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Sleek

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  • Favorite pizza topping
    Tuna
  • Why do you want to join DarkMatters?
    To join the sacred 2 forums
  • All time best video game ever played
    SW:KOTOR 2
  • Country
    Romania

Sleek's Achievements

Leaden Juggernaut

Leaden Juggernaut (2/20)

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  1. That is exactly why I would take speed lore claudius, so I could open up my gear options and not be limited to those options you mentioned in your reply, although I was going to go for %chance opponent cannot evade. Also I don't want any evade so I can reflect the hits I take with Reflective Emanation and enhance my dps. I didn't go for combat discipline because I don't see the need for it on a SW. For bosses I plan to use Rousing Command and Killing Spree in a single combo, 2 Demonic Blows in one combo, an Augmenting Guidon and a Frenzied Rampage. I don't think I need more tbh.
  2. Thanks for the input guys, got it now. You helped me a lot!
  3. For this build I have in mind your typical no-nonsense juggernaut type of character, which I plan to power through all the way to niobium where I intend to get 100% map completion an side quests, so keep in mind that I will spend most of my time on this difficulty. I want to dislodge my axe from skulls and laugh, I want enemies to hit me and still laugh and I want to ride a hell gorilla and, you guessed it, laugh. First things first, skills: 1) Tactics Lore 2) Armor Lore 3) Hafted Weapons Lore 4) Death Warrior Focus 5) Concentration 6) Malevolent Champion Focus These first skills are pretty self-explanatory, and I plan to take them in that order. 7) Toughness 8) Constitution I want to start on silver difficulty, I figure I won't need that much survivability so early on in the game. Toughness is there to complement Armor Lore since one skill gives a flat bonus and the other a % bonus. Constitution I plan on raising to 75 for that sweet combat HP regen. 9) Speed Lore - The bonus % for attack and defense that comes after bonuses from gear and other skills. Items that give a bonus to attack and defense could be swapped for other, more worthy bonuses. Also I hate missing attacks. 10) Blacksmithing - I figure I'll get it to 152, don't know if I'll use a blacksmithing suit or not. As for stat distribution I might go str 60/ vit 40 or 50/50.
  4. Hey everybody! I was theory-crafting a build for a SW and I've pretty much finished it, except I have some issues regarding the blacksmithing skill. I was checking out the wiki for the blacksmithing full table and it shows that at level 200 you can only enhance a level 100 item, but the max level for an usable item is 252. I am assuming that even with blacksmithing maxed and bonuses from items the skill level wouldn't go any higher than 200. Here are the links I was talking about: http://www.sacredwiki.org/index.php/Sacred_2:Blacksmith/Full_Table http://www.sacredwiki.org/index.php/Sacred_2:Items/Usable_Item_Levels My question is this: am I reading the blacksmithing table wrong, because I highly doubt that a maxed out blacksmithing skill would be stuck on items half the level of it's skill. How does it actually work?
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