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contra's Achievements
Silicon Mage (6/20)
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This problem is also reappearance in 3.2a Addendum Extra on my side. In the game's Option menu, if the Sound-Sound Detail-Sound Effects slider is selected, the game crashes. At this time, no game characters have been created and loaded, so it should have nothing to do with game_saves. The teleport somewhere. described above may be ambiguous, this is not using a skills/spells, it refers to jumping to any Potal after opening the world map. The Game Crashes make operating system freezing, You Can't use ALT-TAB to Switching Windows, You can't do anything, Shutdown and Restart machine is the only option. Only one Eventlog - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" /> <EventID>1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000000</Keywords> <TimeCreated SystemTime="2023-05-14T01:49:24.8034876Z" /> <EventRecordID>40840</EventRecordID> <Correlation /> <Execution ProcessID="608" ThreadID="15244" /> <Channel>Application</Channel> <Computer>WAN-801</Computer> <Security UserID="S-1-5-21-3091947377-1900952242-392406045-500" /> </System> - <EventData> <Data Name="AppName">sacred2.exe</Data> <Data Name="AppVersion">2.65.2.0</Data> <Data Name="AppTimeStamp">4be45a9b</Data> <Data Name="ModuleName">sacred2.exe</Data> <Data Name="ModuleVersion">2.65.2.0</Data> <Data Name="ModuleTimeStamp">4be45a9b</Data> <Data Name="ExceptionCode">c0000005</Data> <Data Name="FaultingOffset">00074ce6</Data> <Data Name="ProcessId">0x6244</Data> <Data Name="ProcessCreationTime">0x1d986063ac20e2e</Data> <Data Name="AppPath">D:\Sacred 2 Gold\system\sacred2.exe</Data> <Data Name="ModulePath">D:\Sacred 2 Gold\system\sacred2.exe</Data> <Data Name="IntegratorReportId">3d8154dd-12d0-4577-abdb-6e3820a94ee0</Data> <Data Name="PackageFullName" /> <Data Name="PackageRelativeAppId" /> </EventData> </Event>
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I just noticed that some items(Not all, but most) in version 3.1 Addendum have an additional attribute, such as Hitpoint Regeneration +xx/s, Light Range +xx/m... etc. This item attribute does not exist in previous versions and sacredwiki. Because of this, there are multiple Light Range +xx/m item attributes superimposed on the body, causing the game screen to be overexposed.
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I also keep the full version 3.0 Addendum Extra integration (the regular version of 13 skills is not kept, probably it is the latest before version 3.1 released, as of January 30, 2023, I see no update yet). In previous versions, neither of the above 2 issues existed. I compared the SHA1 values of the 3 files you said, only sacred2 .exe is different. I tried to replace the previous version file to version 3.1 released, because I don't have much time today, so I only played the game for about 20 minutes, and no crash occurred, but the screen overexposure problem still exists.
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test both on Addendum & Addendum Extra If my character has multiple items with Light Range +m, when entering the games or witching scenes in game(e.g. from the ground to underground caverns), there is a high probability (not a 100% chance) that the game graphics will be overexposed. Remove these items from character and put them in backpack, game graphics becomes less dazzling, but it seems to be too dark, not a normal color.
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Unfortunately, I just lost this save due to my mistake. Fortunately, I still have an lv200 test char original backup without adding any attribute points and skill points, Keep the Survival Bonus = 98.9%. There are 99x each runestones per CA available in the shared box, and I have opened all the teleportation way-points on the map, which may be helpful for testing? https://mega.nz/file/CYw2jQQL#wgUnlmfWcCoTQhM-k-WIlZc36jufId6zsT_2IORR1mI