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Sic!fried

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    Grim Fandango
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  1. You already got 3 defensive skills, which synergize very well. Good! But maybe you want a fourth one as a close combat fighter, like Combat Reflexes. Further, you need another skill to boost your melee damage on higher levels. Damage Lore or Combat Discipline are your choices. DL incereases chance to inflict secondary effects like fire and poison damage over time.CD increases damage of your combat arts and reduces regeneration time. (You need to put your CAs in combos, but 1 CA Combos are viable.) Last, Blacksmith/ Enhanced Perception + Bargaining do well on a 1 Aspect character. If you do your most damage with weapons, they might as well be good ones and better armor is always nice.
  2. Both offer +XXX% to Combat Art Damgage. I think the boost from CD is bigger than Ancient Magic and influences all CAs. But some people seem to find the enemy immunity reduction really important. By the way, the only toon, who profits from the 3+ combos seems to be the Inquisitor. All my other characters did choose this for the damage boost and reduction in regeneration time.
  3. The more important part is that the regeneration time of your individual combat arts (pelting strikes, battle stance etc.) should go down, if you hover your mouse cursor over them. I never found out what factors influence the calculation of average regeneration time. The Foci skills and Concentration are more effective than points put in stamina (unless it is LOTS of points...).
  4. Hi, I'm playing a sword and shield + heavenly magic seraphim. Now I have to decide for my final skillon level 65: "Combat Discipline" or "Ancient Magic" Most guides nowadays tell you that you have to choose for viable magic in higher levels. Personally I think combat discipline satisfies the hybrid nature of my seraphim better and gives her single sword a bit of extra punch with combat arts. Of course both skills would get 75 hard points to unlock the master bonus.
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