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Ajaxduo

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  • All time best video game ever played
    Sacred 2
  • Real Name
    Chris
  • Country
    United Kingdom

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Indium Shaman

Indium Shaman (4/20)

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  1. THIS BUILD IS NOT YET COMPLETE. I am posting this in the guides section as when I have finely tuned it I will submit it since it is unique in it's own right, please bare this in mind. I've been 'lurking' around on these boards for a good time now and recently came up with the idea of an Archer based seraphim, utilizing Exalted Warrior and Celestial Magic aspects. I was unable to find a ranged seraphim build that wasn't BFG..so yeah I thought I'd contribute to the community and post up a build. Rather to play a 'common' build I'd mix it up and try something entirely new. Everyone knows of the classic BFG seraphim, I played it got to 120+ and quit because cutting through bosses like butter got boring and there was no incentive to keep leveling. Imagine BFG and the shield Combat Arts never existed, this I believe is what people would come up with. Why not just use BFG? You can easily tailor this build for a BFG based classic but I have played BFG and it gets boring FAST. Why no shield? I love a challenge and this build will punch up the difficulty, I am substituting it with Hallowed Restoration. The Build level 2 - Armor Lore level 3 - Ranged Weapons - I'm guessing the attack speed bonus will effect Pelting Strikes? I'm wondering whether to pump this into mastery or leave it at level 1, also I couldn't understand what the mastery bonus is. I read somewhere someone said it gives doublehits..but Wiki doesn't say that and even if it did would it effect Pelting Strikes? level 5 - Tactics Lore level 8 - Concentration - I'm not going to use any of the Revered Tech tree so I'll leave this at level 1. level 12 - Exalted Warrior Focus - I'm guessing since I am not pumping Concentration into mastery, I will need to level this? Although it may be useless raising it above 21, Tactics lore gives mod points and I can easily combine some Regen per hit + pelting strikes instantly recharges all Combat Arts. level 18 - Celestial Magic Focus - 21 points to mod Radiant Pillar and Cleansing Brilliance. level 25 - Celestial Magic Lore - Does the lore effect the healing power of Hallowed Restoration? level 35 - Constitution - More HP for survival, Mastery for in combat regen! Mastery for this is a must I believe since I will take this build into Niob. level 50 - Toughness - I am unsure, I have read that Hallowed Restoration modded correctly + constitution mastery gives you godly regen so this may not be needed level 65 - ? Since I am on the Xbox 360 I will be taking full advantage of high + skill slotted into my armor etc, which makes up for leaving certain skills so low. The idea I have is using radiant pillar to draw mobs and unleash a flurry of arrows with pelting strikes. Cleansing brilliance will give me advantage with lower enemies defense values aswell as damage support. Skills Battle Stance Aggression - nice damage boost Flexibility - chance to evade? Since I'll be running 2 buffs and not raising and regen lowering skill past 21 it may be better to invest in Drill. Retaliation - chance to reflect Close Combat Pelting Strikes Succession - chance for double hit Enfeeble - Lowers the enemies defense value. Never used this one before but my belief is that with RPH socketed I will be able to overcome the regen time, Wikia says it's 100 + 1 per CA level..that I hope will cover the fact I did not take Premonition with Battle Stance. Precision - chance for critical hits Soul Hammer Aim - Battering - Coup de Grace. Boss killer. Dashing Alacrity Sprout- run speed Delay - lasts longer Impatients - shorter cooldown Cleansing Brilliance Blind - Lowers the enemies defense value Unsure which Silver Mod to take, please advise! Eagerness? - Increased damage per second sounds nice. Majority of mobs in the game rush you anyway so I think this would be more beneficial. Radiant Pillar Hypnosis - Drawing the enemies towards the pillar sounds extremely useful for later on in Niob, since I will be ranged it sounds like the smarter choice. Brightness - Increases the Area of Effect, a wider Area of Effect will attract more mobs toward it. Magnify - More damage. Since I'm playing on the console I don't have the Ice + Blood experience and updates from that, plus it is very easy to obtain a high deathblow rate! Hallowed Restoration Recuperation - HP regen Master Healer - Yet again since I'm on console this will enable me to keep it up permanently Gold Mod - Unsure which to choose, a HUGE disadvantage of playing on the Xbox is that there are rarely anyone to play with. Yet I may play with my brother, the other mod confuses me though as I don't understand what it means completely. Stats 100% Dexterity. I'm completely open to constructive critism on this, since that is what I want. Although I will not take kindly to insensitive comments, e.g. "Omg you noob just play BFG **''###!11" etc. If you have something to share make it count Thank you.
