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Androdion

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Androdion last won the day on April 19

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About Androdion

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    It's alive, it's... alive!!!
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    Starcraft
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  1. Thanks a lot for the lengthy post, I appreciate it! So it seems that some mobs retained some non-vanilla bonuses, but I really don't want to go nitpicking through the game files just because of a few occurrences. Regarding the XP penalty past level 100, that does seem to be the main issue with levelling to 200. I think that the highest I ever went was somewhere between 110 and 120, but it was a few years ago so I can't really remember the exact figure. I do remember that it was really slow to level up, and like you say, even with the penalty removed it's not that fast. I'm not sure if I want to dabble into "vanilla turtle grind to 200", probably not to be honest, but I think I'll try a full clear in Niob with my current build and see how far it goes like that. If I feel like it gets me nowhere fast I may remove the penalty on subsequent runs, or even turn that negative penalty into a positive one as to increase XP gain past 100 instead of diminishing it. Time will tell. Now, for legit levelling I assume that it's better to leave the I&B regions for last then? Clear every region from 1 to 10, follow the main campaign and do all the quests in the middle, and then go for the Crystal Planes and Blood Forest? Eh, I always leave those for last anyway. And assuming I want to turn the negative penalty past level 100 into a positive one, does anyone know which values would be reasonable enough as to not increment it way too much? I've tried several times to adjust the XP gain in single player by editing the first value on the "MP_experience = {1000,1150,1325,1550,1825}" line, but the multiplier ramps up exponentially and it gets freaky very fast, so I gave up on trying to balance that for 1-200. If I could however balance an increase in XP gain from level 100 onwards, turning the "ExpLS100, ExpLS125, ExpLS150, ExpLS175" values from "985, 980, 975, 970" into something slightly above 1000, but in a way that it wouldn't ramp up too heavily, it'd be an interesting way to play a build up to 200. It certainly would be much more fun than running around killing stuff for an hour in order to climb one level. Any ideas on this?
  2. Always an uphill battle! Yeah, I figured that it'd probably be possible, yet a royal pain to do it. Guess I was right.
  3. Hello folks! Not that I'm not into lengthy posts, but basically, title?! I've recently gone back to slaying Kobolds here Kobolds there (Kobolds are everywhere!), and since I'm playing with PFP I'm with vanilla XP gain. And even though I've started at level 75 (thank you Char Editor), with all difficulties unlocked, I began at Gold because I actually went in "undressed". So basically I ran the entirety of the MC for gearing up, and without side-questing I defeated the Guardians and started Platinum at a measly level 82. That means that running MC alone in Gold netted me just 7 levels post-mastery, which seems really low. I know that XP gain from Platinum up starts getting better with questing, and not as good with mob killing, but since I intend to leave questing mainly for Niobium, where I plan to do all quests and exploration, is it really possible to reach max level? I know that there's a lot of quests, but that's also a lot of levelling up! Even if I end Platinum at level 100, given the XP penalty from then on, just how far should I be able to get? Asking it in a different way, is reaching level 200 only possible if you go heavy on questing on both Platinum and Niob? If not, just how much XP can Niob quests alone net a player?
  4. The optimal way would probably be to use the weapon slots for this, so gear with CAR+X% (vrum vrum, muhaha) on a slot for general use with BT, and then another slot with a different itemisation for using IS for bosses. Sounds about right. I do remember old discussions about this issue with IS, and Hooyaah is right on the money, you do want to focalize your meteors into a small radius for boss killing. The Wiki entry for the CA has a few tips.
  5. Nah bro, Delphic melee High Elf. I haven't played that one in a hot minute!
  6. It's good to be back! My health is finally allowing me to focus on and do things that I haven't been able to do for a while, including coming back to the world of Ancaria again. Three tries as to what archetype I'm currently playing (yet again!)...
  7. Hello there! Long time since I've posted here, but I had to come and pay my respects to this awesome endeavour. I've only ran the game for a few hours so far, but it's clear to me that the work Vishanka did with this mod is incredible. The game looks fresher than ever, less cartoonish in a way, and definitely easier on the eyes. Looking at the sands of the Bengaresh desert and not being blinded by the constant flare is refreshing. I think that I'm going to have fun rediscovering the game's areas, and with it all the little details that have eluded me for years. Thank you so much for this Vishanka, you have my respect!
  8. Yep, 1.1.9.6 it is. It removes passthrough on the remaining weapons that still had it and instead grants that option to WPS skills and specific weapon bonuses. I too have a Purifier, but it's actually a two-hander with Barthollem's Warmaul. The greatest thing about GD is its replayability and continuous rebalancing, it breathes constant life into the game I guess. Crucible I dislike because it's just arena rush into the centre from everywhere, but I do find SR to be more interesting, especially for loot. I don't intend on pressing over shards 75-76 to be honest. But that climb and the loot runs are pretty cool, plus you get to learn a lot about your build and some enemies.
  9. Just wanted to pitch in and extend my congratulations on yet another iteration of this enormous mod. My man!
  10. I had to read the conversation again to notice where we were two years ago. Cool that my Arena runs at the time were in any way helpful. Funny thing is, I still have the game installed, it's just that I only play Grim Dawn nowadays. And I don't even play Crucible!
  11. You say Druid and I think of my Primal Strike Shaman/Arcanist (thus, Druid) in Grim Dawn...
  12. Thanks for the info, I had no idea those laws actually existed, let alone that they were being enforced. But I'm glad they are, as kids today are mostly clueless as to what real life is.
  13. Thing is, we're all adults here and we should at least know how to act when faced against a casino roulette or a blackjack table, or in an extreme example, a game oriented towards micro-transactions. But not everybody playing the game is an adult, so what then? I know a few kids, sons of friends, that regularly ask as for pre-paid money cards for their Playstations. And it's oh so cute to see them have to racionalize how they spend that money on skins and other cosmetic stuff (Fortnite in this case), but I honestly don't think they're learning anything from that. They understand that the money is finite, but since it's something that they have access to semi-regularly I don't really think that they understand how much real money one can spend on cosmetics. So I wouldn't compare micro-transactions directly to crack, but, comparing micro-transactions in video games to gambling is something that I feel comfortable with because otherwise there's no regulation whatsoever. And as has been said, all that these companies care about is profit, so the further down the rabbit hole the better. I'm an old school guy. I pay for a game I want to use it to its full extent, that's it. So the idea of a "free" game that then keeps demanding your money at every turn is really shady to me, no matter the name of the franchise. And again, I get it, it's business. But honestly when games become like this I'm out.
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