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Graitul

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Leaden Juggernaut

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  1. I just need a quick refresh on the formula for diminishing returns. The wiki states... Equipping four items totaling 121.4% (47.1+30.2+22.1+22.0) yields: Chance for deathblow 65.4% So that is 4 values that equate to a 65.4% chance, but how was that derived again? It's obviously not ($total / $value_count). Do I qube or square or...
  2. Long wind ahead :-). First off, I play on xbox and I play pretty reckless with any character. WARNED :-)! Also, they only things I know about this game are from studying the sacred 2 wiki, not the entire web. Not sure why you wouldn't take bargaining too. If, _IF_ you decide to play through on another character why not have a Bargaining character already. With characters that do not have Bargaining, you basically depend on drops or other characters for supply of jewelry. If you've played a Shadow Warrior without Enhanced P., you know this! Spectral Hand only build or not! I have a die hard BGF chick now, she won't die! But she also doesn't find or buy anything good. Like lujate and many others will tell you, it gets boring pretty fast (for me it starts in gold, at about a lvl60 with like a level. 100 BFG, boredom sinks in). The good thing about having both Enhanced P. and Barg. besides +all skills and other stats is that you get even better rated XP jewelry that works with the Enhanced P. mod. The difference goes pretty quickly from about a +1.2% xp to a 5%, then to a 10%. Keep feeding points to Enhanced P. and Bargaining in the low rounds where kills are super easy. Once it becomes more of a challenge, put them in Focus to raise the level of the gun or something else until you catch up. Knowing now I could of so many times just bought Exh. Focus to open the others makes a huge difference (I just thought they were collated skills per aspect before, the wiki sort of presents it like this). If I was going to make yet another Seraphim, I would take these in the order of time which they can really be utilized... 9_Skills { Wranged Weapons, Concentration, Exh. Focus. (can't really use it, but if it unlocks the other Focuses), Rev. Focus, Enhanced P., Constitution., Combat Reflexes, Bargaining, Armor lore.; } For the 10th skill, I'm not sure. Probably Tatics Lore (but the BFG is pretty damn powerful), but maybe Cel Focus just for the mod points. Between the three defensive skills above, 2 will add strength to your character for the times when you do get hit. Regardless, with the above skills I can enjoy the good drops, the higher valued jewelery, and of course some of the bargained armor that I can wear appropriately being I have armor lore. It's about enjoying the fruits :-) Remember 1 key thing though, on consoles execution time is solely dependent on attack speed. This is really huge on buffing things like Dashing A. and Divine P. So you might be putting more points in ranged weapons than you think. This is where Revered Lore basically drops out of the picture for me. The added damage the mods bring to BFG with Rev. Lore are a static value, not a percent. Something like +4 per CA if both damage mods were taken. Then if Rev. Lore is taken to level 200 you multiply the CA value by 3.7. So if you had the CA to level 100, then the CA value is... 100 * 4 + 8 = 408 Multiply that CA value by the Lore bonus, and it turns out to be... 408 * 3.7 = 1509 1509 damage for a level 200 Rev. Lore and a level 100 BFG? That's nothing, nothing at higher rounds, not even 1 hit. So I don't see it's worth for BFG only. Only other reasons you would want it is for the other combat arts, and they don't seem to bump those up much either from the reading. Well, knowing you just multiply whatever by 3.7 then it could help Divine P. a lot, but Divine P. seems very, very good regardless. I don't think I've ever put more than 50 points in Rev. Lore., so maybe I'm missing out on it's mastery, I know without mastery the difference between like 20 points and 50 points isn't noticeable. (although I haven't tested it to notice in those other skills, as you can tell I've never _NOT_ had Rev Lore to notice :-)). Somewhere at level 50'ish with 50 points in ranged weapons, the BFG is basically a mini gun shooting pelting strikes with about +4secs regen per hit (thanks to bargaining, I got high regen per hits for my level). My pelting strikes was a level 4. But then again Pelting Strikes is really to just propagate the BFG damage quickly anyways. The absolute saddest thing though, no matter what skills you pick for a BFG Seraphim, is that you probably won't enjoy the other weapons like Officer Sabers or what not. This is where the boredom starts, this is why I suggest other skills. Hell, maybe my 10th skill would be Dual Weild! You will play it the way you want, just consider the enjoyment factor of it too. I'm not sure, but I would bet more NON-BFG Seraphims make it to level 200 than the ones that do use BFG (Same with Spectral Hand Shadow Warriors).
  3. . . How exactly do you NOT choose Rev. Tech. Lore? I thought you had to take this to get Focus. If there is a way around this then I would of never taken it for a BFG. The bonus damage and chance to hit isn't as big as people make it out to be (Big Fish story :-). To be honest, I would rather have something like Riding or Speed...shoot I'm not kidding. I don't see the importance of this lore for a BFG Seraphim. Anyways, you should try to get as much as you can out of the game. Take Enhanced Perception and Bargaining. Get the good gear and good jewelry. I've never used toughness in anything, does it really make a huge difference at mastery like it says? I always would master Combat Reflexes instead being you seem to rarely get hit in the upper levels with it (the chance to evade critical hits is huge for me).
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