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Little Sara

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  • Posts

    204
  • Joined

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  • AIM
    Schala Zeal 21
  • Website URL
    http://
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  • Yahoo
    schala_zeal22@yahoo.ca

Profile Information

  • Gender
    Female
  • Location
    Saint-Jerome, Quebec, Canada
  • Interests
    Video games, anime

Previous Fields

  • Favorite pizza topping
    Cheese
  • Why do you want to join DarkMatters?
    Hot chocolate
  • All time best video game ever played
    Chrono Trigger
  • Real Name
    Sara
  • Country
    Canada

Little Sara's Achievements

Chromium Defender

Chromium Defender (8/20)

1

Reputation

  1. Happy birthday!

  2. They intend to add Pizza Witch pretty soon, this would be Burger Ninja 2. They'll also add Reaper's Game, a combination of Reaper 3 and Zombja 2. There is Pirates, Dating, Housing as well on the way in some months. The game changes a lot over time with new stuff.
  3. A few months to reach level 34? Even without massive permanent item bonuses, one can reach level 60 (season 1 cap) or 20/20/20 levels, in about 3 weeks. It's a good idea to not do missions which are too hard for your character. Such as attempting B-rank missions the moment you become Sp. Jonin, if you know your success rate will not be acceptable in B-rank missions. In other words, going after permanent item bonuses and leveling up doing C-rank missions is a good idea. The Zombja part of content is fairly recent, about 2 months old.
  4. The gathering of browser info, exploitation system and such is standard though. But this: "Additionally, with your permission, we may send you information about other Massive products and services, and/or share information with third parties so they may send you information about their products and services." is basically allowing them legally to spam you
  5. Cause he wants more beer. Why are videogames addictive?
  6. misapproached (13) I'm not sure it really is a word, but it did show in use online when I googled it. It probably isn't in the dictionary, but is in usage, which makes it popular usage.
  7. Well, in reality to progress you don't need to invest more than 15 minutes or so a day. If you invest more it's optional, because you got lots of time, and probably more to chat with other players than anything else. Edit: I'll add that I'm available in-game to help if needed whenever I'm on. Party House chat is also a good place to ask for live help. My character's name is the one in signature.
  8. I like the one that reflects damage. I already build my character to be highly evasive and highly reflective of combat damage, but the godspell can be great for boss fights. Overkill for anything else seriously.
  9. Seraphim all the way here. I'm also a lame left-clicking player and she fits the bill with my build.
  10. I started playing a web-based game about 4 months ago. It doesn't have much in the way of graphics or instant action, but it has a lot of different content, usually riddled with puns. My boyfriend calls it a 'clicking game'. A few games on Facebook (the Vampire/Werewolf/Zombie/Slayer ones) probably aimed to copy the playstyle, but they ultimately lack the content that this game has. The game's name is Billy vs SNAKEMAN (yes in caps), and is a parody of Naruto, Bleach and other things like Code Geass (depends on the content really). It's what came after Anime Versus, though it's significantly different from it. It works with a random number generator the whole time (players call it RNG). There's also no annoying pop-up messages every time you accomplish the smallest feat (which occurs on Facebook). The plot is that you are an anime ninja (not Naruto, but the concept is the same as if you were Naruto). You need to become stronger, learn techniques, make allies (including many from Naruto, even Naruto himself), gain power through different means (mostly permanent items), gain levels in your 3 attributes (Genjutsu, Ninjutsu, Taijutsu). And eventually "loop" which is restarting with lower levels, almost no allies, but keeping the permanent items, opening other content, gaining other means of improving yourself (like themes) and a higher level cap. See it like a New Game+ feature that never makes you "too strong", unlike in Chrono Trigger or Chrono Cross, but still stronger. Current content includes regular missions, the Party House (like a casino), ninja villages (which are all player-lead), Reaper missions, Monochrome missions, The Trade (involving attacking others), Outskirts and Wasteland, Robo Fighto (mecha-fighting), R00t, Burger Ninja, Zombjas and an arena to compete against others. I've been asking around and the game is short of 2 years, so it's not exactly