechanics behind the difficulty?
  10. I concur, it seems silly and ruins HC for the true HC fans.. the people who will exploit this whats the point? Why not just play SC
  11. Well, I stumbled across this forum as I was perusing the main Sacred 2 forums. Played S1 quite a bit, now I'm back for more! So far quite pleased with the game, just been tinkering around trying out the classes getting a feel for the game etc... waiting to decide which route I want to go before I actually pick and choose a permanent char. I noticed a lot of canadians on this forum as well =)
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