Can someone explain to me how this stats are calculated or what they mean? When I start the game, my Level 1 Gladiator has the following stats (naked-nothing equipped): Strenght: 33 Endurance: 19 Dexterity: 20 Physical Regeneration: 25 Mental Regeneration: 0 Charisma: 11 - - - Health: 147 - - - Attack: 26 Defense: 22 - - - Weapon: 12-21 (physical=12-21; fire=0; magic=0; poison=0) Weapon Bonus: 56% Attack Speed: 140 - - - Resistance: 4 (physical=2; fire=1; magic=0; poison=1) Armor Bonus: 20% - - - // - - - Weapon Lore: 1 Concentration: 1 Now, when I equip a Torch with the following stats the Weapon Bonus drops to 47%: Estimated Damage: 7-13 Attack: 1 Defense: 1 Fire: 5-9 Fire Damage: +20% Dexterity But when I equip a Sword with the following stats the Weapon Bonus keeps the 56% value: Estimated Damage: 34-43 Attack: 2 Physical: 22-28 Weapon Damage: +11% Strenght Why this happens to the Weapon Bonus? Another question: How is the Estimated Damage calculated for the sword example I gave?