Jump to content

Winged Walrus

New Arrival
  • Posts

    2
  • Joined

  • Last visited

Previous Fields

  • All time best video game ever played
    Diablo 2
  • Country
    A

Winged Walrus's Achievements

Leaden Juggernaut

Leaden Juggernaut (2/20)

0

Reputation

  1. Thanks for the reply. What is your take on stats?
  2. Hey hey, I've recently picked up the game, and annoying graphic freezes aside (which seem to have diminished a lot since turning off physX), I think I'm ready to game. This is my very first Sacred 2 character, and I was going for a melee based seraphim. My friend is playing a high elf to accompany me. I am absolutely clueless about most aspects of the game. I would greatly appreciate it if someone took the time to illuminate and comment! I have researched the wiki (http://www.sacredwiki.org) and various guides, but am still agonising over several points. Anyway, here it goes... Skills I have identified 12 skills that seem interesting to me, and 2 alternatives... that is two too many! I am not looking for advice on when to raise which, just which total 10 I should end up with. I've loosely bunched them in offensive and defensive here for ease of presentation: Offensive Concentration Exalted Warrior Focus Sword Weapons OR Tactics Lore & Dual Wield Speed Lore Defensive Shield Lore Armour Lore Constitution Toughness Spell Resistance Warding Energy Lore Combat Reflexes So I guess concrete questions are... Sword & Shield or Dual Wield & Tactics Lore? How important is it to unlock item modifiers? At first glance, for a first character dual wield & tactics seems better, since you are not bound to any one item - also, you end up having two skills boosting two equipment slots (total four) = double the value of swords & shields, where you have two skills boosting one slot each (total two). But... you have less defense, and no sweet modifiers on swords. Since I have no idea how important either is, what do you pros think? Which skills can be tossed? With a total of 12, two need to go, probably defensive ones. Which? And why? Everything seems so nice, and it's just so hard to strike something from a list for me, heh... Which Stat to invest in? My first instinct was to go with dexterity since that is the seraphim's highest starting stat I think, but that would limit me to short-swords. Is there actually a range for weapons corresponding to their graphics? I noticed it's pretty hard to hit a moving target with melee arts. Anyway, I was thinking strength instead next because it benefits more weapon categories and with so many defense skills... but are there other options? What is good to raise? I'm certainly looking to boost one stat all out though, heh. Well, thank you kindly for anyone taking the time to cut through my n00b assumptions.
×
×
  • Create New...
Please Sign In or Sign Up