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KevinLelievre

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KevinLelievre last won the day on April 2 2015

KevinLelievre had the most liked content!

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  • Gender
    Male
  • Location
    Rouen

Previous Fields

  • Favorite pizza topping
    no
  • Why do you want to join DarkMatters?
    Sacred 2 Mod
  • Country
    France

KevinLelievre's Achievements

Indium Shaman

Indium Shaman (4/20)

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  1. Hello I tested the beta 0.7 is still very good but still more hate for the beta 0.8 especially to test the Skeletal Mage and the Golem. Impatient also for the magic staff (which will help caster builds well) and for the combat arts changes. Can you free the beta 0.8 before this week ? See tomorrow ;-)
  2. Yes could slightly increase the movement speed of Tornado and twister and also increase the base damage Tornado. It'll be perfect for the combat arts elemental magic ;-) For the sorceress could put you in 2 modded Lightning life leech has room 2 additionnal channels and increase slightly the base damage Nova ( not damage over time which are good ) that will offset the multiple damage of Lightning if life leech. The Telekinesis is very good because it debuff( it is perfect ) and teleport's great. The energy shield I expected to be level 200 to talk . I know that you increase the bargaining but unfortunately inssufisant reach the hight level . A 1 point per level would be to have top quality max 12 objets because this skill is catactrophic
  3. I put you screen seals but the bug products only when courses . I speak for the druid and sorcess only specialize in one combat arts. Having a Necromencer 200 ( bone and poison )Druid 200 ( elementals magic ) Paladin 200 ( Defense and sublime comabt ) Sorcess 43 ( Lightning ).I will speak only on the ones iknow about their of combat arts that I play . Necromencer and Paladin Nothing to say they are very strong. The Druid elemental magic is good except tornado which is too slow ( twister is largely better especially at hight level ) when the sorceress I was riding in Lightning is I will talk when I'm finished. ( I can not seem to insert an image )
  4. Very good adjustements. I wanted to ask if you could put in the arts of combats and the Druid and Sorceress witch of modded or there is leech life like that of the Amazone ( Lightning Bolt ) who and just perfect on this version . I always find that playing full caster is impossible in Sacred 2 because it must always be based on the weapons that benefit the arts of combats based weapon (Barbare , Amazone) or character hybribe as the paladin or necromancer. It this is not possible can be increased an arts fights druid and sorceress. It would creat personal magic that takes into full hight level especially against boss. Your mods is amazing and I expect the Ethereal weapons with haste :-) ( I also have a visual bug on Arnum Pathfinder's when I met him jewel of fire )
  5. Ethereal weapons ( Level max 225 plz ) and Swords mastery chance for mortal wounds , pole mastery chance for multi hits, Axe .................. Warning spécialization has two weapons will be too high if no weapon mastery And above 2.5% life leech max for 2 hands and 2% or 1.8 for 1 hand plz ;-) ( life leech with Attack speed and the 2 weapons is very strong )
  6. Hello For Ethereal weapons I will think of the bypass armor with all skill and 2.5% of life leech ( for 2 hands ans 2% for 1hand ) but no slot forge . The damage must be of type 5 and better than legendary. They must be capable on boss that drop only. And that each type Ethereal weapons and a mastery ( Sword, pole, ....... )
  7. Yes I have 4 days of games on my necromancer to level 200. I start by silver levels to 30 by the 4 star island quest blood then I made the main quest for gold UNLOCK then I 4 Star repeated the quest to level 100 and above ..... the UNLOCK quests brings in a lot of blood xp island. I can not seem to put my screen save, the file is too big.
  8. I'm back after having finished my 1st necromancer 200 games in 4 days (35,000 killed) and my paladin 200 in 2 days (27,000 killed) My necromencer has bul kathos gods that I find far too powerful. (I kill a boss 5 to 6 hit with) I have with him alchemy nv 100 hard that I find just genial. When is my paladin with Philios gods and balanced except my Holy Shield happens 300 000 Energy with buff mod Prayers will. There are just 2 bug on competence "Smite" 1 and when one is on the mount it works but no damage and defois the 2nd character after having used it remains still without being able to move. I specify that my personal 2 plays left. I vien installing the new version of your mods and bosses have become real challenge now ;-) Oh I wanted to tell you about the competence Bargaining has become a really nerf has jurisdiction compare to all other general competence (especially in your mods and devotion that makes alchemy really well) and it can change the competence to put a X2 levels of our quality levels for objects max 12 because the 200 levels requires at moin 600 points for quality 9 and again .... You really done a great job ;-) I continued like that play back in this new version.
  9. Thank you to all of you for this welcome ;-) I play a lot for your mod now has so much that I lach diablo 3 ... I mounted my necromancien nv 80 and I like enormously what you did with this class . Almost no bug at all and the only thing I noticed was already in the original games I'd like to talk to you ! The spell " Revive" walking's great but why did not he with you flying eye of the forest of blood ? ( The same problem was experienced on the black warrior ) There is also the displacement of the Golem buff that when during a small bug can while it works very well when you walk. ( the golem is really done and actually quite wrong) And what is remarkable is that the 3 specialization necromancien are good . Especially " Bone spirit" "Poison nova" and "Bone spear" that are really surprising ! And finally thank you for what you did with Alchemy and Divine devotion which now levels of competence as a Blacksmith that is to say very powerful ! Finally thanks to you ;-) The recompense of quest poison lord boss, earth, fire and ice are geniale and you have done the same for the griffin and other .
  10. Hello, I allow myself to post your topic to tell you that your mod is incredible . It's almost a new game now and I congratulate you for your work honestly because the classe are just perfect ( I play the necromancien and druide ). I remain amazed by your work on this mod !! I wanted to know if it was a bug because when we launched the Armageddon spell druid ground shakes and it's hard to attack or talk to a NPC or monster ? ( I'm french and I have a can of trouble writting your language ;-)
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