  2. Hmm Polearms typically have higher dmg, perhaps I'll give those a try. Magic coup is very nice, easily 1 hitting normal mobs and nearly 1 hitting champs atm. Lure em' up and boom ^^,
  3. haha I just realised that when I leveled! Hmm maybe I'll use 2 handed swords since the damage from the weapon heavily influences magic coup.
  4. Update? As in the one that's been out for awhile? or a 2nd one? Nevermind its just because I bought a brand new version of sacred 2 my old one was abit scratched and lagged sometimes, turns out my new one is in german though...even though I bought what was listed as an english version -.- Oh and new question, Does dual wield work with magic coup? As in will each sword hit?
  5. Mass effect > Fallout There both good though! Go grab a copy Xbox clan sounds good I only know 2 people who play sacred 2 now and again online lol.
  6. Thank you for clearing those up (: I'll keep you posted if I have anymore questions haha. Any xbox 360 players around? I just got a new update on console today, I've always kept it updated so I'm wondering what this new one does!
  7. I think for sword modifiers, even if you add the Sword Lore skill also you need to pump it up to get any real bonus. My friend dual wields with 2 Boneslicers with a level 75 sword lore and has a very nice Chance to disreguard armor %, he also had Dual Wield in mastery. It might be worth it if your going pure melee and weapon based arts, but if your mixing your build up with some spells etc then it might become difficult to manage.
  8. Hello, I've been playing Sacred 2 for a good month now on xbox 360 and I have to say I'm loving it! The game is so indepth That aside there has been a few things that have puzzled me (I am blonde so forgive me if I sound stupid!), My questions are: 1) Does Regeneration x per hit work on spells? e.g. say I had 1 sec RPH and used Incendiary shower on a boss, the base value is 7 hits so that should = 7 seconds in total, I have tried 1 sec RPH on my current HE but I can't see any impact on the regen time, although...my Incendiary shower regens in like 1-2 seconds now. I was just curious because if it 'does' work I would invest a few runes in the CA to give it more juice. 2) Attack speed, Casting speed, Execution speed are these all the same? Or is Attack speed for melee attacks and weapon based Combat Arts and Casting speed for spell/buff based Combat Arts? Casting spells on my HE is abit slow...I would like to know which speeds it up I had a few more questions but they've escaped my brain, damnit. I'll update this or post new questions when I have them Hopefully this will help others also! Thankyou for your time, -Ajaxduo
  9. I have a question about RPH, it works on my seraphim and dryad with weapon based Combat Arts etc. But on my High Elf I can't see no effect with RPH on my spells, is it supposed to be weapon based Combat Arts only or? I was hoping 'regeneration 1 second per hit' would allow me to spam incendiary shower...but that doesn't seem to be the case if so I guess I will drop this and start a ranged dryad. Edit: I'm on console also
  10. AFAIK, it has not been nerfed... but we always recommend VD users play offline, or private game as you said so that we don't ruin others' play experience. Welcome, Ajaxduo! Exactly I will only use the exploit for my shopper in private. Still figuring it out as I go level 53 atm, not to shabby
  11. Anyone know if this has been patched on 360 yet? (I doubt it has been) but still just wondering just remember if you want to make a VD shopper do it offline or play on a private game. Don't want to lag people out eh
  12. o: full set of nikosates blade dance! is that level 60? Really having problems getting that one for my seraphim, I only have gloves atm :\ My GT is ajaxduo I also have a topic posted around here somewhere with what items I currently have.
  13. Way higher than me! D: My DW seraphim is level 50, currently setting up a VD Shopper Dryad. My GT is Ajaxduo though if your interested
  14. Hey Ajaxduo, I merged your XBOX topic for a save game editor with this one, since they are related topics. Cheers Ah thank you I was wondering what happened to my topic lol ^^. Oh thats a shame, I really wanted to switch up my build and get a shopper started but since I'm at work and a rather busy person I don't have much time for it :\ I done a little research though and I have found the odd couple of forum posts via google search with people who have modded their characters which were on Xbox 360, I just can't find what they used at all. Although there was one link Left 4 Modz SAIO scrolling down their is a premium editor supposedly for Sacred 2, guessing you have to pay for that though..
  15. Is there on for Xbox 360 at all? I'd like to make a high level shopper and re do one my my characters mods and skills to change it's build. Now on my luck there isn't
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