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BadDayDriver

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  • All time best video game ever played
    Mario
  • Real Name
    Ray
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    United States

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Indium Shaman

Indium Shaman (4/20)

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  1. Thanks for your thorough responce. I ran a test of this build and the biggest problem I seem to have was not enough damage, but maybe with items and more points in tactics lore I can fix that. I might concidering giving up Constituition and adding vit, but I really wanted to be all dex based.
  2. thanks, im not totally sure removing some of my damage is what I want to do, but your right its looking like the best option if I want EP.
  3. Does anyone know which of the Seraphim's skill you can eat as many runes as you can find WITHOUT penalty?
  4. Yeah I should just boost my constitution and use all my points on INT. I havent yet used any of my points because this was something I was thinking about, thanks very much Dragon Brother.
  5. Well I was thinking without Death Warrior focus that grim resilience would be low level and unmodded, so it wouldnt help me much. Theres 12 slots so having Reflective Emanation and Shadow Veil wont be a problem. Basically I would use RE when im fighting with my weapons and Spectral Hand when im hidden in the shadows killing a hard boss or something.
  6. No im not sure about the runes, everything here I took from researching this site and the wiki. So its something that I read somewhere, not something I know or tested myself.
  7. The idea behind this build is a pure melee build with shadow veil/Spectral Hand to back me up ONLY when absolutely necessary. Im not using Concentration so only one buff at a time. (Reflective Emanation or Shadow Veil.) With only a few points needed in Astral Lord Focus and Malevolent Focus to mod my skills, I should have pleanty left over to use for melee offence and defense skills. ---Skills--- Astral Lord Focus Malevolent Champion Focus Sword Weapons Armor Lore Tactics Lore Constitution Toughness Shield Lore Combat Reflexes Speed Lore ---Combat Arts--- Spectral Hand: Clout, Chill, Destruction Shadow Veil: Creep, Fade, Sinister pack Reflective Emanation: Backlash, Antimagic, Riposte Belligerent Vault: Reach I have 2 problems though. 1. How many points should I put in each skill? 2. Should I go all str with my attribute points? If anyone can help me with these questions that would be great. thanks in advance.
  8. Im thinking I might go 25% VIT and 75% INT and forget stam altogether. Not sure, I dont have alot of experince yet on this game, If anyone could give me suggestions on what ATTRs they would use, that would be great thanks.
  9. I would recommend Enhanced Perception and bargining if you dont have a shopper. Nature Weaver Lore will improve the hit point regeneration effect provided by Ancient Bark. Cabalistic Voodoo Focus will let you mod your pet, I think those are worth getting for dryad. If you want more defence you could go with Combat Reflexes, Toughness or speed lore.
  10. -----SKILLS----- Runes that can be read without penalty: Crystal Skin, Grand Invigoration and Cascading Shroud Level 2 - Mystic Stormite lore (Same level as toon) Level 3 - Bargaining (5 points) Level 5 - Mystic Stormite focus (Same level as toon) Level 8 - Concentration (1 point) Level 12 - Delphic Arcana Focus (just enough for gold-mod grand invigoration) Level 18 - Armor lore (add If regen penalty starts to go over 100%) Level 25 - Ancient magic (75 Points) Level 35 - Constitution (75 points) Level 50 - Shield lore (75 points) Level 65 - Enhanced Perception (1 point) There's plenty of skill points left distribute them as you see fit. -----Combat Arts----- Buffs Grand Invigoration - MODS: Mystic Stormite Expertise, Replenish, Resilience Crystal Skin - MODS: Glacial Mirror, Focalize, Mystic Stormite Expertise Attack Glacial Thorns - MODS: Fusillade, Devestation, Fusillade Raging Nimbus - MODS: Hurricane, Roar, Extended Nimbus Defence Cascading Shroud - MODS: Faint, Inconspicuous, Steam Shadow Step - MODS: Phase Shift -----Attributes----- Stamina - points here reduce the regen time of you Combat Arts. Vitality - points here increase your hitpoints. Intelligence - this will increase the dmg of your Combat Arts Any combo of these 3 Attr's are good. Im going with 30% STAM, 20% VIT and 50% INT. This build is untested by me so feedback would be great! thanks
  11. I want to use both summon spells, Grim Resilience, Reflective Emanation, Nether Allegiance and Shadow Veil (not as a buff). I want to use 2 different weapon sets (1hand/shield and 2hand. Maybe ranged too but that might be pushing it. Concentration Malevolent Champion Focus Astral Focus Astral Lore Death Warrior Focus Hafted Weapons Tactics Lore Armor Lore Im not sure what to use for my last 2 skills. One of these maybe: Combat Discipline/Shield Lore/Ranged Weapons/Enhanced Perception/Toughness/Combat Reflexes/Constitution. Maybe Constitution and Shield Lore for extra protection? If this build would work where should I focus my attrs and skill points? Any help or suggestions would be great! thanks. Bonus Question! Also...Having all 3 buffs/veil and summons set on buttons, plus I would like to use Rousing Command, Augmenting Guidon, Skeletal Fortification and 2 weapon sets I will only really have room for 1 combo. Any suggestion on which Combat Arts I should use and in what order? I could also put mods on those combos. Which Mods should I choose?
  12. What if 3 of my last 4 skills I used Malevolent Champion Focus Astral Focus Astral Lore MAYBE shield lore/EP/Toughness/Combat Reflexes (If I used this setup what should my last skill be? and in what order should I master the skills?) Plus I put points in Concentration then I used the 3 main buffs, attack with my weapon and have the summons to help me. Plus if I get into trouble I can go in veil. My last skill could be shield lore or EP to find some extra good loot. Do you think this would work? Also where should I focus my attr and skill points? Theres so many options to choose from, I love it! but dang it makes you think alot!
  13. Wow thanks alot for the help! How do these 4 sounds? Toughness Combat Reflexes Speed Lore Shield Lore This seems like it would make me a good power house defensively! Do you know which skills I should put my points in and how many in each skill?
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