LLama
So by the "attributes & stats are the same thing in Sacred 2"...do you mean...what is outlined below.
Initial attribute values are allocated to all characters when they are created. These values are automatically increased by one tenth of their initial value every time a character gains a level.
More formally, defining
L as the current character level;
BV as the Base Value of the attribute (the unmodified value it has at level 1);
AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
AV as the displayed Actual Value of the attribute
then the formula for calculating the current attribute value is
AV = EB + AA + BV * (1 + (L - 1)/10)
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If this is the formula...what is the max level of any one skill...200? Is there a point when the skill more or less breaks even or has diminishing returns.
For instance:
if you game +1 damage for each point into strength up until 75 (75 total damage)...then you get .5+ damage for each point up to 100, (87.5 total + damage) and then from 100 - 200 you get .25+ damage for each point...totalling 137.5 + damage.
I know bad example....just trying to get an understanding of the stat system.
THanks