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Tyr

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    SAUSAGE, CHEESE and JALAPEÑOS
  • Why do you want to join DarkMatters?
    to post in the Sacred forums
  • All time best video game ever played
    Baldur's Gate 2
  • Real Name
    Tyr
  • Country
    United States

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  1. Depends on your build and what your character needs. Minions mostly scale with +CA stuff, so most of the time you go with +CA or +skill (to raise AL Focus and avoid penalties) rings/neck/runes. Alternatives include the blacksmith arts: Enhance (for those who rely on AL CAs and need to keep regeneration times manageable, I prefer this), Anneal (for those who need more survivability for whatever reason), and Whet (for hybrid warrior/summoning SWs). Edit: BTW, I'm honestly not sure why people would pick Scatter Shot over Perforate, especially on a dedicated summoner. The problem with being a dedicated summoner SW is that you need crowd control/a great Area of Effect damage combat art, especially if you like fighting large groups of enemies at once (which you should be, imo). Perforate very easily outperforms Scatter Shot in my games because of this. Contrary to what people are saying/what is written in the Sacred2wiki the projectiles from Skeletal Fortification actually have a decent-sized hitbox, and as long as you position your fortifications tactically they should have no problem hitting 2+ mobs per attack. This is very easy to test - get Perforate on a newbie SW, aggro as many monsters as you safely can, get them to cluster around you/your minions or just kite them so they form 1 big group, drop Skeletal Fortification, watch as each attack generates a dozen damage floaters. It's like spamming the Necromancer's Bone Spear spell from Diablo 2 except much, much more convenient.
  2. This post is long overdue, but I'd also like to support soldats' findings with my own (however anecdotal). For a long time I had Sacred 2 chronic restarter syndrome, which meant that I would play a character up until around level 40+, decide that the character didn't meet my expectations for whatever reason, then start over again. I made dozens of SWs this way and all of them were Astral Lord builds (favorite class and playstyle, sue me). Since I do take the time to move any noteworthy finds to the hero chest before before deleting these characters, at some point I noticed that I had at least twice as much Lucretis pieces stored in the hero chest as all the other SW pieces I had combined. Go figure. Another possible noteworthy thing, my characters (all my SW Astral Lords) are a magnet for Tinwora's Curse drops. My friends (the ones who play casters, anyway) have all but professed undying loyalty to me because I would almost always have a spare Tinwora to give them. I am not sure why this is (and is one of the reasons why I stumbled across this thread in the first place, along with how I seem to be getting Lucretis pieces more than any other set). My theory was that it had something to do with my favorite damage type/combat arts - something that the OP also seemed to suspect. All my characters who seem blessed with Tinwora drops use Skeletal Fortification extensively, usually with the Focus/Arcane Power/Perforate mods. Their main attack was Spectral Hand, and one of the very first things I would do after getting my hands on a solid one-hand weapon was to forge a Magic Pearl in there (for the weakness effect). Of the dozens of SWs I've made around more than a quarter or so have independently gotten their own Tinwora's Curse drop by early Silver. Edit: Btw, I play the PS3 version of Sacred 2.
  3. Happy to clarify, nice to meet you guys.
  4. The OP is referring to the console version, since to auto-attack in the console version you need to hold down the button for your equipped weapon/weapon-based combat arts instead of the traditional point-and-click you do on a PC. To answer the OP, I've personally never noticed this on any of my dryads, it might be just your mind playing tricks on you/a problem with your system.
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