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SX255

Member Since 18 Sep 2012
Offline Last Active Nov 23 2016 06:41 AM

Posts I've Made

In Topic: Tutorial - Importing and Exporting GR2 Models

20 November 2016 - 11:29 AM

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In Topic: Tutorial - Importing and Exporting GR2 Models

08 November 2016 - 12:26 PM

I will, one photobucket stops upgrading itself.


In Topic: Tutorial - Importing and Exporting GR2 Models

30 October 2016 - 08:18 AM

So this is as close I it will get to the original this time.

 

IMG_19800126_002047.jpg IMG_19800126_002024.jpgIMG_19800126_002109.jpgIMG_19800126_002158.jpgIMG_19800126_002233.jpgIMG_19800126_002257.jpgIMG_19800126_002358.jpg

 

Now I will color it black, add hair, and put a sieve over eye slots.


In Topic: Tutorial - Importing and Exporting GR2 Models

11 September 2016 - 05:16 PM

You mean you're going to make a real-life mask that you're gonna wear around?

Yes

I believe that is what he's intending, by use of a 3-D printer.

Nononono.

 

I still plan to convert the 3D data into a 3D printable action figure eventually. But that has taken a big back burner, because I had no luck with conversion of hollow meshes to 3D formats.

But 3D is way too expensive and long to get in my parts.

 

What I'm aiming for now is to recreate a mask/helmet that looks like that in real life using paper mache, to wear this Halloween to the office party.

But TG head structure is tricky, given its dog shape and I don't want the muzzle looking down.

Hence the upper pic with Centurion vs TG head structure, where I put a human head best position for mask based on TG.
 

That why Im using Unity 3D to get the data I need

So far things are going very well in that regard.


In Topic: Tutorial - Importing and Exporting GR2 Models

11 September 2016 - 09:55 AM

Yeah, that TG mask should be quite a bit larger to fit over the SW's head..
You want me to help out?

I fail to see how you can help me make a Halloween mask.

How would you?