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Torrentula81

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  1. On the community patch is "It seems that CM Patch 1.60 has introduced a minor issue. Its description can be found in this post. This issue can be resolved by navigating to ...\Sacred 2 Gold\scripts\shared and editing spells.txt with Notepad++. In line 656 where it reads entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }, replace 1000 with 1. Save and you're done. Be sure to back up the file prior to editing it. If you have any doubts about it please post in the comments section." Is this still accurate? The link leads to page 22 of this thread. So should this be 1, 1000, or delete it? If if it's delete, what exactly should be removed?
  2. Thanks alot for the reply. I was surprised how easy this was to get working being the first mod I tried. No more neon lime green grass or smurf looking kobolds. This is a great mod. Thanks to the creator.
  3. I want to instal parts of this mod if anyone can tell me what folder I need to use. I want the grass and monster changes but none of the armor.. Do I have to use or edit the surface text file in anyway? What ones do I need to use? I downloaded the graphics section that has 6 folders Surface_readme_screens mq_miniob_patches mq_maps_add_archi hq creature_Data_models mq_maps Theres also 2 more foldr for V2 not sure if I need those as well. NEW_textures_v2 Christsmas_kobolds
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