new, but having small publicity (much like Sacred 2) makes it so not too many know about it. Much of the content has been revamped (what people call recode) and balanced some months ago. I said above it works with a random number generator. Well it's simple if you take a table-top analogy to it: Levels are dice you throw. Strength is an amount added to the dice. Range is how many faces the dice have. Difficulty is how much you need to get as a number on your throw to get a success. Successes is how many times you need to beat the difficulty in one attempt. It's pretty easy to understand. The game also has a "How to play" FAQ to help understand the basics and there is a wiki site dedicated to it that was started by players. I'll link to two pictures of the game. http://i12.photobucket.com/albums/a213/Sar...lyinterface.jpg http://i12.photobucket.com/albums/a213/Sar...geinterface.jpg For anyone interested, my signature leads to the game.
  11. Possibly you were at coordinates 0,0,127, try to ask the console for mounted coordinates. 0,0,127 does not exist by the way. first coordinate = x from west to east second coordinate = y from south to north third coordinate = layer, either 0 (surface) -1 or -2 (both are different dungeon levels) 127 doesn't exist.
  12. Against many bosses, unless you're outright godly, your p value might be below 1. Your formula is too complex for me to calculate it, I'm not about to squareroot, divide and multiply etc. Consider say, Kral of the Winged Daemons (boss of Jungle region) with 45,000 HP, 800 attack and 300 damage versus a Seraphim with 4,000 HP, 1000 attack, 500 defense, and say 1000 of resistances Keep in mind evade isn't counted, and that, except for spells, they are calculated *after* chance to hit is calculated. So if the boss has say, 30% chance to hit me, and I have +100% evade (resulting in something like 60% 'real' evade'), it won't hit me very much at all.
  13. They're not an exception, they have the Swamp level maximum. This part of the map is obviously considered part of the swamp.
  14. Its 921 skill points, counting the 10 "free" skill points (picking a skill makes it lv 1). The problem with trying to do what you said: ie increasing CAs naked and one at a time and such, is that regeneration time and maximum CA level without penalty both vary with level. Hence your data at lv 1 would be very different from data at lv 50, lv 100 or lv 200. Here's a rundown though: CA damage -> increases with player level (due to automatically assigned atttributes), increases with CA level CA regeneration time -> diminishes with player level, increases with CA level CA cooldown time -> fixed time, only affected by mods Buff penalty on regeneration time of all combat arts -> diminishes with player level, increases with CA level, only applicable when the buff is on obviously Secondary effects -> depending on which, may diminish with player levels, armor (of hireling) increases with CA level (not sure about player level), many increase with player levels, %-based ones seem to diminish based on player levels (chance for shrunken heads is one). Maximum level without penalty of CA -> Increases with character level and with appropriate Focus-type skill. Provides diminishing returns as it gives 0.33 CA maximum at first, but then it becomes 0.20 per level. Going above maximum level has benefits, and penalties. The only one without penalties is Grand Invigoration (only bonuses, no malus, and its a buff, so no regeneration time there). Pros: Slightly higher damage/better effects/longer lasting time Cons: Less cost-effective, CA regeneration time increases per rune read while damage/effects increases per effective level. Alternative: Combat Arts+ on items provides 1/2 of the regeneration time increase for a full effective level (yet it won't go past the maximum level without penalty without being slowed down as well). Example: I read 5 runes and have Battle Stance at lv 5. I get full benefits in terms of cost-effectiveness: I'm getting lv 5 effectiveness for 5 runes. I read 25 runes and have Battle Stance lv 15.4 (hypothetical) I get the benefits of effective level 15.4, but the "Regeneration of all combat arts" penalty worth 25 runes. Alternative example: I read 25 runes and have Battle Stance +7 from equipment, it gives me Battle Stance 19.4 (hypothetical) I get the benefits of effective level 19.4, and the "Regeneration of all combat arts" penalty worth 25 +7/2 (or 28.5) runes. ------------------- At some point, even if you were to only use buffs and didnt care if it had a huge +400% regeneration of all combat arts penalty, the effective level would 'cap'. The increases are 1 full effective level at first, then 0.4, 0.3, 0.2, 0.1, less than 0.1...and at some point you'd need 100 runes to even give 0.1 etc
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