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dicemanxx

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  1. BFG is easily dwarfed by the Dryad's Ravaged Impact...on the consoles . On the consoles it is possible to use two exploits to make the Dryad do obscene damage. Currently my level 160 Dryad can do upwards of 7,000,000 damage per Ravaged Impact shot, and there isn't even a need to eat so many runes! This number could easily be pushed up higher with more runes, but the damage is already overkill when the strongest boss (the final Nameless Guardian) at level 190 has 1.2 million health. Oh and yes, you read that correctly - 7 million damage! Every single boss dies in one hit except for any Nameless Guardians that shield up first. I'm planning on posting a guide on how to achieve obscene damage with the Dryad using in-game mechanics for those interested in damage maximization. Consoles are really, really messed up in so many ways.
  2. This info is 100% confirmed by me on the XBOX360 - I was motivated to use the level 5 Blowpipe after reading about it in one of the gamefaqs Sacred 2 thread, so I'm certainly not the first to have discovered this (in that thread, it seems that at least 2 other people were aware of this glitch). I just couldn't believe the huge jump in Ravaged Impact damage that happened after switching to a low-level Blowpipe, and the fact that such high damage was in fact reality and not just an misrepresented damage output on the RI screen. My next step is to see whether I can shop for a level 2 (or 3) Blowpipe to see what sort of damage jump I can generate compared to level 5, but its just so difficult to get a Blowpipe to actually appear in shops with a level 2 HE. What's even more bizarre is that I was using a level 100 Blowpipe for a while while jumping from level 80 to level 105, then switched to a level 114 Blowpipe only to be disappointed with a marginal damage bump to RI (the level 80 Blowpipe was around 13700 damage, and the level 114 was around 14,000 damage). Then coincidentally a thread appears on gamefaqs complaining about the glitched bows and RI damage (apparently, the bonus damage from RI either doesn't apply or only minimally applies to Bows), and then the thread quickly transitioned to a discussion of the glitched nature of Blowpipes.
  3. Tragedy has struck - while immensely enjoying this Dryad build, I noticed something was not right regarding the damage output from Blowpipes and Bows on the XBOX360. My suspicions were confirmed by looking at some threads on gamefaqs. Specifically, Blowpipes get *stronger* as their level decreases. For instance, I was using a level 114 Blowpipe on a level 100 Dryad (with a sliver and gold slot fitted with X-X damage items purchased by a level 110 shopper). My total damage listed for Ravaged Impact was around 14,000. Then I switched to my level 5 Blowpipe and the damage jumped to a whopping 36,000! The only problem was that the high damage was only applicable to certain enemies (all in Niob difficulty). Certain enemies were taking 25,000 damage (as opposed to the 8,000 damage from the level 114 Blowpipe), but other enemies such as the large scorpions and Nameless Guardians were taking 1000 damage per hit regardless of which Blowpipe (!) I was using! I know the monsters all have different resistances but that cannot account for such a disparity in the data. So for those enjoying this build on the XBOX360 - beware the Blowpipe glitch, and if you want to max out the damage, get yourself a level 3 Dryad shopper (or if you're more patient, a level 2 HE shopper) and find a level 2-3 Blowpipe with 2 Silver/Gold slots if you want to send your damage output into the stratosphere! I still get the feeling that I'm "cheating" when I do this, but I cannot help it because it doesn't make sense to keep buying higher level blowpipes as my damage output then gets lower and one of the reasons I keep playing past level 100 is to push my damage output higher and improve my gear. Sigh - first the "feel cold" mod busts the High Elf build on the XBOX, and now this - I think this is going to force me to buy the PC version of Sacred 2 (or at least wait until Sacred 3 - yay!). It was definitely fun while it lasted though - this is defenitely an overlooked gem of a game on the XBOX360!
  4. Hi everyone, I just recently discovered this little gem of a game and have been playing (and enjoying!) it to death. I am on the XBOX and I had a few questions that I was unable to find answers to: 1) Is there some sort of glitch with the + X to All Combat Arts on the XBOX? I didn't find any indication of such a thing in the glitches thread and was wondering if I was doing something wrong. When I equip a Pendant or Ring with +X Combat Arts neither the Combat Art levels rise as a result nor is there any change in the damage listed for those CAs that do damage. The same thing happens when I slot the +CA. Are the levels actually increasing but without any change in the Combat Art screen? 2) What exactly changes at level 75 once you attain combat mastery in any of the focuses or lores? Looking at the Sacred 2 wiki page there isn't any significant hike in the numbers going from level 74 to level 75. For instance, the focuses have the following info listed as far as %regeneration is concerned: level 73 63.2% level 74 63.4% level 75 64.3% level 76 64.7% Instead, there is a cryptic claim that mastery "further decreases regeneration time" without going into any explanation or providing any specific numbers indicating how significant the increase actually is. In fact, my first toon reached level 75 just recently, mastering a focus and lore in the process, and both the damage and regeneration time both barely changed in the combat arts I was using. 3) I had trouble finding info about what exactly "defense" does - is it used to compare against the attack value to see if the hit actually connects? I was contemplating taking shield lore but wasn't sure whether this will have any significant impact as monster attack levels rise in the later difficulty levels. I've been playing in platinum with a HE and elected to refrain from shield lore opting for the amazing boost I got immediately in damage from Combat Discipline (wearing armor with + All skills slotted). I noticed that a number of HE builds avoid shield lore altogether anyways (I already picked up Armor lore and Constitution)
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